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| 1 /* |
| 2 * Copyright 2016 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #ifndef GrGLSampler_DEFINED |
| 9 #define GrGLSampler_DEFINED |
| 10 |
| 11 #include "glsl/GrGLSLSampler.h" |
| 12 |
| 13 #include "gl/GrGLTypes.h" |
| 14 #include "glsl/GrGLSLShaderVar.h" |
| 15 |
| 16 class GrGLSampler : public GrGLSLSampler { |
| 17 public: |
| 18 GrGLSampler(uint32_t visibility, |
| 19 GrPixelConfig config, |
| 20 GrSLType type, |
| 21 GrSLPrecision precision, |
| 22 const char* name) : INHERITED(visibility, config) { |
| 23 SkASSERT(GrSLTypeIsSamplerType(type)); |
| 24 fShaderVar.setType(type); |
| 25 fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier); |
| 26 fShaderVar.setPrecision(precision); |
| 27 fShaderVar.accessName()->set(name); |
| 28 } |
| 29 |
| 30 GrGLint location() const { return fLocation; } |
| 31 GrSLType type() const override { return fShaderVar.getType(); } |
| 32 |
| 33 const char* onGetSamplerNameForTexture2D() const override { return fShaderVa
r.c_str(); } |
| 34 const char* getSamplerNameForTexelFetch() const override { return fShaderVar
.c_str(); } |
| 35 |
| 36 private: |
| 37 GrGLSLShaderVar fShaderVar; |
| 38 GrGLint fLocation; |
| 39 |
| 40 friend class GrGLUniformHandler; |
| 41 |
| 42 typedef GrGLSLSampler INHERITED; |
| 43 }; |
| 44 |
| 45 #endif |
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