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Unified Diff: src/gpu/gl/GrGLUniformHandler.h

Issue 1885863004: Refactor how we store and use samplers in Ganesh (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Remove unneeded assert Created 4 years, 8 months ago
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Index: src/gpu/gl/GrGLUniformHandler.h
diff --git a/src/gpu/gl/GrGLUniformHandler.h b/src/gpu/gl/GrGLUniformHandler.h
index 1dac8d959e7a0a60b36241af570e03d79962dabe..3656d3a10810db2215d56036a5534e196cd58ae8 100644
--- a/src/gpu/gl/GrGLUniformHandler.h
+++ b/src/gpu/gl/GrGLUniformHandler.h
@@ -11,6 +11,7 @@
#include "glsl/GrGLSLUniformHandler.h"
#include "gl/GrGLProgramDataManager.h"
+#include "gl/GrGLSampler.h"
class GrGLCaps;
@@ -38,6 +39,17 @@ private:
int arrayCount,
const char** outName) override;
+ SamplerHandle internalAddSampler(uint32_t visibility,
+ GrPixelConfig config,
+ GrSLType type,
+ GrSLPrecision precision,
+ const char* name) override;
+
+ int numSamplers() const override { return fSamplers.count(); }
+ const GrGLSLSampler& getSampler(SamplerHandle handle) const override {
+ return fSamplers[handle.toIndex()];
+ }
+
void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
// Manually set uniform locations for all our uniforms.
@@ -53,6 +65,8 @@ private:
UniformInfoArray fUniforms;
+ SkTArray<GrGLSampler> fSamplers;
+
friend class GrGLProgramBuilder;
typedef GrGLSLUniformHandler INHERITED;
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