| Index: src/gpu/gl/GrGLUniformHandler.h
|
| diff --git a/src/gpu/gl/GrGLUniformHandler.h b/src/gpu/gl/GrGLUniformHandler.h
|
| index 1dac8d959e7a0a60b36241af570e03d79962dabe..3656d3a10810db2215d56036a5534e196cd58ae8 100644
|
| --- a/src/gpu/gl/GrGLUniformHandler.h
|
| +++ b/src/gpu/gl/GrGLUniformHandler.h
|
| @@ -11,6 +11,7 @@
|
| #include "glsl/GrGLSLUniformHandler.h"
|
|
|
| #include "gl/GrGLProgramDataManager.h"
|
| +#include "gl/GrGLSampler.h"
|
|
|
| class GrGLCaps;
|
|
|
| @@ -38,6 +39,17 @@ private:
|
| int arrayCount,
|
| const char** outName) override;
|
|
|
| + SamplerHandle internalAddSampler(uint32_t visibility,
|
| + GrPixelConfig config,
|
| + GrSLType type,
|
| + GrSLPrecision precision,
|
| + const char* name) override;
|
| +
|
| + int numSamplers() const override { return fSamplers.count(); }
|
| + const GrGLSLSampler& getSampler(SamplerHandle handle) const override {
|
| + return fSamplers[handle.toIndex()];
|
| + }
|
| +
|
| void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
|
|
|
| // Manually set uniform locations for all our uniforms.
|
| @@ -53,6 +65,8 @@ private:
|
|
|
| UniformInfoArray fUniforms;
|
|
|
| + SkTArray<GrGLSampler> fSamplers;
|
| +
|
| friend class GrGLProgramBuilder;
|
|
|
| typedef GrGLSLUniformHandler INHERITED;
|
|
|