Index: src/gpu/effects/GrDistanceFieldGeoProc.cpp |
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp |
index 0c4125d962083afe771dcb9ac94f4768c2f0dec7..82b845e8ba4dcd2cf5e07dc7493e9e16f9650483 100644 |
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp |
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp |
@@ -101,7 +101,7 @@ public: |
fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); |
fragBuilder->codeAppend("\tfloat texColor = "); |
- fragBuilder->appendTextureLookup(args.fTexSamplers[0], |
+ fragBuilder->appendTextureLookup(uniformHandler->getSampler(args.fTexSamplers[0]), |
"uv", |
kVec2f_GrSLType); |
fragBuilder->codeAppend(".r;\n"); |
@@ -338,7 +338,7 @@ public: |
fragBuilder->codeAppendf("vec2 uv = %s;", v.fsIn()); |
fragBuilder->codeAppend("float texColor = "); |
- fragBuilder->appendTextureLookup(args.fTexSamplers[0], |
+ fragBuilder->appendTextureLookup(uniformHandler->getSampler(args.fTexSamplers[0]), |
"uv", |
kVec2f_GrSLType); |
fragBuilder->codeAppend(".r;"); |
@@ -605,22 +605,23 @@ public: |
fragBuilder->codeAppend("vec2 offset = delta*Jdx;"); |
} |
+ const GrGLSLSampler& sampler = uniformHandler->getSampler(args.fTexSamplers[0]); |
// green is distance to uv center |
fragBuilder->codeAppend("\tvec4 texColor = "); |
- fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv", kVec2f_GrSLType); |
+ fragBuilder->appendTextureLookup(sampler, "uv",kVec2f_GrSLType); |
fragBuilder->codeAppend(";\n"); |
fragBuilder->codeAppend("\tvec3 distance;\n"); |
fragBuilder->codeAppend("\tdistance.y = texColor.r;\n"); |
// red is distance to left offset |
fragBuilder->codeAppend("\tvec2 uv_adjusted = uv - offset;\n"); |
fragBuilder->codeAppend("\ttexColor = "); |
- fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv_adjusted", kVec2f_GrSLType); |
+ fragBuilder->appendTextureLookup(sampler, "uv_adjusted", kVec2f_GrSLType); |
fragBuilder->codeAppend(";\n"); |
fragBuilder->codeAppend("\tdistance.x = texColor.r;\n"); |
// blue is distance to right offset |
fragBuilder->codeAppend("\tuv_adjusted = uv + offset;\n"); |
fragBuilder->codeAppend("\ttexColor = "); |
- fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv_adjusted", kVec2f_GrSLType); |
+ fragBuilder->appendTextureLookup(sampler, "uv_adjusted", kVec2f_GrSLType); |
fragBuilder->codeAppend(";\n"); |
fragBuilder->codeAppend("\tdistance.z = texColor.r;\n"); |