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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrDistanceFieldGeoProc.h" | 8 #include "GrDistanceFieldGeoProc.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
| (...skipping 83 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 94 varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision)
; | 94 varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision)
; |
| 95 vertBuilder->codeAppendf("%s = vec2(%d, %d) * %s;", st.vsOut(), | 95 vertBuilder->codeAppendf("%s = vec2(%d, %d) * %s;", st.vsOut(), |
| 96 atlas->width(), atlas->height(), | 96 atlas->width(), atlas->height(), |
| 97 dfTexEffect.inTextureCoords()->fName); | 97 dfTexEffect.inTextureCoords()->fName); |
| 98 | 98 |
| 99 // Use highp to work around aliasing issues | 99 // Use highp to work around aliasing issues |
| 100 fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision); | 100 fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision); |
| 101 fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); | 101 fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); |
| 102 | 102 |
| 103 fragBuilder->codeAppend("\tfloat texColor = "); | 103 fragBuilder->codeAppend("\tfloat texColor = "); |
| 104 fragBuilder->appendTextureLookup(args.fTexSamplers[0], | 104 fragBuilder->appendTextureLookup(uniformHandler->getSampler(args.fTexSam
plers[0]), |
| 105 "uv", | 105 "uv", |
| 106 kVec2f_GrSLType); | 106 kVec2f_GrSLType); |
| 107 fragBuilder->codeAppend(".r;\n"); | 107 fragBuilder->codeAppend(".r;\n"); |
| 108 fragBuilder->codeAppend("\tfloat distance = " | 108 fragBuilder->codeAppend("\tfloat distance = " |
| 109 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFie
ldThreshold ");"); | 109 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFie
ldThreshold ");"); |
| 110 #ifdef SK_GAMMA_APPLY_TO_A8 | 110 #ifdef SK_GAMMA_APPLY_TO_A8 |
| 111 // adjust width based on gamma | 111 // adjust width based on gamma |
| 112 fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName); | 112 fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName); |
| 113 #endif | 113 #endif |
| 114 | 114 |
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| 331 const char* textureSizeUniName = nullptr; | 331 const char* textureSizeUniName = nullptr; |
| 332 fTextureSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | 332 fTextureSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| 333 kVec2f_GrSLType, kDefault_G
rSLPrecision, | 333 kVec2f_GrSLType, kDefault_G
rSLPrecision, |
| 334 "TextureSize", &textureSize
UniName); | 334 "TextureSize", &textureSize
UniName); |
| 335 | 335 |
| 336 // Use highp to work around aliasing issues | 336 // Use highp to work around aliasing issues |
| 337 fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision); | 337 fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision); |
| 338 fragBuilder->codeAppendf("vec2 uv = %s;", v.fsIn()); | 338 fragBuilder->codeAppendf("vec2 uv = %s;", v.fsIn()); |
| 339 | 339 |
| 340 fragBuilder->codeAppend("float texColor = "); | 340 fragBuilder->codeAppend("float texColor = "); |
| 341 fragBuilder->appendTextureLookup(args.fTexSamplers[0], | 341 fragBuilder->appendTextureLookup(uniformHandler->getSampler(args.fTexSam
plers[0]), |
| 342 "uv", | 342 "uv", |
| 343 kVec2f_GrSLType); | 343 kVec2f_GrSLType); |
| 344 fragBuilder->codeAppend(".r;"); | 344 fragBuilder->codeAppend(".r;"); |
| 345 fragBuilder->codeAppend("float distance = " | 345 fragBuilder->codeAppend("float distance = " |
| 346 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold
");"); | 346 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold
");"); |
| 347 | 347 |
| 348 fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision); | 348 fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision); |
| 349 fragBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName); | 349 fragBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName); |
| 350 fragBuilder->codeAppend("float afwidth;"); | 350 fragBuilder->codeAppend("float afwidth;"); |
| 351 bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFi
eldEffectMask) == | 351 bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFi
eldEffectMask) == |
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| 598 fragBuilder->codeAppend("float st_grad_len = length(st_grad);"); | 598 fragBuilder->codeAppend("float st_grad_len = length(st_grad);"); |
| 599 fragBuilder->codeAppend("vec2 offset = delta*vec2(st_grad.y, -st_gra
d.x);"); | 599 fragBuilder->codeAppend("vec2 offset = delta*vec2(st_grad.y, -st_gra
d.x);"); |
| 600 } else { | 600 } else { |
| 601 fragBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn()); | 601 fragBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn()); |
| 602 | 602 |
| 603 fragBuilder->codeAppend("vec2 Jdx = dFdx(st);"); | 603 fragBuilder->codeAppend("vec2 Jdx = dFdx(st);"); |
| 604 fragBuilder->codeAppend("vec2 Jdy = dFdy(st);"); | 604 fragBuilder->codeAppend("vec2 Jdy = dFdy(st);"); |
| 605 fragBuilder->codeAppend("vec2 offset = delta*Jdx;"); | 605 fragBuilder->codeAppend("vec2 offset = delta*Jdx;"); |
| 606 } | 606 } |
| 607 | 607 |
| 608 const GrGLSLSampler& sampler = uniformHandler->getSampler(args.fTexSampl
ers[0]); |
| 608 // green is distance to uv center | 609 // green is distance to uv center |
| 609 fragBuilder->codeAppend("\tvec4 texColor = "); | 610 fragBuilder->codeAppend("\tvec4 texColor = "); |
| 610 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv", kVec2f_GrSL
Type); | 611 fragBuilder->appendTextureLookup(sampler, "uv",kVec2f_GrSLType); |
| 611 fragBuilder->codeAppend(";\n"); | 612 fragBuilder->codeAppend(";\n"); |
| 612 fragBuilder->codeAppend("\tvec3 distance;\n"); | 613 fragBuilder->codeAppend("\tvec3 distance;\n"); |
| 613 fragBuilder->codeAppend("\tdistance.y = texColor.r;\n"); | 614 fragBuilder->codeAppend("\tdistance.y = texColor.r;\n"); |
| 614 // red is distance to left offset | 615 // red is distance to left offset |
| 615 fragBuilder->codeAppend("\tvec2 uv_adjusted = uv - offset;\n"); | 616 fragBuilder->codeAppend("\tvec2 uv_adjusted = uv - offset;\n"); |
| 616 fragBuilder->codeAppend("\ttexColor = "); | 617 fragBuilder->codeAppend("\ttexColor = "); |
| 617 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv_adjusted", kV
ec2f_GrSLType); | 618 fragBuilder->appendTextureLookup(sampler, "uv_adjusted", kVec2f_GrSLType
); |
| 618 fragBuilder->codeAppend(";\n"); | 619 fragBuilder->codeAppend(";\n"); |
| 619 fragBuilder->codeAppend("\tdistance.x = texColor.r;\n"); | 620 fragBuilder->codeAppend("\tdistance.x = texColor.r;\n"); |
| 620 // blue is distance to right offset | 621 // blue is distance to right offset |
| 621 fragBuilder->codeAppend("\tuv_adjusted = uv + offset;\n"); | 622 fragBuilder->codeAppend("\tuv_adjusted = uv + offset;\n"); |
| 622 fragBuilder->codeAppend("\ttexColor = "); | 623 fragBuilder->codeAppend("\ttexColor = "); |
| 623 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv_adjusted", kV
ec2f_GrSLType); | 624 fragBuilder->appendTextureLookup(sampler, "uv_adjusted", kVec2f_GrSLType
); |
| 624 fragBuilder->codeAppend(";\n"); | 625 fragBuilder->codeAppend(";\n"); |
| 625 fragBuilder->codeAppend("\tdistance.z = texColor.r;\n"); | 626 fragBuilder->codeAppend("\tdistance.z = texColor.r;\n"); |
| 626 | 627 |
| 627 fragBuilder->codeAppend("\tdistance = " | 628 fragBuilder->codeAppend("\tdistance = " |
| 628 "vec3(" SK_DistanceFieldMultiplier ")*(distance - vec3(" SK_DistanceF
ieldThreshold"));"); | 629 "vec3(" SK_DistanceFieldMultiplier ")*(distance - vec3(" SK_DistanceF
ieldThreshold"));"); |
| 629 | 630 |
| 630 // adjust width based on gamma | 631 // adjust width based on gamma |
| 631 const char* distanceAdjustUniName = nullptr; | 632 const char* distanceAdjustUniName = nullptr; |
| 632 fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | 633 fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| 633 kVec3f_GrSLType, kDefaul
t_GrSLPrecision, | 634 kVec3f_GrSLType, kDefaul
t_GrSLPrecision, |
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| 783 flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0
; | 784 flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0
; |
| 784 } | 785 } |
| 785 flags |= d->fRandom->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 786 flags |= d->fRandom->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
| 786 return GrDistanceFieldLCDTextGeoProc::Create(GrRandomColor(d->fRandom), | 787 return GrDistanceFieldLCDTextGeoProc::Create(GrRandomColor(d->fRandom), |
| 787 GrTest::TestMatrix(d->fRandom), | 788 GrTest::TestMatrix(d->fRandom), |
| 788 d->fTextures[texIdx], params, | 789 d->fTextures[texIdx], params, |
| 789 wa, | 790 wa, |
| 790 flags, | 791 flags, |
| 791 d->fRandom->nextBool()); | 792 d->fRandom->nextBool()); |
| 792 } | 793 } |
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