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Unified Diff: content/common/gpu/media/android_deferred_rendering_backing_strategy.h

Issue 1882373004: Migrate content/common/gpu/media code to media/gpu (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Squash and rebase Created 4 years, 8 months ago
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Index: content/common/gpu/media/android_deferred_rendering_backing_strategy.h
diff --git a/content/common/gpu/media/android_deferred_rendering_backing_strategy.h b/content/common/gpu/media/android_deferred_rendering_backing_strategy.h
deleted file mode 100644
index def6edb70c0bb71565c842770531bbed76ffdb05..0000000000000000000000000000000000000000
--- a/content/common/gpu/media/android_deferred_rendering_backing_strategy.h
+++ /dev/null
@@ -1,111 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_
-#define CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_
-
-#include <stdint.h>
-#include <vector>
-
-#include "base/macros.h"
-#include "content/common/content_export.h"
-#include "content/common/gpu/media/android_video_decode_accelerator.h"
-
-namespace gl {
-class GLImage;
-}
-
-namespace gpu {
-namespace gles2 {
-class GLStreamTextureImage;
-class TextureRef;
-}
-}
-
-namespace content {
-
-class AVDACodecImage;
-class AVDASharedState;
-
-// A BackingStrategy implementation that defers releasing codec buffers until
-// a PictureBuffer's texture is used to draw, then draws using the surface
-// texture's front buffer rather than a copy. To do this, it uses a GLImage
-// implementation to talk to MediaCodec.
-class CONTENT_EXPORT AndroidDeferredRenderingBackingStrategy
- : public AndroidVideoDecodeAccelerator::BackingStrategy {
- public:
- explicit AndroidDeferredRenderingBackingStrategy(
- AVDAStateProvider* state_provider);
- ~AndroidDeferredRenderingBackingStrategy() override;
-
- // AndroidVideoDecodeAccelerator::BackingStrategy
- gfx::ScopedJavaSurface Initialize(int surface_view_id) override;
- void Cleanup(
- bool have_context,
- const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) override;
- scoped_refptr<gfx::SurfaceTexture> GetSurfaceTexture() const override;
- uint32_t GetTextureTarget() const override;
- gfx::Size GetPictureBufferSize() const override;
- void UseCodecBufferForPictureBuffer(
- int32_t codec_buffer_index,
- const media::PictureBuffer& picture_buffer) override;
- void AssignOnePictureBuffer(const media::PictureBuffer&, bool) override;
- void ReuseOnePictureBuffer(
- const media::PictureBuffer& picture_buffer) override;
- void MaybeRenderEarly() override;
- void CodecChanged(media::VideoCodecBridge* codec) override;
- void ReleaseCodecBuffers(
- const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) override;
- void OnFrameAvailable() override;
- bool ArePicturesOverlayable() override;
- void UpdatePictureBufferSize(media::PictureBuffer* picture_buffer,
- const gfx::Size& new_size) override;
-
- private:
- // Release any codec buffer that is associated with the given picture buffer
- // back to the codec. It is okay if there is no such buffer.
- void ReleaseCodecBufferForPicture(const media::PictureBuffer& picture_buffer);
-
- // Sets up the texture references (as found by |picture_buffer|), for the
- // specified |image|. If |image| is null, clears any ref on the texture
- // associated with |picture_buffer|.
- void SetImageForPicture(
- const media::PictureBuffer& picture_buffer,
- const scoped_refptr<gpu::gles2::GLStreamTextureImage>& image);
-
- // Make a copy of the SurfaceTexture's front buffer and associate all given
- // picture buffer textures with it. The picture buffer textures will not
- // dependend on |this|, the SurfaceTexture, the MediaCodec or the VDA, so it's
- // used to back the picture buffers when the VDA is being destroyed.
- void CopySurfaceTextureToPictures(
- const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers);
-
- // Return true if and only if the surface_texture_cant_detach workaround is
- // not set.
- bool DoesSurfaceTextureDetachWork() const;
-
- // Return true if and only if CopySurfaceTextureToPictures is expected to work
- // on this device.
- bool ShouldCopyPictures() const;
-
- scoped_refptr<AVDASharedState> shared_state_;
-
- AVDAStateProvider* state_provider_;
-
- // The SurfaceTexture to render to. Non-null after Initialize() if
- // we're not rendering to a SurfaceView.
- scoped_refptr<gfx::SurfaceTexture> surface_texture_;
-
- media::VideoCodecBridge* media_codec_;
-
- // Picture buffer IDs that are out for display. Stored in order of frames as
- // they are returned from the decoder.
- std::vector<int32_t> pictures_out_for_display_;
-
- DISALLOW_COPY_AND_ASSIGN(AndroidDeferredRenderingBackingStrategy);
-};
-
-} // namespace content
-
-#endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_

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