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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ | |
6 #define CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ | |
7 | |
8 #include <stdint.h> | |
9 #include <vector> | |
10 | |
11 #include "base/macros.h" | |
12 #include "content/common/content_export.h" | |
13 #include "content/common/gpu/media/android_video_decode_accelerator.h" | |
14 | |
15 namespace gl { | |
16 class GLImage; | |
17 } | |
18 | |
19 namespace gpu { | |
20 namespace gles2 { | |
21 class GLStreamTextureImage; | |
22 class TextureRef; | |
23 } | |
24 } | |
25 | |
26 namespace content { | |
27 | |
28 class AVDACodecImage; | |
29 class AVDASharedState; | |
30 | |
31 // A BackingStrategy implementation that defers releasing codec buffers until | |
32 // a PictureBuffer's texture is used to draw, then draws using the surface | |
33 // texture's front buffer rather than a copy. To do this, it uses a GLImage | |
34 // implementation to talk to MediaCodec. | |
35 class CONTENT_EXPORT AndroidDeferredRenderingBackingStrategy | |
36 : public AndroidVideoDecodeAccelerator::BackingStrategy { | |
37 public: | |
38 explicit AndroidDeferredRenderingBackingStrategy( | |
39 AVDAStateProvider* state_provider); | |
40 ~AndroidDeferredRenderingBackingStrategy() override; | |
41 | |
42 // AndroidVideoDecodeAccelerator::BackingStrategy | |
43 gfx::ScopedJavaSurface Initialize(int surface_view_id) override; | |
44 void Cleanup( | |
45 bool have_context, | |
46 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) override; | |
47 scoped_refptr<gfx::SurfaceTexture> GetSurfaceTexture() const override; | |
48 uint32_t GetTextureTarget() const override; | |
49 gfx::Size GetPictureBufferSize() const override; | |
50 void UseCodecBufferForPictureBuffer( | |
51 int32_t codec_buffer_index, | |
52 const media::PictureBuffer& picture_buffer) override; | |
53 void AssignOnePictureBuffer(const media::PictureBuffer&, bool) override; | |
54 void ReuseOnePictureBuffer( | |
55 const media::PictureBuffer& picture_buffer) override; | |
56 void MaybeRenderEarly() override; | |
57 void CodecChanged(media::VideoCodecBridge* codec) override; | |
58 void ReleaseCodecBuffers( | |
59 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) override; | |
60 void OnFrameAvailable() override; | |
61 bool ArePicturesOverlayable() override; | |
62 void UpdatePictureBufferSize(media::PictureBuffer* picture_buffer, | |
63 const gfx::Size& new_size) override; | |
64 | |
65 private: | |
66 // Release any codec buffer that is associated with the given picture buffer | |
67 // back to the codec. It is okay if there is no such buffer. | |
68 void ReleaseCodecBufferForPicture(const media::PictureBuffer& picture_buffer); | |
69 | |
70 // Sets up the texture references (as found by |picture_buffer|), for the | |
71 // specified |image|. If |image| is null, clears any ref on the texture | |
72 // associated with |picture_buffer|. | |
73 void SetImageForPicture( | |
74 const media::PictureBuffer& picture_buffer, | |
75 const scoped_refptr<gpu::gles2::GLStreamTextureImage>& image); | |
76 | |
77 // Make a copy of the SurfaceTexture's front buffer and associate all given | |
78 // picture buffer textures with it. The picture buffer textures will not | |
79 // dependend on |this|, the SurfaceTexture, the MediaCodec or the VDA, so it's | |
80 // used to back the picture buffers when the VDA is being destroyed. | |
81 void CopySurfaceTextureToPictures( | |
82 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers); | |
83 | |
84 // Return true if and only if the surface_texture_cant_detach workaround is | |
85 // not set. | |
86 bool DoesSurfaceTextureDetachWork() const; | |
87 | |
88 // Return true if and only if CopySurfaceTextureToPictures is expected to work | |
89 // on this device. | |
90 bool ShouldCopyPictures() const; | |
91 | |
92 scoped_refptr<AVDASharedState> shared_state_; | |
93 | |
94 AVDAStateProvider* state_provider_; | |
95 | |
96 // The SurfaceTexture to render to. Non-null after Initialize() if | |
97 // we're not rendering to a SurfaceView. | |
98 scoped_refptr<gfx::SurfaceTexture> surface_texture_; | |
99 | |
100 media::VideoCodecBridge* media_codec_; | |
101 | |
102 // Picture buffer IDs that are out for display. Stored in order of frames as | |
103 // they are returned from the decoder. | |
104 std::vector<int32_t> pictures_out_for_display_; | |
105 | |
106 DISALLOW_COPY_AND_ASSIGN(AndroidDeferredRenderingBackingStrategy); | |
107 }; | |
108 | |
109 } // namespace content | |
110 | |
111 #endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_
H_ | |
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