| Index: content/common/gpu/media/android_deferred_rendering_backing_strategy.cc
|
| diff --git a/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc b/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc
|
| deleted file mode 100644
|
| index 297513b48ca5688c3ff638c275b487d90015f7fc..0000000000000000000000000000000000000000
|
| --- a/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc
|
| +++ /dev/null
|
| @@ -1,442 +0,0 @@
|
| -// Copyright 2015 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "content/common/gpu/media/android_deferred_rendering_backing_strategy.h"
|
| -
|
| -#include <EGL/egl.h>
|
| -#include <EGL/eglext.h>
|
| -
|
| -#include "base/android/build_info.h"
|
| -#include "base/bind.h"
|
| -#include "base/logging.h"
|
| -#include "base/message_loop/message_loop.h"
|
| -#include "base/metrics/histogram.h"
|
| -#include "content/common/gpu/media/avda_codec_image.h"
|
| -#include "content/common/gpu/media/avda_return_on_failure.h"
|
| -#include "content/common/gpu/media/avda_shared_state.h"
|
| -#include "gpu/command_buffer/service/context_group.h"
|
| -#include "gpu/command_buffer/service/gl_stream_texture_image.h"
|
| -#include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h"
|
| -#include "gpu/command_buffer/service/texture_manager.h"
|
| -#include "gpu/ipc/common/gpu_surface_lookup.h"
|
| -#include "gpu/ipc/service/gpu_channel.h"
|
| -#include "ui/gl/android/surface_texture.h"
|
| -#include "ui/gl/egl_util.h"
|
| -#include "ui/gl/gl_bindings.h"
|
| -#include "ui/gl/gl_surface_egl.h"
|
| -#include "ui/gl/scoped_binders.h"
|
| -#include "ui/gl/scoped_make_current.h"
|
| -
|
| -namespace content {
|
| -
|
| -AndroidDeferredRenderingBackingStrategy::
|
| - AndroidDeferredRenderingBackingStrategy(AVDAStateProvider* state_provider)
|
| - : state_provider_(state_provider), media_codec_(nullptr) {}
|
| -
|
| -AndroidDeferredRenderingBackingStrategy::
|
| - ~AndroidDeferredRenderingBackingStrategy() {}
|
| -
|
| -gfx::ScopedJavaSurface AndroidDeferredRenderingBackingStrategy::Initialize(
|
| - int surface_view_id) {
|
| - shared_state_ = new AVDASharedState();
|
| -
|
| - // Create a texture for the SurfaceTexture to use. We don't attach it here
|
| - // so that it gets attached in the compositor gl context in the common case.
|
| - GLuint service_id = 0;
|
| - glGenTextures(1, &service_id);
|
| - DCHECK(service_id);
|
| - shared_state_->set_surface_texture_service_id(service_id);
|
| -
|
| - gfx::ScopedJavaSurface surface;
|
| - if (surface_view_id != media::VideoDecodeAccelerator::Config::kNoSurfaceID) {
|
| - surface = gpu::GpuSurfaceLookup::GetInstance()->AcquireJavaSurface(
|
| - surface_view_id);
|
| - } else {
|
| - if (DoesSurfaceTextureDetachWork()) {
|
| - // Create a detached SurfaceTexture. Detaching it will silently fail to
|
| - // delete texture 0.
|
| - surface_texture_ = gfx::SurfaceTexture::Create(0);
|
| - surface_texture_->DetachFromGLContext();
|
| - } else {
|
| - // Detach doesn't work so well on all platforms. Just attach the
|
| - // SurfaceTexture here, and probably context switch later.
|
| - surface_texture_ = gfx::SurfaceTexture::Create(service_id);
|
| - shared_state_->DidAttachSurfaceTexture();
|
| - }
|
| - surface = gfx::ScopedJavaSurface(surface_texture_.get());
|
| - }
|
| -
|
| - return surface;
|
| -}
|
| -
|
| -void AndroidDeferredRenderingBackingStrategy::Cleanup(
|
| - bool have_context,
|
| - const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) {
|
| - // If we failed before Initialize, then do nothing.
|
| - if (!shared_state_)
|
| - return;
|
| -
|
| - // Make sure that no PictureBuffer textures refer to the SurfaceTexture or to
|
| - // the service_id that we created for it.
|
| - for (const std::pair<int, media::PictureBuffer>& entry : buffers) {
|
| - ReleaseCodecBufferForPicture(entry.second);
|
| - SetImageForPicture(entry.second, nullptr);
|
| - }
|
| -
|
| - // If we're rendering to a SurfaceTexture we can make a copy of the current
|
| - // front buffer so that the PictureBuffer textures are still valid.
|
| - if (surface_texture_ && have_context && ShouldCopyPictures())
|
| - CopySurfaceTextureToPictures(buffers);
|
| -
|
| - // Now that no AVDACodecImages refer to the SurfaceTexture's texture, delete
|
| - // the texture name.
|
| - GLuint service_id = shared_state_->surface_texture_service_id();
|
| - if (service_id > 0 && have_context)
|
| - glDeleteTextures(1, &service_id);
|
| -}
|
| -
|
| -scoped_refptr<gfx::SurfaceTexture>
|
| -AndroidDeferredRenderingBackingStrategy::GetSurfaceTexture() const {
|
| - return surface_texture_;
|
| -}
|
| -
|
| -uint32_t AndroidDeferredRenderingBackingStrategy::GetTextureTarget() const {
|
| - // If we're using a surface texture, then we need an external texture target
|
| - // to sample from it. If not, then we'll use 2D transparent textures to draw
|
| - // a transparent hole through which to see the SurfaceView. This is normally
|
| - // needed only for the devtools inspector, since the overlay mechanism handles
|
| - // it otherwise.
|
| - return surface_texture_ ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
|
| -}
|
| -
|
| -gfx::Size AndroidDeferredRenderingBackingStrategy::GetPictureBufferSize()
|
| - const {
|
| - // For SurfaceView, request a 1x1 2D texture to reduce memory during
|
| - // initialization. For SurfaceTexture, allocate a picture buffer that is the
|
| - // actual frame size. Note that it will be an external texture anyway, so it
|
| - // doesn't allocate an image of that size. However, it's still important to
|
| - // get the coded size right, so that VideoLayerImpl doesn't try to scale the
|
| - // texture when building the quad for it.
|
| - return surface_texture_ ? state_provider_->GetSize() : gfx::Size(1, 1);
|
| -}
|
| -
|
| -void AndroidDeferredRenderingBackingStrategy::SetImageForPicture(
|
| - const media::PictureBuffer& picture_buffer,
|
| - const scoped_refptr<gpu::gles2::GLStreamTextureImage>& image) {
|
| - gpu::gles2::TextureRef* texture_ref =
|
| - state_provider_->GetTextureForPicture(picture_buffer);
|
| - RETURN_IF_NULL(texture_ref);
|
| -
|
| - gpu::gles2::TextureManager* texture_manager =
|
| - state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager();
|
| - RETURN_IF_NULL(texture_manager);
|
| -
|
| - if (image) {
|
| - // Also set the parameters for the level if we're not clearing
|
| - // the image.
|
| - const gfx::Size size = state_provider_->GetSize();
|
| - texture_manager->SetLevelInfo(texture_ref, GetTextureTarget(), 0, GL_RGBA,
|
| - size.width(), size.height(), 1, 0, GL_RGBA,
|
| - GL_UNSIGNED_BYTE, gfx::Rect());
|
| -
|
| - // Override the texture's service_id, so that it will use the one that
|
| - // will be / is attached to the SurfaceTexture.
|
| - DCHECK(shared_state_->surface_texture_service_id());
|
| - texture_ref->texture()->SetUnownedServiceId(
|
| - shared_state_->surface_texture_service_id());
|
| -
|
| - static_cast<AVDACodecImage*>(image.get())
|
| - ->SetTexture(texture_ref->texture());
|
| - } else {
|
| - // Clear the unowned service_id, so that this texture is no longer going
|
| - // to depend on the surface texture at all.
|
| - texture_ref->texture()->SetUnownedServiceId(0);
|
| - }
|
| -
|
| - // For SurfaceTexture we set the image to UNBOUND so that the implementation
|
| - // will call CopyTexImage, which is where AVDACodecImage updates the
|
| - // SurfaceTexture to the right frame.
|
| - // For SurfaceView we set the image to be BOUND because ScheduleOverlayPlane
|
| - // expects it. If something tries to sample from this texture it won't work,
|
| - // but there's no way to sample from a SurfaceView anyway, so it doesn't
|
| - // matter. The only way to use this texture is to schedule it as an overlay.
|
| - const gpu::gles2::Texture::ImageState image_state =
|
| - surface_texture_ ? gpu::gles2::Texture::UNBOUND
|
| - : gpu::gles2::Texture::BOUND;
|
| - texture_manager->SetLevelStreamTextureImage(texture_ref, GetTextureTarget(),
|
| - 0, image.get(), image_state);
|
| -}
|
| -
|
| -void AndroidDeferredRenderingBackingStrategy::UseCodecBufferForPictureBuffer(
|
| - int32_t codec_buf_index,
|
| - const media::PictureBuffer& picture_buffer) {
|
| - // Make sure that the decoder is available.
|
| - RETURN_IF_NULL(state_provider_->GetGlDecoder());
|
| -
|
| - // Notify the AVDACodecImage for picture_buffer that it should use the
|
| - // decoded buffer codec_buf_index to render this frame.
|
| - AVDACodecImage* avda_image =
|
| - shared_state_->GetImageForPicture(picture_buffer.id());
|
| - RETURN_IF_NULL(avda_image);
|
| -
|
| - // Note that this is not a race, since we do not re-use a PictureBuffer
|
| - // until after the CC is done drawing it.
|
| - pictures_out_for_display_.push_back(picture_buffer.id());
|
| - avda_image->SetMediaCodecBufferIndex(codec_buf_index);
|
| - avda_image->SetSize(state_provider_->GetSize());
|
| -
|
| - MaybeRenderEarly();
|
| -}
|
| -
|
| -void AndroidDeferredRenderingBackingStrategy::AssignOnePictureBuffer(
|
| - const media::PictureBuffer& picture_buffer,
|
| - bool have_context) {
|
| - // Attach a GLImage to each texture that will use the surface texture.
|
| - // We use a refptr here in case SetImageForPicture fails.
|
| - scoped_refptr<gpu::gles2::GLStreamTextureImage> gl_image =
|
| - new AVDACodecImage(picture_buffer.id(), shared_state_, media_codec_,
|
| - state_provider_->GetGlDecoder(), surface_texture_);
|
| - SetImageForPicture(picture_buffer, gl_image);
|
| -
|
| - if (!surface_texture_ && have_context) {
|
| - // To make devtools work, we're using a 2D texture. Make it transparent,
|
| - // so that it draws a hole for the SV to show through. This is only
|
| - // because devtools draws and reads back, which skips overlay processing.
|
| - // It's unclear why devtools renders twice -- once normally, and once
|
| - // including a readback layer. The result is that the device screen
|
| - // flashes as we alternately draw the overlay hole and this texture,
|
| - // unless we make the texture transparent.
|
| - static const uint8_t rgba[] = {0, 0, 0, 0};
|
| - const gfx::Size size(1, 1);
|
| - DCHECK_LE(1u, picture_buffer.texture_ids().size());
|
| - glBindTexture(GL_TEXTURE_2D, picture_buffer.texture_ids()[0]);
|
| - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0,
|
| - GL_RGBA, GL_UNSIGNED_BYTE, rgba);
|
| - }
|
| -}
|
| -
|
| -void AndroidDeferredRenderingBackingStrategy::ReleaseCodecBufferForPicture(
|
| - const media::PictureBuffer& picture_buffer) {
|
| - AVDACodecImage* avda_image =
|
| - shared_state_->GetImageForPicture(picture_buffer.id());
|
| - RETURN_IF_NULL(avda_image);
|
| - avda_image->UpdateSurface(AVDACodecImage::UpdateMode::DISCARD_CODEC_BUFFER);
|
| -}
|
| -
|
| -void AndroidDeferredRenderingBackingStrategy::ReuseOnePictureBuffer(
|
| - const media::PictureBuffer& picture_buffer) {
|
| - pictures_out_for_display_.erase(
|
| - std::remove(pictures_out_for_display_.begin(),
|
| - pictures_out_for_display_.end(), picture_buffer.id()),
|
| - pictures_out_for_display_.end());
|
| -
|
| - // At this point, the CC must be done with the picture. We can't really
|
| - // check for that here directly. it's guaranteed in gpu_video_decoder.cc,
|
| - // when it waits on the sync point before releasing the mailbox. That sync
|
| - // point is inserted by destroying the resource in VideoLayerImpl::DidDraw.
|
| - ReleaseCodecBufferForPicture(picture_buffer);
|
| - MaybeRenderEarly();
|
| -}
|
| -
|
| -void AndroidDeferredRenderingBackingStrategy::ReleaseCodecBuffers(
|
| - const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) {
|
| - for (const std::pair<int, media::PictureBuffer>& entry : buffers)
|
| - ReleaseCodecBufferForPicture(entry.second);
|
| -}
|
| -
|
| -void AndroidDeferredRenderingBackingStrategy::MaybeRenderEarly() {
|
| - // See if we can consume the front buffer / render to the SurfaceView.
|
| - if (pictures_out_for_display_.size() == 1u) {
|
| - AVDACodecImage* avda_image =
|
| - shared_state_->GetImageForPicture(*pictures_out_for_display_.begin());
|
| - RETURN_IF_NULL(avda_image);
|
| - avda_image->UpdateSurface(
|
| - AVDACodecImage::UpdateMode::RENDER_TO_FRONT_BUFFER);
|
| - return;
|
| - }
|
| -
|
| - // Back buffer rendering is only available for surface textures.
|
| - if (!surface_texture_)
|
| - return;
|
| -
|
| - // See if the back buffer is free. If so, then render the earliest frame. The
|
| - // listing is in render order, so we can just use the first unrendered frame
|
| - // if there is back buffer space.
|
| - AVDACodecImage* first_renderable_image = nullptr;
|
| - for (int id : pictures_out_for_display_) {
|
| - AVDACodecImage* avda_image = shared_state_->GetImageForPicture(id);
|
| - if (!avda_image)
|
| - continue;
|
| -
|
| - // If the back buffer is unavailable, there's nothing left to do.
|
| - if (avda_image->is_rendered_to_back_buffer())
|
| - return;
|
| -
|
| - // If the image is rendered to the front buffer or has been dropped, it is
|
| - // not valid for rendering.
|
| - if (avda_image->is_rendered())
|
| - continue;
|
| -
|
| - if (!first_renderable_image)
|
| - first_renderable_image = avda_image;
|
| - }
|
| -
|
| - if (first_renderable_image) {
|
| - first_renderable_image->UpdateSurface(
|
| - AVDACodecImage::UpdateMode::RENDER_TO_BACK_BUFFER);
|
| - }
|
| -}
|
| -
|
| -void AndroidDeferredRenderingBackingStrategy::CodecChanged(
|
| - media::VideoCodecBridge* codec) {
|
| - media_codec_ = codec;
|
| - shared_state_->CodecChanged(codec);
|
| -}
|
| -
|
| -void AndroidDeferredRenderingBackingStrategy::OnFrameAvailable() {
|
| - shared_state_->SignalFrameAvailable();
|
| -}
|
| -
|
| -bool AndroidDeferredRenderingBackingStrategy::ArePicturesOverlayable() {
|
| - // SurfaceView frames are always overlayable because that's the only way to
|
| - // display them.
|
| - return !surface_texture_;
|
| -}
|
| -
|
| -void AndroidDeferredRenderingBackingStrategy::UpdatePictureBufferSize(
|
| - media::PictureBuffer* picture_buffer,
|
| - const gfx::Size& new_size) {
|
| - // This strategy uses EGL images which manage the texture size for us. We
|
| - // simply update the PictureBuffer meta-data and leave the texture as-is.
|
| - picture_buffer->set_size(new_size);
|
| -}
|
| -
|
| -void AndroidDeferredRenderingBackingStrategy::CopySurfaceTextureToPictures(
|
| - const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) {
|
| - DVLOG(3) << __FUNCTION__;
|
| -
|
| - // Don't try to copy if the SurfaceTexture was never attached because that
|
| - // means it was never updated.
|
| - if (!shared_state_->surface_texture_is_attached())
|
| - return;
|
| -
|
| - gpu::gles2::GLES2Decoder* gl_decoder = state_provider_->GetGlDecoder().get();
|
| - if (!gl_decoder)
|
| - return;
|
| -
|
| - const gfx::Size size = state_provider_->GetSize();
|
| -
|
| - // Create a 2D texture to hold a copy of the SurfaceTexture's front buffer.
|
| - GLuint tmp_texture_id;
|
| - glGenTextures(1, &tmp_texture_id);
|
| - {
|
| - gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, tmp_texture_id);
|
| - // The target texture's size will exactly match the source.
|
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0,
|
| - GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
| - }
|
| -
|
| - float transform_matrix[16];
|
| - surface_texture_->GetTransformMatrix(transform_matrix);
|
| -
|
| - gpu::CopyTextureCHROMIUMResourceManager copier;
|
| - copier.Initialize(
|
| - gl_decoder,
|
| - gl_decoder->GetContextGroup()->feature_info()->feature_flags());
|
| - copier.DoCopyTextureWithTransform(gl_decoder, GL_TEXTURE_EXTERNAL_OES,
|
| - shared_state_->surface_texture_service_id(),
|
| - GL_TEXTURE_2D, tmp_texture_id, size.width(),
|
| - size.height(), true, false, false,
|
| - transform_matrix);
|
| -
|
| - // Create an EGLImage from the 2D texture we just copied into. By associating
|
| - // the EGLImage with the PictureBuffer textures they will remain valid even
|
| - // after we delete the 2D texture and EGLImage.
|
| - const EGLImageKHR egl_image = eglCreateImageKHR(
|
| - gfx::GLSurfaceEGL::GetHardwareDisplay(), eglGetCurrentContext(),
|
| - EGL_GL_TEXTURE_2D_KHR, reinterpret_cast<EGLClientBuffer>(tmp_texture_id),
|
| - nullptr /* attrs */);
|
| -
|
| - glDeleteTextures(1, &tmp_texture_id);
|
| - DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| -
|
| - if (egl_image == EGL_NO_IMAGE_KHR) {
|
| - DLOG(ERROR) << "Failed creating EGLImage: " << ui::GetLastEGLErrorString();
|
| - return;
|
| - }
|
| -
|
| - for (const std::pair<int, media::PictureBuffer>& entry : buffers) {
|
| - gpu::gles2::TextureRef* texture_ref =
|
| - state_provider_->GetTextureForPicture(entry.second);
|
| - if (!texture_ref)
|
| - continue;
|
| - gfx::ScopedTextureBinder texture_binder(
|
| - GL_TEXTURE_EXTERNAL_OES, texture_ref->texture()->service_id());
|
| - glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, egl_image);
|
| - DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| - }
|
| -
|
| - EGLBoolean result =
|
| - eglDestroyImageKHR(gfx::GLSurfaceEGL::GetHardwareDisplay(), egl_image);
|
| - if (result == EGL_FALSE) {
|
| - DLOG(ERROR) << "Error destroying EGLImage: "
|
| - << ui::GetLastEGLErrorString();
|
| - }
|
| -}
|
| -
|
| -bool AndroidDeferredRenderingBackingStrategy::DoesSurfaceTextureDetachWork()
|
| - const {
|
| - bool surface_texture_detach_works = true;
|
| - if (gpu::gles2::GLES2Decoder* gl_decoder =
|
| - state_provider_->GetGlDecoder().get()) {
|
| - if (gpu::gles2::ContextGroup* group = gl_decoder->GetContextGroup()) {
|
| - if (gpu::gles2::FeatureInfo* feature_info = group->feature_info()) {
|
| - surface_texture_detach_works =
|
| - !feature_info->workarounds().surface_texture_cant_detach;
|
| - }
|
| - }
|
| - }
|
| -
|
| - // As a special case, the MicroMax A114 doesn't get the workaround, even
|
| - // though it should. Hardcode it here until we get a device and figure out
|
| - // why. crbug.com/591600
|
| - if (base::android::BuildInfo::GetInstance()->sdk_int() <= 18) { // JB
|
| - const std::string brand(
|
| - base::ToLowerASCII(base::android::BuildInfo::GetInstance()->brand()));
|
| - if (brand == "micromax") {
|
| - const std::string model(
|
| - base::ToLowerASCII(base::android::BuildInfo::GetInstance()->model()));
|
| - if (model.find("a114") != std::string::npos)
|
| - surface_texture_detach_works = false;
|
| - }
|
| - }
|
| -
|
| - return surface_texture_detach_works;
|
| -}
|
| -
|
| -bool AndroidDeferredRenderingBackingStrategy::ShouldCopyPictures() const {
|
| - // Mali + <= KitKat crashes when we try to do this. We don't know if it's
|
| - // due to detaching a surface texture, but it's the same set of devices.
|
| - if (!DoesSurfaceTextureDetachWork())
|
| - return false;
|
| -
|
| - // Other devices are unreliable for other reasons (e.g., EGLImage).
|
| - if (gpu::gles2::GLES2Decoder* gl_decoder =
|
| - state_provider_->GetGlDecoder().get()) {
|
| - if (gpu::gles2::ContextGroup* group = gl_decoder->GetContextGroup()) {
|
| - if (gpu::gles2::FeatureInfo* feature_info = group->feature_info()) {
|
| - return !feature_info->workarounds().avda_dont_copy_pictures;
|
| - }
|
| - }
|
| - }
|
| -
|
| - // Assume so.
|
| - return true;
|
| -}
|
| -
|
| -} // namespace content
|
|
|