Index: content/common/gpu/media/android_deferred_rendering_backing_strategy.cc |
diff --git a/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc b/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc |
deleted file mode 100644 |
index 297513b48ca5688c3ff638c275b487d90015f7fc..0000000000000000000000000000000000000000 |
--- a/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc |
+++ /dev/null |
@@ -1,442 +0,0 @@ |
-// Copyright 2015 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "content/common/gpu/media/android_deferred_rendering_backing_strategy.h" |
- |
-#include <EGL/egl.h> |
-#include <EGL/eglext.h> |
- |
-#include "base/android/build_info.h" |
-#include "base/bind.h" |
-#include "base/logging.h" |
-#include "base/message_loop/message_loop.h" |
-#include "base/metrics/histogram.h" |
-#include "content/common/gpu/media/avda_codec_image.h" |
-#include "content/common/gpu/media/avda_return_on_failure.h" |
-#include "content/common/gpu/media/avda_shared_state.h" |
-#include "gpu/command_buffer/service/context_group.h" |
-#include "gpu/command_buffer/service/gl_stream_texture_image.h" |
-#include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" |
-#include "gpu/command_buffer/service/texture_manager.h" |
-#include "gpu/ipc/common/gpu_surface_lookup.h" |
-#include "gpu/ipc/service/gpu_channel.h" |
-#include "ui/gl/android/surface_texture.h" |
-#include "ui/gl/egl_util.h" |
-#include "ui/gl/gl_bindings.h" |
-#include "ui/gl/gl_surface_egl.h" |
-#include "ui/gl/scoped_binders.h" |
-#include "ui/gl/scoped_make_current.h" |
- |
-namespace content { |
- |
-AndroidDeferredRenderingBackingStrategy:: |
- AndroidDeferredRenderingBackingStrategy(AVDAStateProvider* state_provider) |
- : state_provider_(state_provider), media_codec_(nullptr) {} |
- |
-AndroidDeferredRenderingBackingStrategy:: |
- ~AndroidDeferredRenderingBackingStrategy() {} |
- |
-gfx::ScopedJavaSurface AndroidDeferredRenderingBackingStrategy::Initialize( |
- int surface_view_id) { |
- shared_state_ = new AVDASharedState(); |
- |
- // Create a texture for the SurfaceTexture to use. We don't attach it here |
- // so that it gets attached in the compositor gl context in the common case. |
- GLuint service_id = 0; |
- glGenTextures(1, &service_id); |
- DCHECK(service_id); |
- shared_state_->set_surface_texture_service_id(service_id); |
- |
- gfx::ScopedJavaSurface surface; |
- if (surface_view_id != media::VideoDecodeAccelerator::Config::kNoSurfaceID) { |
- surface = gpu::GpuSurfaceLookup::GetInstance()->AcquireJavaSurface( |
- surface_view_id); |
- } else { |
- if (DoesSurfaceTextureDetachWork()) { |
- // Create a detached SurfaceTexture. Detaching it will silently fail to |
- // delete texture 0. |
- surface_texture_ = gfx::SurfaceTexture::Create(0); |
- surface_texture_->DetachFromGLContext(); |
- } else { |
- // Detach doesn't work so well on all platforms. Just attach the |
- // SurfaceTexture here, and probably context switch later. |
- surface_texture_ = gfx::SurfaceTexture::Create(service_id); |
- shared_state_->DidAttachSurfaceTexture(); |
- } |
- surface = gfx::ScopedJavaSurface(surface_texture_.get()); |
- } |
- |
- return surface; |
-} |
- |
-void AndroidDeferredRenderingBackingStrategy::Cleanup( |
- bool have_context, |
- const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) { |
- // If we failed before Initialize, then do nothing. |
- if (!shared_state_) |
- return; |
- |
- // Make sure that no PictureBuffer textures refer to the SurfaceTexture or to |
- // the service_id that we created for it. |
- for (const std::pair<int, media::PictureBuffer>& entry : buffers) { |
- ReleaseCodecBufferForPicture(entry.second); |
- SetImageForPicture(entry.second, nullptr); |
- } |
- |
- // If we're rendering to a SurfaceTexture we can make a copy of the current |
- // front buffer so that the PictureBuffer textures are still valid. |
- if (surface_texture_ && have_context && ShouldCopyPictures()) |
- CopySurfaceTextureToPictures(buffers); |
- |
- // Now that no AVDACodecImages refer to the SurfaceTexture's texture, delete |
- // the texture name. |
- GLuint service_id = shared_state_->surface_texture_service_id(); |
- if (service_id > 0 && have_context) |
- glDeleteTextures(1, &service_id); |
-} |
- |
-scoped_refptr<gfx::SurfaceTexture> |
-AndroidDeferredRenderingBackingStrategy::GetSurfaceTexture() const { |
- return surface_texture_; |
-} |
- |
-uint32_t AndroidDeferredRenderingBackingStrategy::GetTextureTarget() const { |
- // If we're using a surface texture, then we need an external texture target |
- // to sample from it. If not, then we'll use 2D transparent textures to draw |
- // a transparent hole through which to see the SurfaceView. This is normally |
- // needed only for the devtools inspector, since the overlay mechanism handles |
- // it otherwise. |
- return surface_texture_ ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D; |
-} |
- |
-gfx::Size AndroidDeferredRenderingBackingStrategy::GetPictureBufferSize() |
- const { |
- // For SurfaceView, request a 1x1 2D texture to reduce memory during |
- // initialization. For SurfaceTexture, allocate a picture buffer that is the |
- // actual frame size. Note that it will be an external texture anyway, so it |
- // doesn't allocate an image of that size. However, it's still important to |
- // get the coded size right, so that VideoLayerImpl doesn't try to scale the |
- // texture when building the quad for it. |
- return surface_texture_ ? state_provider_->GetSize() : gfx::Size(1, 1); |
-} |
- |
-void AndroidDeferredRenderingBackingStrategy::SetImageForPicture( |
- const media::PictureBuffer& picture_buffer, |
- const scoped_refptr<gpu::gles2::GLStreamTextureImage>& image) { |
- gpu::gles2::TextureRef* texture_ref = |
- state_provider_->GetTextureForPicture(picture_buffer); |
- RETURN_IF_NULL(texture_ref); |
- |
- gpu::gles2::TextureManager* texture_manager = |
- state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); |
- RETURN_IF_NULL(texture_manager); |
- |
- if (image) { |
- // Also set the parameters for the level if we're not clearing |
- // the image. |
- const gfx::Size size = state_provider_->GetSize(); |
- texture_manager->SetLevelInfo(texture_ref, GetTextureTarget(), 0, GL_RGBA, |
- size.width(), size.height(), 1, 0, GL_RGBA, |
- GL_UNSIGNED_BYTE, gfx::Rect()); |
- |
- // Override the texture's service_id, so that it will use the one that |
- // will be / is attached to the SurfaceTexture. |
- DCHECK(shared_state_->surface_texture_service_id()); |
- texture_ref->texture()->SetUnownedServiceId( |
- shared_state_->surface_texture_service_id()); |
- |
- static_cast<AVDACodecImage*>(image.get()) |
- ->SetTexture(texture_ref->texture()); |
- } else { |
- // Clear the unowned service_id, so that this texture is no longer going |
- // to depend on the surface texture at all. |
- texture_ref->texture()->SetUnownedServiceId(0); |
- } |
- |
- // For SurfaceTexture we set the image to UNBOUND so that the implementation |
- // will call CopyTexImage, which is where AVDACodecImage updates the |
- // SurfaceTexture to the right frame. |
- // For SurfaceView we set the image to be BOUND because ScheduleOverlayPlane |
- // expects it. If something tries to sample from this texture it won't work, |
- // but there's no way to sample from a SurfaceView anyway, so it doesn't |
- // matter. The only way to use this texture is to schedule it as an overlay. |
- const gpu::gles2::Texture::ImageState image_state = |
- surface_texture_ ? gpu::gles2::Texture::UNBOUND |
- : gpu::gles2::Texture::BOUND; |
- texture_manager->SetLevelStreamTextureImage(texture_ref, GetTextureTarget(), |
- 0, image.get(), image_state); |
-} |
- |
-void AndroidDeferredRenderingBackingStrategy::UseCodecBufferForPictureBuffer( |
- int32_t codec_buf_index, |
- const media::PictureBuffer& picture_buffer) { |
- // Make sure that the decoder is available. |
- RETURN_IF_NULL(state_provider_->GetGlDecoder()); |
- |
- // Notify the AVDACodecImage for picture_buffer that it should use the |
- // decoded buffer codec_buf_index to render this frame. |
- AVDACodecImage* avda_image = |
- shared_state_->GetImageForPicture(picture_buffer.id()); |
- RETURN_IF_NULL(avda_image); |
- |
- // Note that this is not a race, since we do not re-use a PictureBuffer |
- // until after the CC is done drawing it. |
- pictures_out_for_display_.push_back(picture_buffer.id()); |
- avda_image->SetMediaCodecBufferIndex(codec_buf_index); |
- avda_image->SetSize(state_provider_->GetSize()); |
- |
- MaybeRenderEarly(); |
-} |
- |
-void AndroidDeferredRenderingBackingStrategy::AssignOnePictureBuffer( |
- const media::PictureBuffer& picture_buffer, |
- bool have_context) { |
- // Attach a GLImage to each texture that will use the surface texture. |
- // We use a refptr here in case SetImageForPicture fails. |
- scoped_refptr<gpu::gles2::GLStreamTextureImage> gl_image = |
- new AVDACodecImage(picture_buffer.id(), shared_state_, media_codec_, |
- state_provider_->GetGlDecoder(), surface_texture_); |
- SetImageForPicture(picture_buffer, gl_image); |
- |
- if (!surface_texture_ && have_context) { |
- // To make devtools work, we're using a 2D texture. Make it transparent, |
- // so that it draws a hole for the SV to show through. This is only |
- // because devtools draws and reads back, which skips overlay processing. |
- // It's unclear why devtools renders twice -- once normally, and once |
- // including a readback layer. The result is that the device screen |
- // flashes as we alternately draw the overlay hole and this texture, |
- // unless we make the texture transparent. |
- static const uint8_t rgba[] = {0, 0, 0, 0}; |
- const gfx::Size size(1, 1); |
- DCHECK_LE(1u, picture_buffer.texture_ids().size()); |
- glBindTexture(GL_TEXTURE_2D, picture_buffer.texture_ids()[0]); |
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0, |
- GL_RGBA, GL_UNSIGNED_BYTE, rgba); |
- } |
-} |
- |
-void AndroidDeferredRenderingBackingStrategy::ReleaseCodecBufferForPicture( |
- const media::PictureBuffer& picture_buffer) { |
- AVDACodecImage* avda_image = |
- shared_state_->GetImageForPicture(picture_buffer.id()); |
- RETURN_IF_NULL(avda_image); |
- avda_image->UpdateSurface(AVDACodecImage::UpdateMode::DISCARD_CODEC_BUFFER); |
-} |
- |
-void AndroidDeferredRenderingBackingStrategy::ReuseOnePictureBuffer( |
- const media::PictureBuffer& picture_buffer) { |
- pictures_out_for_display_.erase( |
- std::remove(pictures_out_for_display_.begin(), |
- pictures_out_for_display_.end(), picture_buffer.id()), |
- pictures_out_for_display_.end()); |
- |
- // At this point, the CC must be done with the picture. We can't really |
- // check for that here directly. it's guaranteed in gpu_video_decoder.cc, |
- // when it waits on the sync point before releasing the mailbox. That sync |
- // point is inserted by destroying the resource in VideoLayerImpl::DidDraw. |
- ReleaseCodecBufferForPicture(picture_buffer); |
- MaybeRenderEarly(); |
-} |
- |
-void AndroidDeferredRenderingBackingStrategy::ReleaseCodecBuffers( |
- const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) { |
- for (const std::pair<int, media::PictureBuffer>& entry : buffers) |
- ReleaseCodecBufferForPicture(entry.second); |
-} |
- |
-void AndroidDeferredRenderingBackingStrategy::MaybeRenderEarly() { |
- // See if we can consume the front buffer / render to the SurfaceView. |
- if (pictures_out_for_display_.size() == 1u) { |
- AVDACodecImage* avda_image = |
- shared_state_->GetImageForPicture(*pictures_out_for_display_.begin()); |
- RETURN_IF_NULL(avda_image); |
- avda_image->UpdateSurface( |
- AVDACodecImage::UpdateMode::RENDER_TO_FRONT_BUFFER); |
- return; |
- } |
- |
- // Back buffer rendering is only available for surface textures. |
- if (!surface_texture_) |
- return; |
- |
- // See if the back buffer is free. If so, then render the earliest frame. The |
- // listing is in render order, so we can just use the first unrendered frame |
- // if there is back buffer space. |
- AVDACodecImage* first_renderable_image = nullptr; |
- for (int id : pictures_out_for_display_) { |
- AVDACodecImage* avda_image = shared_state_->GetImageForPicture(id); |
- if (!avda_image) |
- continue; |
- |
- // If the back buffer is unavailable, there's nothing left to do. |
- if (avda_image->is_rendered_to_back_buffer()) |
- return; |
- |
- // If the image is rendered to the front buffer or has been dropped, it is |
- // not valid for rendering. |
- if (avda_image->is_rendered()) |
- continue; |
- |
- if (!first_renderable_image) |
- first_renderable_image = avda_image; |
- } |
- |
- if (first_renderable_image) { |
- first_renderable_image->UpdateSurface( |
- AVDACodecImage::UpdateMode::RENDER_TO_BACK_BUFFER); |
- } |
-} |
- |
-void AndroidDeferredRenderingBackingStrategy::CodecChanged( |
- media::VideoCodecBridge* codec) { |
- media_codec_ = codec; |
- shared_state_->CodecChanged(codec); |
-} |
- |
-void AndroidDeferredRenderingBackingStrategy::OnFrameAvailable() { |
- shared_state_->SignalFrameAvailable(); |
-} |
- |
-bool AndroidDeferredRenderingBackingStrategy::ArePicturesOverlayable() { |
- // SurfaceView frames are always overlayable because that's the only way to |
- // display them. |
- return !surface_texture_; |
-} |
- |
-void AndroidDeferredRenderingBackingStrategy::UpdatePictureBufferSize( |
- media::PictureBuffer* picture_buffer, |
- const gfx::Size& new_size) { |
- // This strategy uses EGL images which manage the texture size for us. We |
- // simply update the PictureBuffer meta-data and leave the texture as-is. |
- picture_buffer->set_size(new_size); |
-} |
- |
-void AndroidDeferredRenderingBackingStrategy::CopySurfaceTextureToPictures( |
- const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) { |
- DVLOG(3) << __FUNCTION__; |
- |
- // Don't try to copy if the SurfaceTexture was never attached because that |
- // means it was never updated. |
- if (!shared_state_->surface_texture_is_attached()) |
- return; |
- |
- gpu::gles2::GLES2Decoder* gl_decoder = state_provider_->GetGlDecoder().get(); |
- if (!gl_decoder) |
- return; |
- |
- const gfx::Size size = state_provider_->GetSize(); |
- |
- // Create a 2D texture to hold a copy of the SurfaceTexture's front buffer. |
- GLuint tmp_texture_id; |
- glGenTextures(1, &tmp_texture_id); |
- { |
- gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, tmp_texture_id); |
- // The target texture's size will exactly match the source. |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0, |
- GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
- } |
- |
- float transform_matrix[16]; |
- surface_texture_->GetTransformMatrix(transform_matrix); |
- |
- gpu::CopyTextureCHROMIUMResourceManager copier; |
- copier.Initialize( |
- gl_decoder, |
- gl_decoder->GetContextGroup()->feature_info()->feature_flags()); |
- copier.DoCopyTextureWithTransform(gl_decoder, GL_TEXTURE_EXTERNAL_OES, |
- shared_state_->surface_texture_service_id(), |
- GL_TEXTURE_2D, tmp_texture_id, size.width(), |
- size.height(), true, false, false, |
- transform_matrix); |
- |
- // Create an EGLImage from the 2D texture we just copied into. By associating |
- // the EGLImage with the PictureBuffer textures they will remain valid even |
- // after we delete the 2D texture and EGLImage. |
- const EGLImageKHR egl_image = eglCreateImageKHR( |
- gfx::GLSurfaceEGL::GetHardwareDisplay(), eglGetCurrentContext(), |
- EGL_GL_TEXTURE_2D_KHR, reinterpret_cast<EGLClientBuffer>(tmp_texture_id), |
- nullptr /* attrs */); |
- |
- glDeleteTextures(1, &tmp_texture_id); |
- DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- if (egl_image == EGL_NO_IMAGE_KHR) { |
- DLOG(ERROR) << "Failed creating EGLImage: " << ui::GetLastEGLErrorString(); |
- return; |
- } |
- |
- for (const std::pair<int, media::PictureBuffer>& entry : buffers) { |
- gpu::gles2::TextureRef* texture_ref = |
- state_provider_->GetTextureForPicture(entry.second); |
- if (!texture_ref) |
- continue; |
- gfx::ScopedTextureBinder texture_binder( |
- GL_TEXTURE_EXTERNAL_OES, texture_ref->texture()->service_id()); |
- glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, egl_image); |
- DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- } |
- |
- EGLBoolean result = |
- eglDestroyImageKHR(gfx::GLSurfaceEGL::GetHardwareDisplay(), egl_image); |
- if (result == EGL_FALSE) { |
- DLOG(ERROR) << "Error destroying EGLImage: " |
- << ui::GetLastEGLErrorString(); |
- } |
-} |
- |
-bool AndroidDeferredRenderingBackingStrategy::DoesSurfaceTextureDetachWork() |
- const { |
- bool surface_texture_detach_works = true; |
- if (gpu::gles2::GLES2Decoder* gl_decoder = |
- state_provider_->GetGlDecoder().get()) { |
- if (gpu::gles2::ContextGroup* group = gl_decoder->GetContextGroup()) { |
- if (gpu::gles2::FeatureInfo* feature_info = group->feature_info()) { |
- surface_texture_detach_works = |
- !feature_info->workarounds().surface_texture_cant_detach; |
- } |
- } |
- } |
- |
- // As a special case, the MicroMax A114 doesn't get the workaround, even |
- // though it should. Hardcode it here until we get a device and figure out |
- // why. crbug.com/591600 |
- if (base::android::BuildInfo::GetInstance()->sdk_int() <= 18) { // JB |
- const std::string brand( |
- base::ToLowerASCII(base::android::BuildInfo::GetInstance()->brand())); |
- if (brand == "micromax") { |
- const std::string model( |
- base::ToLowerASCII(base::android::BuildInfo::GetInstance()->model())); |
- if (model.find("a114") != std::string::npos) |
- surface_texture_detach_works = false; |
- } |
- } |
- |
- return surface_texture_detach_works; |
-} |
- |
-bool AndroidDeferredRenderingBackingStrategy::ShouldCopyPictures() const { |
- // Mali + <= KitKat crashes when we try to do this. We don't know if it's |
- // due to detaching a surface texture, but it's the same set of devices. |
- if (!DoesSurfaceTextureDetachWork()) |
- return false; |
- |
- // Other devices are unreliable for other reasons (e.g., EGLImage). |
- if (gpu::gles2::GLES2Decoder* gl_decoder = |
- state_provider_->GetGlDecoder().get()) { |
- if (gpu::gles2::ContextGroup* group = gl_decoder->GetContextGroup()) { |
- if (gpu::gles2::FeatureInfo* feature_info = group->feature_info()) { |
- return !feature_info->workarounds().avda_dont_copy_pictures; |
- } |
- } |
- } |
- |
- // Assume so. |
- return true; |
-} |
- |
-} // namespace content |