Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(246)

Unified Diff: content/common/gpu/media/rendering_helper.cc

Issue 1882373004: Migrate content/common/gpu/media code to media/gpu (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Squash and rebase Created 4 years, 8 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: content/common/gpu/media/rendering_helper.cc
diff --git a/content/common/gpu/media/rendering_helper.cc b/content/common/gpu/media/rendering_helper.cc
deleted file mode 100644
index cabe3fbbf82b333a3768c88a0c020ab262d1f6ea..0000000000000000000000000000000000000000
--- a/content/common/gpu/media/rendering_helper.cc
+++ /dev/null
@@ -1,905 +0,0 @@
-// Copyright 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "content/common/gpu/media/rendering_helper.h"
-
-#include <string.h>
-
-#include <algorithm>
-#include <memory>
-#include <numeric>
-#include <vector>
-
-#include "base/bind.h"
-#include "base/callback_helpers.h"
-#include "base/command_line.h"
-#include "base/mac/scoped_nsautorelease_pool.h"
-#include "base/macros.h"
-#include "base/message_loop/message_loop.h"
-#include "base/run_loop.h"
-#include "base/strings/stringize_macros.h"
-#include "base/synchronization/waitable_event.h"
-#include "base/time/time.h"
-#include "build/build_config.h"
-#include "ui/gl/gl_context.h"
-#include "ui/gl/gl_implementation.h"
-#include "ui/gl/gl_surface.h"
-
-#if defined(OS_WIN)
-#include <windows.h>
-#endif
-
-#if defined(USE_X11)
-#include "ui/gfx/x/x11_types.h"
-#endif
-
-#if defined(ARCH_CPU_X86_FAMILY) && defined(USE_X11)
-#include "ui/gl/gl_surface_glx.h"
-#define GL_VARIANT_GLX 1
-#else
-#include "ui/gl/gl_surface_egl.h"
-#define GL_VARIANT_EGL 1
-#endif
-
-#if defined(USE_OZONE)
-#if defined(OS_CHROMEOS)
-#include "ui/display/chromeos/display_configurator.h"
-#include "ui/display/types/native_display_delegate.h"
-#endif // defined(OS_CHROMEOS)
-#include "ui/ozone/public/ozone_platform.h"
-#include "ui/platform_window/platform_window.h"
-#include "ui/platform_window/platform_window_delegate.h"
-#endif // defined(USE_OZONE)
-
-// Helper for Shader creation.
-static void CreateShader(GLuint program,
- GLenum type,
- const char* source,
- int size) {
- GLuint shader = glCreateShader(type);
- glShaderSource(shader, 1, &source, &size);
- glCompileShader(shader);
- int result = GL_FALSE;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &result);
- if (!result) {
- char log[4096];
- glGetShaderInfoLog(shader, arraysize(log), NULL, log);
- LOG(FATAL) << log;
- }
- glAttachShader(program, shader);
- glDeleteShader(shader);
- CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR);
-}
-
-namespace content {
-namespace {
-
-void WaitForSwapAck(const base::Closure& callback, gfx::SwapResult result) {
- callback.Run();
-}
-
-} // namespace
-
-#if defined(USE_OZONE)
-
-class DisplayConfiguratorObserver : public ui::DisplayConfigurator::Observer {
- public:
- explicit DisplayConfiguratorObserver(base::RunLoop* loop) : loop_(loop) {}
- ~DisplayConfiguratorObserver() override {}
-
- private:
- // ui::DisplayConfigurator::Observer overrides:
- void OnDisplayModeChanged(
- const ui::DisplayConfigurator::DisplayStateList& outputs) override {
- if (!loop_)
- return;
- loop_->Quit();
- loop_ = nullptr;
- }
- void OnDisplayModeChangeFailed(
- const ui::DisplayConfigurator::DisplayStateList& outputs,
- ui::MultipleDisplayState failed_new_state) override {
- LOG(FATAL) << "Could not configure display";
- }
-
- base::RunLoop* loop_;
-
- DISALLOW_COPY_AND_ASSIGN(DisplayConfiguratorObserver);
-};
-
-class RenderingHelper::StubOzoneDelegate : public ui::PlatformWindowDelegate {
- public:
- StubOzoneDelegate() : accelerated_widget_(gfx::kNullAcceleratedWidget) {
- platform_window_ = ui::OzonePlatform::GetInstance()->CreatePlatformWindow(
- this, gfx::Rect());
- }
- ~StubOzoneDelegate() override {}
-
- void OnBoundsChanged(const gfx::Rect& new_bounds) override {}
-
- void OnDamageRect(const gfx::Rect& damaged_region) override {}
-
- void DispatchEvent(ui::Event* event) override {}
-
- void OnCloseRequest() override {}
- void OnClosed() override {}
-
- void OnWindowStateChanged(ui::PlatformWindowState new_state) override {}
-
- void OnLostCapture() override {};
-
- void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget,
- float device_pixel_ratio) override {
- accelerated_widget_ = widget;
- }
-
- void OnAcceleratedWidgetDestroyed() override {
- NOTREACHED();
- }
-
- void OnActivationChanged(bool active) override {};
-
- gfx::AcceleratedWidget accelerated_widget() const {
- return accelerated_widget_;
- }
-
- gfx::Size GetSize() { return platform_window_->GetBounds().size(); }
-
- ui::PlatformWindow* platform_window() const { return platform_window_.get(); }
-
- private:
- std::unique_ptr<ui::PlatformWindow> platform_window_;
- gfx::AcceleratedWidget accelerated_widget_;
-
- DISALLOW_COPY_AND_ASSIGN(StubOzoneDelegate);
-};
-
-#endif // defined(USE_OZONE)
-
-RenderingHelperParams::RenderingHelperParams()
- : rendering_fps(0), warm_up_iterations(0), render_as_thumbnails(false) {
-}
-
-RenderingHelperParams::RenderingHelperParams(
- const RenderingHelperParams& other) = default;
-
-RenderingHelperParams::~RenderingHelperParams() {}
-
-VideoFrameTexture::VideoFrameTexture(uint32_t texture_target,
- uint32_t texture_id,
- const base::Closure& no_longer_needed_cb)
- : texture_target_(texture_target),
- texture_id_(texture_id),
- no_longer_needed_cb_(no_longer_needed_cb) {
- DCHECK(!no_longer_needed_cb_.is_null());
-}
-
-VideoFrameTexture::~VideoFrameTexture() {
- base::ResetAndReturn(&no_longer_needed_cb_).Run();
-}
-
-RenderingHelper::RenderedVideo::RenderedVideo()
- : is_flushing(false), frames_to_drop(0) {
-}
-
-RenderingHelper::RenderedVideo::RenderedVideo(const RenderedVideo& other) =
- default;
-
-RenderingHelper::RenderedVideo::~RenderedVideo() {
-}
-
-// static
-void RenderingHelper::InitializeOneOff(base::WaitableEvent* done) {
- base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess();
-#if GL_VARIANT_GLX
- cmd_line->AppendSwitchASCII(switches::kUseGL,
- gfx::kGLImplementationDesktopName);
-#else
- cmd_line->AppendSwitchASCII(switches::kUseGL, gfx::kGLImplementationEGLName);
-#endif
-
- if (!gfx::GLSurface::InitializeOneOff())
- LOG(FATAL) << "Could not initialize GL";
- done->Signal();
-}
-
-RenderingHelper::RenderingHelper() : ignore_vsync_(false) {
- window_ = gfx::kNullAcceleratedWidget;
- Clear();
-}
-
-RenderingHelper::~RenderingHelper() {
- CHECK_EQ(videos_.size(), 0U) << "Must call UnInitialize before dtor.";
- Clear();
-}
-
-void RenderingHelper::Setup() {
-#if defined(OS_WIN)
- window_ = CreateWindowEx(0,
- L"Static",
- L"VideoDecodeAcceleratorTest",
- WS_OVERLAPPEDWINDOW | WS_VISIBLE,
- 0,
- 0,
- GetSystemMetrics(SM_CXSCREEN),
- GetSystemMetrics(SM_CYSCREEN),
- NULL,
- NULL,
- NULL,
- NULL);
-#elif defined(USE_X11)
- Display* display = gfx::GetXDisplay();
- Screen* screen = DefaultScreenOfDisplay(display);
-
- CHECK(display);
-
- XSetWindowAttributes window_attributes;
- memset(&window_attributes, 0, sizeof(window_attributes));
- window_attributes.background_pixel =
- BlackPixel(display, DefaultScreen(display));
- window_attributes.override_redirect = true;
- int depth = DefaultDepth(display, DefaultScreen(display));
-
- window_ = XCreateWindow(display,
- DefaultRootWindow(display),
- 0,
- 0,
- XWidthOfScreen(screen),
- XHeightOfScreen(screen),
- 0 /* border width */,
- depth,
- CopyFromParent /* class */,
- CopyFromParent /* visual */,
- (CWBackPixel | CWOverrideRedirect),
- &window_attributes);
- XStoreName(display, window_, "VideoDecodeAcceleratorTest");
- XSelectInput(display, window_, ExposureMask);
- XMapWindow(display, window_);
-#elif defined(USE_OZONE)
- base::MessageLoop::ScopedNestableTaskAllower nest_loop(
- base::MessageLoop::current());
- base::RunLoop wait_window_resize;
-
- platform_window_delegate_.reset(new RenderingHelper::StubOzoneDelegate());
- window_ = platform_window_delegate_->accelerated_widget();
- gfx::Size window_size(800, 600);
- // Ignore the vsync provider by default. On ChromeOS this will be set
- // accordingly based on the display configuration.
- ignore_vsync_ = true;
-#if defined(OS_CHROMEOS)
- // We hold onto the main loop here to wait for the DisplayController
- // to give us the size of the display so we can create a window of
- // the same size.
- base::RunLoop wait_display_setup;
- DisplayConfiguratorObserver display_setup_observer(&wait_display_setup);
- display_configurator_.reset(new ui::DisplayConfigurator());
- display_configurator_->SetDelegateForTesting(0);
- display_configurator_->AddObserver(&display_setup_observer);
- display_configurator_->Init(
- ui::OzonePlatform::GetInstance()->CreateNativeDisplayDelegate(),
- true);
- display_configurator_->ForceInitialConfigure(0);
- // Make sure all the display configuration is applied.
- wait_display_setup.Run();
- display_configurator_->RemoveObserver(&display_setup_observer);
-
- gfx::Size framebuffer_size = display_configurator_->framebuffer_size();
- if (!framebuffer_size.IsEmpty()) {
- window_size = framebuffer_size;
- ignore_vsync_ = false;
- }
-#endif
- if (ignore_vsync_)
- DVLOG(1) << "Ignoring vsync provider";
-
- platform_window_delegate_->platform_window()->SetBounds(
- gfx::Rect(window_size));
-
- // On Ozone/DRI, platform windows are associated with the physical
- // outputs. Association is achieved by matching the bounds of the
- // window with the origin & modeset of the display output. Until a
- // window is associated with a display output, we cannot get vsync
- // events, because there is no hardware to get events from. Here we
- // wait for the window to resized and therefore associated with
- // display output to be sure that we will get such events.
- wait_window_resize.RunUntilIdle();
-#else
-#error unknown platform
-#endif
- CHECK(window_ != gfx::kNullAcceleratedWidget);
-}
-
-void RenderingHelper::TearDown() {
-#if defined(OS_WIN)
- if (window_)
- DestroyWindow(window_);
-#elif defined(USE_X11)
- // Destroy resources acquired in Initialize, in reverse-acquisition order.
- if (window_) {
- CHECK(XUnmapWindow(gfx::GetXDisplay(), window_));
- CHECK(XDestroyWindow(gfx::GetXDisplay(), window_));
- }
-#elif defined(USE_OZONE)
- platform_window_delegate_.reset();
-#if defined(OS_CHROMEOS)
- display_configurator_->PrepareForExit();
- display_configurator_.reset();
-#endif
-#endif
- window_ = gfx::kNullAcceleratedWidget;
-}
-
-void RenderingHelper::Initialize(const RenderingHelperParams& params,
- base::WaitableEvent* done) {
- // Use videos_.size() != 0 as a proxy for the class having already been
- // Initialize()'d, and UnInitialize() before continuing.
- if (videos_.size()) {
- base::WaitableEvent done(false, false);
- UnInitialize(&done);
- done.Wait();
- }
-
- render_task_.Reset(
- base::Bind(&RenderingHelper::RenderContent, base::Unretained(this)));
-
- frame_duration_ = params.rendering_fps > 0
- ? base::TimeDelta::FromSeconds(1) / params.rendering_fps
- : base::TimeDelta();
-
- render_as_thumbnails_ = params.render_as_thumbnails;
- message_loop_ = base::MessageLoop::current();
-
- gl_surface_ = gfx::GLSurface::CreateViewGLSurface(window_);
-#if defined(USE_OZONE)
- gl_surface_->Resize(platform_window_delegate_->GetSize(), 1.f, true);
-#endif // defined(USE_OZONE)
- screen_size_ = gl_surface_->GetSize();
-
- gl_context_ = gfx::GLContext::CreateGLContext(
- NULL, gl_surface_.get(), gfx::PreferIntegratedGpu);
- CHECK(gl_context_->MakeCurrent(gl_surface_.get()));
-
- CHECK_GT(params.window_sizes.size(), 0U);
- videos_.resize(params.window_sizes.size());
- LayoutRenderingAreas(params.window_sizes);
-
- if (render_as_thumbnails_) {
- CHECK_EQ(videos_.size(), 1U);
-
- GLint max_texture_size;
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
- CHECK_GE(max_texture_size, params.thumbnails_page_size.width());
- CHECK_GE(max_texture_size, params.thumbnails_page_size.height());
-
- thumbnails_fbo_size_ = params.thumbnails_page_size;
- thumbnail_size_ = params.thumbnail_size;
-
- glGenFramebuffersEXT(1, &thumbnails_fbo_id_);
- glGenTextures(1, &thumbnails_texture_id_);
- glBindTexture(GL_TEXTURE_2D, thumbnails_texture_id_);
- glTexImage2D(GL_TEXTURE_2D,
- 0,
- GL_RGB,
- thumbnails_fbo_size_.width(),
- thumbnails_fbo_size_.height(),
- 0,
- GL_RGB,
- GL_UNSIGNED_SHORT_5_6_5,
- NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D,
- thumbnails_texture_id_,
- 0);
-
- GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
- CHECK(fb_status == GL_FRAMEBUFFER_COMPLETE) << fb_status;
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- glBindFramebufferEXT(GL_FRAMEBUFFER,
- gl_surface_->GetBackingFrameBufferObject());
- }
-
- // These vertices and texture coords. map (0,0) in the texture to the
- // bottom left of the viewport. Since we get the video frames with the
- // the top left at (0,0) we need to flip the texture y coordinate
- // in the vertex shader for this to be rendered the right way up.
- // In the case of thumbnail rendering we use the same vertex shader
- // to render the FBO the screen, where we do not want this flipping.
- static const float kVertices[] =
- { -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f, -1.f, };
- static const float kTextureCoords[] = { 0, 1, 0, 0, 1, 1, 1, 0, };
- static const char kVertexShader[] = STRINGIZE(
- varying vec2 interp_tc;
- attribute vec4 in_pos;
- attribute vec2 in_tc;
- uniform bool tex_flip;
- void main() {
- if (tex_flip)
- interp_tc = vec2(in_tc.x, 1.0 - in_tc.y);
- else
- interp_tc = in_tc;
- gl_Position = in_pos;
- });
-
-#if GL_VARIANT_EGL
- static const char kFragmentShader[] =
- "#extension GL_OES_EGL_image_external : enable\n"
- "precision mediump float;\n"
- "varying vec2 interp_tc;\n"
- "uniform sampler2D tex;\n"
- "#ifdef GL_OES_EGL_image_external\n"
- "uniform samplerExternalOES tex_external;\n"
- "#endif\n"
- "void main() {\n"
- " vec4 color = texture2D(tex, interp_tc);\n"
- "#ifdef GL_OES_EGL_image_external\n"
- " color += texture2D(tex_external, interp_tc);\n"
- "#endif\n"
- " gl_FragColor = color;\n"
- "}\n";
-#else
- static const char kFragmentShader[] = STRINGIZE(
- varying vec2 interp_tc;
- uniform sampler2D tex;
- void main() {
- gl_FragColor = texture2D(tex, interp_tc);
- });
-#endif
- program_ = glCreateProgram();
- CreateShader(
- program_, GL_VERTEX_SHADER, kVertexShader, arraysize(kVertexShader));
- CreateShader(program_,
- GL_FRAGMENT_SHADER,
- kFragmentShader,
- arraysize(kFragmentShader));
- glLinkProgram(program_);
- int result = GL_FALSE;
- glGetProgramiv(program_, GL_LINK_STATUS, &result);
- if (!result) {
- char log[4096];
- glGetShaderInfoLog(program_, arraysize(log), NULL, log);
- LOG(FATAL) << log;
- }
- glUseProgram(program_);
- glDeleteProgram(program_);
-
- glUniform1i(glGetUniformLocation(program_, "tex_flip"), 0);
- glUniform1i(glGetUniformLocation(program_, "tex"), 0);
- GLint tex_external = glGetUniformLocation(program_, "tex_external");
- if (tex_external != -1) {
- glUniform1i(tex_external, 1);
- }
- int pos_location = glGetAttribLocation(program_, "in_pos");
- glEnableVertexAttribArray(pos_location);
- glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices);
- int tc_location = glGetAttribLocation(program_, "in_tc");
- glEnableVertexAttribArray(tc_location);
- glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, kTextureCoords);
-
- if (!frame_duration_.is_zero()) {
- int warm_up_iterations = params.warm_up_iterations;
-#if defined(USE_OZONE)
- // On Ozone the VSyncProvider can't provide a vsync interval until
- // we render at least a frame, so we warm up with at least one
- // frame.
- // On top of this, we want to make sure all the buffers backing
- // the GL surface are cleared, otherwise we can see the previous
- // test's last frames, so we set warm up iterations to 2, to clear
- // the front and back buffers.
- warm_up_iterations = std::max(2, warm_up_iterations);
-#endif
- WarmUpRendering(warm_up_iterations);
- }
-
- // It's safe to use Unretained here since |rendering_thread_| will be stopped
- // in VideoDecodeAcceleratorTest.TearDown(), while the |rendering_helper_| is
- // a member of that class. (See video_decode_accelerator_unittest.cc.)
- gfx::VSyncProvider* vsync_provider = gl_surface_->GetVSyncProvider();
-
- // VSync providers rely on the underlying CRTC to get the timing. In headless
- // mode the surface isn't associated with a CRTC so the vsync provider can not
- // get the timing, meaning it will not call UpdateVsyncParameters() ever.
- if (!ignore_vsync_ && vsync_provider && !frame_duration_.is_zero()) {
- vsync_provider->GetVSyncParameters(base::Bind(
- &RenderingHelper::UpdateVSyncParameters, base::Unretained(this), done));
- } else {
- done->Signal();
- }
-}
-
-// The rendering for the first few frames is slow (e.g., 100ms on Peach Pit).
-// This affects the numbers measured in the performance test. We try to render
-// several frames here to warm up the rendering.
-void RenderingHelper::WarmUpRendering(int warm_up_iterations) {
- unsigned int texture_id;
- std::unique_ptr<GLubyte[]> emptyData(
- new GLubyte[screen_size_.GetArea() * 2]());
- glGenTextures(1, &texture_id);
- glBindTexture(GL_TEXTURE_2D, texture_id);
- glTexImage2D(GL_TEXTURE_2D,
- 0,
- GL_RGB,
- screen_size_.width(),
- screen_size_.height(),
- 0,
- GL_RGB,
- GL_UNSIGNED_SHORT_5_6_5,
- emptyData.get());
- for (int i = 0; i < warm_up_iterations; ++i) {
- RenderTexture(GL_TEXTURE_2D, texture_id);
-
- // Need to allow nestable tasks since WarmUpRendering() is called from
- // within another task on the renderer thread.
- base::MessageLoop::ScopedNestableTaskAllower allow(
- base::MessageLoop::current());
- base::RunLoop wait_for_swap_ack;
- gl_surface_->SwapBuffersAsync(
- base::Bind(&WaitForSwapAck, wait_for_swap_ack.QuitClosure()));
- wait_for_swap_ack.Run();
- }
- glDeleteTextures(1, &texture_id);
-}
-
-void RenderingHelper::UnInitialize(base::WaitableEvent* done) {
- CHECK_EQ(base::MessageLoop::current(), message_loop_);
-
- render_task_.Cancel();
-
- if (render_as_thumbnails_) {
- glDeleteTextures(1, &thumbnails_texture_id_);
- glDeleteFramebuffersEXT(1, &thumbnails_fbo_id_);
- }
-
- gl_context_->ReleaseCurrent(gl_surface_.get());
- gl_context_ = NULL;
- gl_surface_ = NULL;
-
- Clear();
- done->Signal();
-}
-
-void RenderingHelper::CreateTexture(uint32_t texture_target,
- uint32_t* texture_id,
- const gfx::Size& size,
- base::WaitableEvent* done) {
- if (base::MessageLoop::current() != message_loop_) {
- message_loop_->PostTask(FROM_HERE,
- base::Bind(&RenderingHelper::CreateTexture,
- base::Unretained(this),
- texture_target,
- texture_id,
- size,
- done));
- return;
- }
- glGenTextures(1, texture_id);
- glBindTexture(texture_target, *texture_id);
- if (texture_target == GL_TEXTURE_2D) {
- glTexImage2D(GL_TEXTURE_2D,
- 0,
- GL_RGBA,
- size.width(),
- size.height(),
- 0,
- GL_RGBA,
- GL_UNSIGNED_BYTE,
- NULL);
- }
- glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- // OpenGLES2.0.25 section 3.8.2 requires CLAMP_TO_EDGE for NPOT textures.
- glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR);
- done->Signal();
-}
-
-// Helper function to set GL viewport.
-static inline void GLSetViewPort(const gfx::Rect& area) {
- glViewport(area.x(), area.y(), area.width(), area.height());
- glScissor(area.x(), area.y(), area.width(), area.height());
-}
-
-void RenderingHelper::RenderThumbnail(uint32_t texture_target,
- uint32_t texture_id) {
- CHECK_EQ(base::MessageLoop::current(), message_loop_);
- const int width = thumbnail_size_.width();
- const int height = thumbnail_size_.height();
- const int thumbnails_in_row = thumbnails_fbo_size_.width() / width;
- const int thumbnails_in_column = thumbnails_fbo_size_.height() / height;
- const int row = (frame_count_ / thumbnails_in_row) % thumbnails_in_column;
- const int col = frame_count_ % thumbnails_in_row;
-
- gfx::Rect area(col * width, row * height, width, height);
-
- glUniform1i(glGetUniformLocation(program_, "tex_flip"), 0);
- glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_);
- GLSetViewPort(area);
- RenderTexture(texture_target, texture_id);
- glBindFramebufferEXT(GL_FRAMEBUFFER,
- gl_surface_->GetBackingFrameBufferObject());
-
- // Need to flush the GL commands before we return the tnumbnail texture to
- // the decoder.
- glFlush();
- ++frame_count_;
-}
-
-void RenderingHelper::QueueVideoFrame(
- size_t window_id,
- scoped_refptr<VideoFrameTexture> video_frame) {
- CHECK_EQ(base::MessageLoop::current(), message_loop_);
- RenderedVideo* video = &videos_[window_id];
- DCHECK(!video->is_flushing);
-
- video->pending_frames.push(video_frame);
-
- if (video->frames_to_drop > 0 && video->pending_frames.size() > 1) {
- --video->frames_to_drop;
- video->pending_frames.pop();
- }
-
- // Schedules the first RenderContent() if need.
- if (scheduled_render_time_.is_null()) {
- scheduled_render_time_ = base::TimeTicks::Now();
- message_loop_->PostTask(FROM_HERE, render_task_.callback());
- }
-}
-
-void RenderingHelper::RenderTexture(uint32_t texture_target,
- uint32_t texture_id) {
- // The ExternalOES sampler is bound to GL_TEXTURE1 and the Texture2D sampler
- // is bound to GL_TEXTURE0.
- if (texture_target == GL_TEXTURE_2D) {
- glActiveTexture(GL_TEXTURE0 + 0);
- } else if (texture_target == GL_TEXTURE_EXTERNAL_OES) {
- glActiveTexture(GL_TEXTURE0 + 1);
- }
- glBindTexture(texture_target, texture_id);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- glBindTexture(texture_target, 0);
- CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR);
-}
-
-void RenderingHelper::DeleteTexture(uint32_t texture_id) {
- CHECK_EQ(base::MessageLoop::current(), message_loop_);
- glDeleteTextures(1, &texture_id);
- CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR);
-}
-
-gfx::GLContext* RenderingHelper::GetGLContext() {
- return gl_context_.get();
-}
-
-void* RenderingHelper::GetGLDisplay() {
- return gl_surface_->GetDisplay();
-}
-
-void RenderingHelper::Clear() {
- videos_.clear();
- message_loop_ = NULL;
- gl_context_ = NULL;
- gl_surface_ = NULL;
-
- render_as_thumbnails_ = false;
- frame_count_ = 0;
- thumbnails_fbo_id_ = 0;
- thumbnails_texture_id_ = 0;
-}
-
-void RenderingHelper::GetThumbnailsAsRGB(std::vector<unsigned char>* rgb,
- bool* alpha_solid,
- base::WaitableEvent* done) {
- CHECK(render_as_thumbnails_);
-
- const size_t num_pixels = thumbnails_fbo_size_.GetArea();
- std::vector<unsigned char> rgba;
- rgba.resize(num_pixels * 4);
- glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- // We can only count on GL_RGBA/GL_UNSIGNED_BYTE support.
- glReadPixels(0,
- 0,
- thumbnails_fbo_size_.width(),
- thumbnails_fbo_size_.height(),
- GL_RGBA,
- GL_UNSIGNED_BYTE,
- &rgba[0]);
- glBindFramebufferEXT(GL_FRAMEBUFFER,
- gl_surface_->GetBackingFrameBufferObject());
- rgb->resize(num_pixels * 3);
- // Drop the alpha channel, but check as we go that it is all 0xff.
- bool solid = true;
- unsigned char* rgb_ptr = &((*rgb)[0]);
- unsigned char* rgba_ptr = &rgba[0];
- for (size_t i = 0; i < num_pixels; ++i) {
- *rgb_ptr++ = *rgba_ptr++;
- *rgb_ptr++ = *rgba_ptr++;
- *rgb_ptr++ = *rgba_ptr++;
- solid = solid && (*rgba_ptr == 0xff);
- rgba_ptr++;
- }
- *alpha_solid = solid;
-
- done->Signal();
-}
-
-void RenderingHelper::Flush(size_t window_id) {
- videos_[window_id].is_flushing = true;
-}
-
-void RenderingHelper::RenderContent() {
- CHECK_EQ(base::MessageLoop::current(), message_loop_);
-
- // Update the VSync params.
- //
- // It's safe to use Unretained here since |rendering_thread_| will be stopped
- // in VideoDecodeAcceleratorTest.TearDown(), while the |rendering_helper_| is
- // a member of that class. (See video_decode_accelerator_unittest.cc.)
- gfx::VSyncProvider* vsync_provider = gl_surface_->GetVSyncProvider();
- if (vsync_provider && !ignore_vsync_) {
- vsync_provider->GetVSyncParameters(base::Bind(
- &RenderingHelper::UpdateVSyncParameters, base::Unretained(this),
- static_cast<base::WaitableEvent*>(NULL)));
- }
-
- int tex_flip = 1;
-#if defined(USE_OZONE)
- // Ozone surfaceless renders flipped from normal GL, so there's no need to
- // do an extra flip.
- tex_flip = 0;
-#endif // defined(USE_OZONE)
- glUniform1i(glGetUniformLocation(program_, "tex_flip"), tex_flip);
-
- // Frames that will be returned to the client (via the no_longer_needed_cb)
- // after this vector falls out of scope at the end of this method. We need
- // to keep references to them until after SwapBuffers() call below.
- std::vector<scoped_refptr<VideoFrameTexture> > frames_to_be_returned;
- bool need_swap_buffer = false;
- if (render_as_thumbnails_) {
- // In render_as_thumbnails_ mode, we render the FBO content on the
- // screen instead of the decoded textures.
- GLSetViewPort(videos_[0].render_area);
- RenderTexture(GL_TEXTURE_2D, thumbnails_texture_id_);
- need_swap_buffer = true;
- } else {
- for (RenderedVideo& video : videos_) {
- if (video.pending_frames.empty())
- continue;
- need_swap_buffer = true;
- scoped_refptr<VideoFrameTexture> frame = video.pending_frames.front();
- GLSetViewPort(video.render_area);
- RenderTexture(frame->texture_target(), frame->texture_id());
-
- if (video.pending_frames.size() > 1 || video.is_flushing) {
- frames_to_be_returned.push_back(video.pending_frames.front());
- video.pending_frames.pop();
- } else {
- ++video.frames_to_drop;
- }
- }
- }
-
- base::Closure schedule_frame = base::Bind(
- &RenderingHelper::ScheduleNextRenderContent, base::Unretained(this));
- if (!need_swap_buffer) {
- schedule_frame.Run();
- return;
- }
-
- gl_surface_->SwapBuffersAsync(
- base::Bind(&WaitForSwapAck, schedule_frame));
-}
-
-// Helper function for the LayoutRenderingAreas(). The |lengths| are the
-// heights(widths) of the rows(columns). It scales the elements in
-// |lengths| proportionally so that the sum of them equal to |total_length|.
-// It also outputs the coordinates of the rows(columns) to |offsets|.
-static void ScaleAndCalculateOffsets(std::vector<int>* lengths,
- std::vector<int>* offsets,
- int total_length) {
- int sum = std::accumulate(lengths->begin(), lengths->end(), 0);
- for (size_t i = 0; i < lengths->size(); ++i) {
- lengths->at(i) = lengths->at(i) * total_length / sum;
- offsets->at(i) = (i == 0) ? 0 : offsets->at(i - 1) + lengths->at(i - 1);
- }
-}
-
-void RenderingHelper::LayoutRenderingAreas(
- const std::vector<gfx::Size>& window_sizes) {
- // Find the number of colums and rows.
- // The smallest n * n or n * (n + 1) > number of windows.
- size_t cols = sqrt(videos_.size() - 1) + 1;
- size_t rows = (videos_.size() + cols - 1) / cols;
-
- // Find the widths and heights of the grid.
- std::vector<int> widths(cols);
- std::vector<int> heights(rows);
- std::vector<int> offset_x(cols);
- std::vector<int> offset_y(rows);
-
- for (size_t i = 0; i < window_sizes.size(); ++i) {
- const gfx::Size& size = window_sizes[i];
- widths[i % cols] = std::max(widths[i % cols], size.width());
- heights[i / cols] = std::max(heights[i / cols], size.height());
- }
-
- ScaleAndCalculateOffsets(&widths, &offset_x, screen_size_.width());
- ScaleAndCalculateOffsets(&heights, &offset_y, screen_size_.height());
-
- // Put each render_area_ in the center of each cell.
- for (size_t i = 0; i < window_sizes.size(); ++i) {
- const gfx::Size& size = window_sizes[i];
- float scale =
- std::min(static_cast<float>(widths[i % cols]) / size.width(),
- static_cast<float>(heights[i / cols]) / size.height());
-
- // Don't scale up the texture.
- scale = std::min(1.0f, scale);
-
- size_t w = scale * size.width();
- size_t h = scale * size.height();
- size_t x = offset_x[i % cols] + (widths[i % cols] - w) / 2;
- size_t y = offset_y[i / cols] + (heights[i / cols] - h) / 2;
- videos_[i].render_area = gfx::Rect(x, y, w, h);
- }
-}
-
-void RenderingHelper::UpdateVSyncParameters(base::WaitableEvent* done,
- const base::TimeTicks timebase,
- const base::TimeDelta interval) {
- vsync_timebase_ = timebase;
- vsync_interval_ = interval;
-
- if (done)
- done->Signal();
-}
-
-void RenderingHelper::DropOneFrameForAllVideos() {
- for (RenderedVideo& video : videos_) {
- if (video.pending_frames.empty())
- continue;
-
- if (video.pending_frames.size() > 1 || video.is_flushing) {
- video.pending_frames.pop();
- } else {
- ++video.frames_to_drop;
- }
- }
-}
-
-void RenderingHelper::ScheduleNextRenderContent() {
- scheduled_render_time_ += frame_duration_;
- base::TimeTicks now = base::TimeTicks::Now();
- base::TimeTicks target;
-
- if (vsync_interval_.is_zero()) {
- target = std::max(now, scheduled_render_time_);
- } else {
- // Schedules the next RenderContent() at latest VSYNC before the
- // |scheduled_render_time_|.
- target = std::max(now + vsync_interval_, scheduled_render_time_);
-
- int64_t intervals = (target - vsync_timebase_) / vsync_interval_;
- target = vsync_timebase_ + intervals * vsync_interval_;
- }
-
- // When the rendering falls behind, drops frames.
- while (scheduled_render_time_ < target) {
- scheduled_render_time_ += frame_duration_;
- DropOneFrameForAllVideos();
- }
-
- message_loop_->PostDelayedTask(
- FROM_HERE, render_task_.callback(), target - now);
-}
-} // namespace content

Powered by Google App Engine
This is Rietveld 408576698