OLD | NEW |
| (Empty) |
1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/common/gpu/media/rendering_helper.h" | |
6 | |
7 #include <string.h> | |
8 | |
9 #include <algorithm> | |
10 #include <memory> | |
11 #include <numeric> | |
12 #include <vector> | |
13 | |
14 #include "base/bind.h" | |
15 #include "base/callback_helpers.h" | |
16 #include "base/command_line.h" | |
17 #include "base/mac/scoped_nsautorelease_pool.h" | |
18 #include "base/macros.h" | |
19 #include "base/message_loop/message_loop.h" | |
20 #include "base/run_loop.h" | |
21 #include "base/strings/stringize_macros.h" | |
22 #include "base/synchronization/waitable_event.h" | |
23 #include "base/time/time.h" | |
24 #include "build/build_config.h" | |
25 #include "ui/gl/gl_context.h" | |
26 #include "ui/gl/gl_implementation.h" | |
27 #include "ui/gl/gl_surface.h" | |
28 | |
29 #if defined(OS_WIN) | |
30 #include <windows.h> | |
31 #endif | |
32 | |
33 #if defined(USE_X11) | |
34 #include "ui/gfx/x/x11_types.h" | |
35 #endif | |
36 | |
37 #if defined(ARCH_CPU_X86_FAMILY) && defined(USE_X11) | |
38 #include "ui/gl/gl_surface_glx.h" | |
39 #define GL_VARIANT_GLX 1 | |
40 #else | |
41 #include "ui/gl/gl_surface_egl.h" | |
42 #define GL_VARIANT_EGL 1 | |
43 #endif | |
44 | |
45 #if defined(USE_OZONE) | |
46 #if defined(OS_CHROMEOS) | |
47 #include "ui/display/chromeos/display_configurator.h" | |
48 #include "ui/display/types/native_display_delegate.h" | |
49 #endif // defined(OS_CHROMEOS) | |
50 #include "ui/ozone/public/ozone_platform.h" | |
51 #include "ui/platform_window/platform_window.h" | |
52 #include "ui/platform_window/platform_window_delegate.h" | |
53 #endif // defined(USE_OZONE) | |
54 | |
55 // Helper for Shader creation. | |
56 static void CreateShader(GLuint program, | |
57 GLenum type, | |
58 const char* source, | |
59 int size) { | |
60 GLuint shader = glCreateShader(type); | |
61 glShaderSource(shader, 1, &source, &size); | |
62 glCompileShader(shader); | |
63 int result = GL_FALSE; | |
64 glGetShaderiv(shader, GL_COMPILE_STATUS, &result); | |
65 if (!result) { | |
66 char log[4096]; | |
67 glGetShaderInfoLog(shader, arraysize(log), NULL, log); | |
68 LOG(FATAL) << log; | |
69 } | |
70 glAttachShader(program, shader); | |
71 glDeleteShader(shader); | |
72 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); | |
73 } | |
74 | |
75 namespace content { | |
76 namespace { | |
77 | |
78 void WaitForSwapAck(const base::Closure& callback, gfx::SwapResult result) { | |
79 callback.Run(); | |
80 } | |
81 | |
82 } // namespace | |
83 | |
84 #if defined(USE_OZONE) | |
85 | |
86 class DisplayConfiguratorObserver : public ui::DisplayConfigurator::Observer { | |
87 public: | |
88 explicit DisplayConfiguratorObserver(base::RunLoop* loop) : loop_(loop) {} | |
89 ~DisplayConfiguratorObserver() override {} | |
90 | |
91 private: | |
92 // ui::DisplayConfigurator::Observer overrides: | |
93 void OnDisplayModeChanged( | |
94 const ui::DisplayConfigurator::DisplayStateList& outputs) override { | |
95 if (!loop_) | |
96 return; | |
97 loop_->Quit(); | |
98 loop_ = nullptr; | |
99 } | |
100 void OnDisplayModeChangeFailed( | |
101 const ui::DisplayConfigurator::DisplayStateList& outputs, | |
102 ui::MultipleDisplayState failed_new_state) override { | |
103 LOG(FATAL) << "Could not configure display"; | |
104 } | |
105 | |
106 base::RunLoop* loop_; | |
107 | |
108 DISALLOW_COPY_AND_ASSIGN(DisplayConfiguratorObserver); | |
109 }; | |
110 | |
111 class RenderingHelper::StubOzoneDelegate : public ui::PlatformWindowDelegate { | |
112 public: | |
113 StubOzoneDelegate() : accelerated_widget_(gfx::kNullAcceleratedWidget) { | |
114 platform_window_ = ui::OzonePlatform::GetInstance()->CreatePlatformWindow( | |
115 this, gfx::Rect()); | |
116 } | |
117 ~StubOzoneDelegate() override {} | |
118 | |
119 void OnBoundsChanged(const gfx::Rect& new_bounds) override {} | |
120 | |
121 void OnDamageRect(const gfx::Rect& damaged_region) override {} | |
122 | |
123 void DispatchEvent(ui::Event* event) override {} | |
124 | |
125 void OnCloseRequest() override {} | |
126 void OnClosed() override {} | |
127 | |
128 void OnWindowStateChanged(ui::PlatformWindowState new_state) override {} | |
129 | |
130 void OnLostCapture() override {}; | |
131 | |
132 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget, | |
133 float device_pixel_ratio) override { | |
134 accelerated_widget_ = widget; | |
135 } | |
136 | |
137 void OnAcceleratedWidgetDestroyed() override { | |
138 NOTREACHED(); | |
139 } | |
140 | |
141 void OnActivationChanged(bool active) override {}; | |
142 | |
143 gfx::AcceleratedWidget accelerated_widget() const { | |
144 return accelerated_widget_; | |
145 } | |
146 | |
147 gfx::Size GetSize() { return platform_window_->GetBounds().size(); } | |
148 | |
149 ui::PlatformWindow* platform_window() const { return platform_window_.get(); } | |
150 | |
151 private: | |
152 std::unique_ptr<ui::PlatformWindow> platform_window_; | |
153 gfx::AcceleratedWidget accelerated_widget_; | |
154 | |
155 DISALLOW_COPY_AND_ASSIGN(StubOzoneDelegate); | |
156 }; | |
157 | |
158 #endif // defined(USE_OZONE) | |
159 | |
160 RenderingHelperParams::RenderingHelperParams() | |
161 : rendering_fps(0), warm_up_iterations(0), render_as_thumbnails(false) { | |
162 } | |
163 | |
164 RenderingHelperParams::RenderingHelperParams( | |
165 const RenderingHelperParams& other) = default; | |
166 | |
167 RenderingHelperParams::~RenderingHelperParams() {} | |
168 | |
169 VideoFrameTexture::VideoFrameTexture(uint32_t texture_target, | |
170 uint32_t texture_id, | |
171 const base::Closure& no_longer_needed_cb) | |
172 : texture_target_(texture_target), | |
173 texture_id_(texture_id), | |
174 no_longer_needed_cb_(no_longer_needed_cb) { | |
175 DCHECK(!no_longer_needed_cb_.is_null()); | |
176 } | |
177 | |
178 VideoFrameTexture::~VideoFrameTexture() { | |
179 base::ResetAndReturn(&no_longer_needed_cb_).Run(); | |
180 } | |
181 | |
182 RenderingHelper::RenderedVideo::RenderedVideo() | |
183 : is_flushing(false), frames_to_drop(0) { | |
184 } | |
185 | |
186 RenderingHelper::RenderedVideo::RenderedVideo(const RenderedVideo& other) = | |
187 default; | |
188 | |
189 RenderingHelper::RenderedVideo::~RenderedVideo() { | |
190 } | |
191 | |
192 // static | |
193 void RenderingHelper::InitializeOneOff(base::WaitableEvent* done) { | |
194 base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess(); | |
195 #if GL_VARIANT_GLX | |
196 cmd_line->AppendSwitchASCII(switches::kUseGL, | |
197 gfx::kGLImplementationDesktopName); | |
198 #else | |
199 cmd_line->AppendSwitchASCII(switches::kUseGL, gfx::kGLImplementationEGLName); | |
200 #endif | |
201 | |
202 if (!gfx::GLSurface::InitializeOneOff()) | |
203 LOG(FATAL) << "Could not initialize GL"; | |
204 done->Signal(); | |
205 } | |
206 | |
207 RenderingHelper::RenderingHelper() : ignore_vsync_(false) { | |
208 window_ = gfx::kNullAcceleratedWidget; | |
209 Clear(); | |
210 } | |
211 | |
212 RenderingHelper::~RenderingHelper() { | |
213 CHECK_EQ(videos_.size(), 0U) << "Must call UnInitialize before dtor."; | |
214 Clear(); | |
215 } | |
216 | |
217 void RenderingHelper::Setup() { | |
218 #if defined(OS_WIN) | |
219 window_ = CreateWindowEx(0, | |
220 L"Static", | |
221 L"VideoDecodeAcceleratorTest", | |
222 WS_OVERLAPPEDWINDOW | WS_VISIBLE, | |
223 0, | |
224 0, | |
225 GetSystemMetrics(SM_CXSCREEN), | |
226 GetSystemMetrics(SM_CYSCREEN), | |
227 NULL, | |
228 NULL, | |
229 NULL, | |
230 NULL); | |
231 #elif defined(USE_X11) | |
232 Display* display = gfx::GetXDisplay(); | |
233 Screen* screen = DefaultScreenOfDisplay(display); | |
234 | |
235 CHECK(display); | |
236 | |
237 XSetWindowAttributes window_attributes; | |
238 memset(&window_attributes, 0, sizeof(window_attributes)); | |
239 window_attributes.background_pixel = | |
240 BlackPixel(display, DefaultScreen(display)); | |
241 window_attributes.override_redirect = true; | |
242 int depth = DefaultDepth(display, DefaultScreen(display)); | |
243 | |
244 window_ = XCreateWindow(display, | |
245 DefaultRootWindow(display), | |
246 0, | |
247 0, | |
248 XWidthOfScreen(screen), | |
249 XHeightOfScreen(screen), | |
250 0 /* border width */, | |
251 depth, | |
252 CopyFromParent /* class */, | |
253 CopyFromParent /* visual */, | |
254 (CWBackPixel | CWOverrideRedirect), | |
255 &window_attributes); | |
256 XStoreName(display, window_, "VideoDecodeAcceleratorTest"); | |
257 XSelectInput(display, window_, ExposureMask); | |
258 XMapWindow(display, window_); | |
259 #elif defined(USE_OZONE) | |
260 base::MessageLoop::ScopedNestableTaskAllower nest_loop( | |
261 base::MessageLoop::current()); | |
262 base::RunLoop wait_window_resize; | |
263 | |
264 platform_window_delegate_.reset(new RenderingHelper::StubOzoneDelegate()); | |
265 window_ = platform_window_delegate_->accelerated_widget(); | |
266 gfx::Size window_size(800, 600); | |
267 // Ignore the vsync provider by default. On ChromeOS this will be set | |
268 // accordingly based on the display configuration. | |
269 ignore_vsync_ = true; | |
270 #if defined(OS_CHROMEOS) | |
271 // We hold onto the main loop here to wait for the DisplayController | |
272 // to give us the size of the display so we can create a window of | |
273 // the same size. | |
274 base::RunLoop wait_display_setup; | |
275 DisplayConfiguratorObserver display_setup_observer(&wait_display_setup); | |
276 display_configurator_.reset(new ui::DisplayConfigurator()); | |
277 display_configurator_->SetDelegateForTesting(0); | |
278 display_configurator_->AddObserver(&display_setup_observer); | |
279 display_configurator_->Init( | |
280 ui::OzonePlatform::GetInstance()->CreateNativeDisplayDelegate(), | |
281 true); | |
282 display_configurator_->ForceInitialConfigure(0); | |
283 // Make sure all the display configuration is applied. | |
284 wait_display_setup.Run(); | |
285 display_configurator_->RemoveObserver(&display_setup_observer); | |
286 | |
287 gfx::Size framebuffer_size = display_configurator_->framebuffer_size(); | |
288 if (!framebuffer_size.IsEmpty()) { | |
289 window_size = framebuffer_size; | |
290 ignore_vsync_ = false; | |
291 } | |
292 #endif | |
293 if (ignore_vsync_) | |
294 DVLOG(1) << "Ignoring vsync provider"; | |
295 | |
296 platform_window_delegate_->platform_window()->SetBounds( | |
297 gfx::Rect(window_size)); | |
298 | |
299 // On Ozone/DRI, platform windows are associated with the physical | |
300 // outputs. Association is achieved by matching the bounds of the | |
301 // window with the origin & modeset of the display output. Until a | |
302 // window is associated with a display output, we cannot get vsync | |
303 // events, because there is no hardware to get events from. Here we | |
304 // wait for the window to resized and therefore associated with | |
305 // display output to be sure that we will get such events. | |
306 wait_window_resize.RunUntilIdle(); | |
307 #else | |
308 #error unknown platform | |
309 #endif | |
310 CHECK(window_ != gfx::kNullAcceleratedWidget); | |
311 } | |
312 | |
313 void RenderingHelper::TearDown() { | |
314 #if defined(OS_WIN) | |
315 if (window_) | |
316 DestroyWindow(window_); | |
317 #elif defined(USE_X11) | |
318 // Destroy resources acquired in Initialize, in reverse-acquisition order. | |
319 if (window_) { | |
320 CHECK(XUnmapWindow(gfx::GetXDisplay(), window_)); | |
321 CHECK(XDestroyWindow(gfx::GetXDisplay(), window_)); | |
322 } | |
323 #elif defined(USE_OZONE) | |
324 platform_window_delegate_.reset(); | |
325 #if defined(OS_CHROMEOS) | |
326 display_configurator_->PrepareForExit(); | |
327 display_configurator_.reset(); | |
328 #endif | |
329 #endif | |
330 window_ = gfx::kNullAcceleratedWidget; | |
331 } | |
332 | |
333 void RenderingHelper::Initialize(const RenderingHelperParams& params, | |
334 base::WaitableEvent* done) { | |
335 // Use videos_.size() != 0 as a proxy for the class having already been | |
336 // Initialize()'d, and UnInitialize() before continuing. | |
337 if (videos_.size()) { | |
338 base::WaitableEvent done(false, false); | |
339 UnInitialize(&done); | |
340 done.Wait(); | |
341 } | |
342 | |
343 render_task_.Reset( | |
344 base::Bind(&RenderingHelper::RenderContent, base::Unretained(this))); | |
345 | |
346 frame_duration_ = params.rendering_fps > 0 | |
347 ? base::TimeDelta::FromSeconds(1) / params.rendering_fps | |
348 : base::TimeDelta(); | |
349 | |
350 render_as_thumbnails_ = params.render_as_thumbnails; | |
351 message_loop_ = base::MessageLoop::current(); | |
352 | |
353 gl_surface_ = gfx::GLSurface::CreateViewGLSurface(window_); | |
354 #if defined(USE_OZONE) | |
355 gl_surface_->Resize(platform_window_delegate_->GetSize(), 1.f, true); | |
356 #endif // defined(USE_OZONE) | |
357 screen_size_ = gl_surface_->GetSize(); | |
358 | |
359 gl_context_ = gfx::GLContext::CreateGLContext( | |
360 NULL, gl_surface_.get(), gfx::PreferIntegratedGpu); | |
361 CHECK(gl_context_->MakeCurrent(gl_surface_.get())); | |
362 | |
363 CHECK_GT(params.window_sizes.size(), 0U); | |
364 videos_.resize(params.window_sizes.size()); | |
365 LayoutRenderingAreas(params.window_sizes); | |
366 | |
367 if (render_as_thumbnails_) { | |
368 CHECK_EQ(videos_.size(), 1U); | |
369 | |
370 GLint max_texture_size; | |
371 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); | |
372 CHECK_GE(max_texture_size, params.thumbnails_page_size.width()); | |
373 CHECK_GE(max_texture_size, params.thumbnails_page_size.height()); | |
374 | |
375 thumbnails_fbo_size_ = params.thumbnails_page_size; | |
376 thumbnail_size_ = params.thumbnail_size; | |
377 | |
378 glGenFramebuffersEXT(1, &thumbnails_fbo_id_); | |
379 glGenTextures(1, &thumbnails_texture_id_); | |
380 glBindTexture(GL_TEXTURE_2D, thumbnails_texture_id_); | |
381 glTexImage2D(GL_TEXTURE_2D, | |
382 0, | |
383 GL_RGB, | |
384 thumbnails_fbo_size_.width(), | |
385 thumbnails_fbo_size_.height(), | |
386 0, | |
387 GL_RGB, | |
388 GL_UNSIGNED_SHORT_5_6_5, | |
389 NULL); | |
390 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
391 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
392 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
393 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
394 glBindTexture(GL_TEXTURE_2D, 0); | |
395 | |
396 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_); | |
397 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, | |
398 GL_COLOR_ATTACHMENT0, | |
399 GL_TEXTURE_2D, | |
400 thumbnails_texture_id_, | |
401 0); | |
402 | |
403 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); | |
404 CHECK(fb_status == GL_FRAMEBUFFER_COMPLETE) << fb_status; | |
405 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | |
406 glClear(GL_COLOR_BUFFER_BIT); | |
407 glBindFramebufferEXT(GL_FRAMEBUFFER, | |
408 gl_surface_->GetBackingFrameBufferObject()); | |
409 } | |
410 | |
411 // These vertices and texture coords. map (0,0) in the texture to the | |
412 // bottom left of the viewport. Since we get the video frames with the | |
413 // the top left at (0,0) we need to flip the texture y coordinate | |
414 // in the vertex shader for this to be rendered the right way up. | |
415 // In the case of thumbnail rendering we use the same vertex shader | |
416 // to render the FBO the screen, where we do not want this flipping. | |
417 static const float kVertices[] = | |
418 { -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f, -1.f, }; | |
419 static const float kTextureCoords[] = { 0, 1, 0, 0, 1, 1, 1, 0, }; | |
420 static const char kVertexShader[] = STRINGIZE( | |
421 varying vec2 interp_tc; | |
422 attribute vec4 in_pos; | |
423 attribute vec2 in_tc; | |
424 uniform bool tex_flip; | |
425 void main() { | |
426 if (tex_flip) | |
427 interp_tc = vec2(in_tc.x, 1.0 - in_tc.y); | |
428 else | |
429 interp_tc = in_tc; | |
430 gl_Position = in_pos; | |
431 }); | |
432 | |
433 #if GL_VARIANT_EGL | |
434 static const char kFragmentShader[] = | |
435 "#extension GL_OES_EGL_image_external : enable\n" | |
436 "precision mediump float;\n" | |
437 "varying vec2 interp_tc;\n" | |
438 "uniform sampler2D tex;\n" | |
439 "#ifdef GL_OES_EGL_image_external\n" | |
440 "uniform samplerExternalOES tex_external;\n" | |
441 "#endif\n" | |
442 "void main() {\n" | |
443 " vec4 color = texture2D(tex, interp_tc);\n" | |
444 "#ifdef GL_OES_EGL_image_external\n" | |
445 " color += texture2D(tex_external, interp_tc);\n" | |
446 "#endif\n" | |
447 " gl_FragColor = color;\n" | |
448 "}\n"; | |
449 #else | |
450 static const char kFragmentShader[] = STRINGIZE( | |
451 varying vec2 interp_tc; | |
452 uniform sampler2D tex; | |
453 void main() { | |
454 gl_FragColor = texture2D(tex, interp_tc); | |
455 }); | |
456 #endif | |
457 program_ = glCreateProgram(); | |
458 CreateShader( | |
459 program_, GL_VERTEX_SHADER, kVertexShader, arraysize(kVertexShader)); | |
460 CreateShader(program_, | |
461 GL_FRAGMENT_SHADER, | |
462 kFragmentShader, | |
463 arraysize(kFragmentShader)); | |
464 glLinkProgram(program_); | |
465 int result = GL_FALSE; | |
466 glGetProgramiv(program_, GL_LINK_STATUS, &result); | |
467 if (!result) { | |
468 char log[4096]; | |
469 glGetShaderInfoLog(program_, arraysize(log), NULL, log); | |
470 LOG(FATAL) << log; | |
471 } | |
472 glUseProgram(program_); | |
473 glDeleteProgram(program_); | |
474 | |
475 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 0); | |
476 glUniform1i(glGetUniformLocation(program_, "tex"), 0); | |
477 GLint tex_external = glGetUniformLocation(program_, "tex_external"); | |
478 if (tex_external != -1) { | |
479 glUniform1i(tex_external, 1); | |
480 } | |
481 int pos_location = glGetAttribLocation(program_, "in_pos"); | |
482 glEnableVertexAttribArray(pos_location); | |
483 glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices); | |
484 int tc_location = glGetAttribLocation(program_, "in_tc"); | |
485 glEnableVertexAttribArray(tc_location); | |
486 glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, kTextureCoords); | |
487 | |
488 if (!frame_duration_.is_zero()) { | |
489 int warm_up_iterations = params.warm_up_iterations; | |
490 #if defined(USE_OZONE) | |
491 // On Ozone the VSyncProvider can't provide a vsync interval until | |
492 // we render at least a frame, so we warm up with at least one | |
493 // frame. | |
494 // On top of this, we want to make sure all the buffers backing | |
495 // the GL surface are cleared, otherwise we can see the previous | |
496 // test's last frames, so we set warm up iterations to 2, to clear | |
497 // the front and back buffers. | |
498 warm_up_iterations = std::max(2, warm_up_iterations); | |
499 #endif | |
500 WarmUpRendering(warm_up_iterations); | |
501 } | |
502 | |
503 // It's safe to use Unretained here since |rendering_thread_| will be stopped | |
504 // in VideoDecodeAcceleratorTest.TearDown(), while the |rendering_helper_| is | |
505 // a member of that class. (See video_decode_accelerator_unittest.cc.) | |
506 gfx::VSyncProvider* vsync_provider = gl_surface_->GetVSyncProvider(); | |
507 | |
508 // VSync providers rely on the underlying CRTC to get the timing. In headless | |
509 // mode the surface isn't associated with a CRTC so the vsync provider can not | |
510 // get the timing, meaning it will not call UpdateVsyncParameters() ever. | |
511 if (!ignore_vsync_ && vsync_provider && !frame_duration_.is_zero()) { | |
512 vsync_provider->GetVSyncParameters(base::Bind( | |
513 &RenderingHelper::UpdateVSyncParameters, base::Unretained(this), done)); | |
514 } else { | |
515 done->Signal(); | |
516 } | |
517 } | |
518 | |
519 // The rendering for the first few frames is slow (e.g., 100ms on Peach Pit). | |
520 // This affects the numbers measured in the performance test. We try to render | |
521 // several frames here to warm up the rendering. | |
522 void RenderingHelper::WarmUpRendering(int warm_up_iterations) { | |
523 unsigned int texture_id; | |
524 std::unique_ptr<GLubyte[]> emptyData( | |
525 new GLubyte[screen_size_.GetArea() * 2]()); | |
526 glGenTextures(1, &texture_id); | |
527 glBindTexture(GL_TEXTURE_2D, texture_id); | |
528 glTexImage2D(GL_TEXTURE_2D, | |
529 0, | |
530 GL_RGB, | |
531 screen_size_.width(), | |
532 screen_size_.height(), | |
533 0, | |
534 GL_RGB, | |
535 GL_UNSIGNED_SHORT_5_6_5, | |
536 emptyData.get()); | |
537 for (int i = 0; i < warm_up_iterations; ++i) { | |
538 RenderTexture(GL_TEXTURE_2D, texture_id); | |
539 | |
540 // Need to allow nestable tasks since WarmUpRendering() is called from | |
541 // within another task on the renderer thread. | |
542 base::MessageLoop::ScopedNestableTaskAllower allow( | |
543 base::MessageLoop::current()); | |
544 base::RunLoop wait_for_swap_ack; | |
545 gl_surface_->SwapBuffersAsync( | |
546 base::Bind(&WaitForSwapAck, wait_for_swap_ack.QuitClosure())); | |
547 wait_for_swap_ack.Run(); | |
548 } | |
549 glDeleteTextures(1, &texture_id); | |
550 } | |
551 | |
552 void RenderingHelper::UnInitialize(base::WaitableEvent* done) { | |
553 CHECK_EQ(base::MessageLoop::current(), message_loop_); | |
554 | |
555 render_task_.Cancel(); | |
556 | |
557 if (render_as_thumbnails_) { | |
558 glDeleteTextures(1, &thumbnails_texture_id_); | |
559 glDeleteFramebuffersEXT(1, &thumbnails_fbo_id_); | |
560 } | |
561 | |
562 gl_context_->ReleaseCurrent(gl_surface_.get()); | |
563 gl_context_ = NULL; | |
564 gl_surface_ = NULL; | |
565 | |
566 Clear(); | |
567 done->Signal(); | |
568 } | |
569 | |
570 void RenderingHelper::CreateTexture(uint32_t texture_target, | |
571 uint32_t* texture_id, | |
572 const gfx::Size& size, | |
573 base::WaitableEvent* done) { | |
574 if (base::MessageLoop::current() != message_loop_) { | |
575 message_loop_->PostTask(FROM_HERE, | |
576 base::Bind(&RenderingHelper::CreateTexture, | |
577 base::Unretained(this), | |
578 texture_target, | |
579 texture_id, | |
580 size, | |
581 done)); | |
582 return; | |
583 } | |
584 glGenTextures(1, texture_id); | |
585 glBindTexture(texture_target, *texture_id); | |
586 if (texture_target == GL_TEXTURE_2D) { | |
587 glTexImage2D(GL_TEXTURE_2D, | |
588 0, | |
589 GL_RGBA, | |
590 size.width(), | |
591 size.height(), | |
592 0, | |
593 GL_RGBA, | |
594 GL_UNSIGNED_BYTE, | |
595 NULL); | |
596 } | |
597 glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
598 glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
599 // OpenGLES2.0.25 section 3.8.2 requires CLAMP_TO_EDGE for NPOT textures. | |
600 glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
601 glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
602 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); | |
603 done->Signal(); | |
604 } | |
605 | |
606 // Helper function to set GL viewport. | |
607 static inline void GLSetViewPort(const gfx::Rect& area) { | |
608 glViewport(area.x(), area.y(), area.width(), area.height()); | |
609 glScissor(area.x(), area.y(), area.width(), area.height()); | |
610 } | |
611 | |
612 void RenderingHelper::RenderThumbnail(uint32_t texture_target, | |
613 uint32_t texture_id) { | |
614 CHECK_EQ(base::MessageLoop::current(), message_loop_); | |
615 const int width = thumbnail_size_.width(); | |
616 const int height = thumbnail_size_.height(); | |
617 const int thumbnails_in_row = thumbnails_fbo_size_.width() / width; | |
618 const int thumbnails_in_column = thumbnails_fbo_size_.height() / height; | |
619 const int row = (frame_count_ / thumbnails_in_row) % thumbnails_in_column; | |
620 const int col = frame_count_ % thumbnails_in_row; | |
621 | |
622 gfx::Rect area(col * width, row * height, width, height); | |
623 | |
624 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 0); | |
625 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_); | |
626 GLSetViewPort(area); | |
627 RenderTexture(texture_target, texture_id); | |
628 glBindFramebufferEXT(GL_FRAMEBUFFER, | |
629 gl_surface_->GetBackingFrameBufferObject()); | |
630 | |
631 // Need to flush the GL commands before we return the tnumbnail texture to | |
632 // the decoder. | |
633 glFlush(); | |
634 ++frame_count_; | |
635 } | |
636 | |
637 void RenderingHelper::QueueVideoFrame( | |
638 size_t window_id, | |
639 scoped_refptr<VideoFrameTexture> video_frame) { | |
640 CHECK_EQ(base::MessageLoop::current(), message_loop_); | |
641 RenderedVideo* video = &videos_[window_id]; | |
642 DCHECK(!video->is_flushing); | |
643 | |
644 video->pending_frames.push(video_frame); | |
645 | |
646 if (video->frames_to_drop > 0 && video->pending_frames.size() > 1) { | |
647 --video->frames_to_drop; | |
648 video->pending_frames.pop(); | |
649 } | |
650 | |
651 // Schedules the first RenderContent() if need. | |
652 if (scheduled_render_time_.is_null()) { | |
653 scheduled_render_time_ = base::TimeTicks::Now(); | |
654 message_loop_->PostTask(FROM_HERE, render_task_.callback()); | |
655 } | |
656 } | |
657 | |
658 void RenderingHelper::RenderTexture(uint32_t texture_target, | |
659 uint32_t texture_id) { | |
660 // The ExternalOES sampler is bound to GL_TEXTURE1 and the Texture2D sampler | |
661 // is bound to GL_TEXTURE0. | |
662 if (texture_target == GL_TEXTURE_2D) { | |
663 glActiveTexture(GL_TEXTURE0 + 0); | |
664 } else if (texture_target == GL_TEXTURE_EXTERNAL_OES) { | |
665 glActiveTexture(GL_TEXTURE0 + 1); | |
666 } | |
667 glBindTexture(texture_target, texture_id); | |
668 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
669 glBindTexture(texture_target, 0); | |
670 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); | |
671 } | |
672 | |
673 void RenderingHelper::DeleteTexture(uint32_t texture_id) { | |
674 CHECK_EQ(base::MessageLoop::current(), message_loop_); | |
675 glDeleteTextures(1, &texture_id); | |
676 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); | |
677 } | |
678 | |
679 gfx::GLContext* RenderingHelper::GetGLContext() { | |
680 return gl_context_.get(); | |
681 } | |
682 | |
683 void* RenderingHelper::GetGLDisplay() { | |
684 return gl_surface_->GetDisplay(); | |
685 } | |
686 | |
687 void RenderingHelper::Clear() { | |
688 videos_.clear(); | |
689 message_loop_ = NULL; | |
690 gl_context_ = NULL; | |
691 gl_surface_ = NULL; | |
692 | |
693 render_as_thumbnails_ = false; | |
694 frame_count_ = 0; | |
695 thumbnails_fbo_id_ = 0; | |
696 thumbnails_texture_id_ = 0; | |
697 } | |
698 | |
699 void RenderingHelper::GetThumbnailsAsRGB(std::vector<unsigned char>* rgb, | |
700 bool* alpha_solid, | |
701 base::WaitableEvent* done) { | |
702 CHECK(render_as_thumbnails_); | |
703 | |
704 const size_t num_pixels = thumbnails_fbo_size_.GetArea(); | |
705 std::vector<unsigned char> rgba; | |
706 rgba.resize(num_pixels * 4); | |
707 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_); | |
708 glPixelStorei(GL_PACK_ALIGNMENT, 1); | |
709 // We can only count on GL_RGBA/GL_UNSIGNED_BYTE support. | |
710 glReadPixels(0, | |
711 0, | |
712 thumbnails_fbo_size_.width(), | |
713 thumbnails_fbo_size_.height(), | |
714 GL_RGBA, | |
715 GL_UNSIGNED_BYTE, | |
716 &rgba[0]); | |
717 glBindFramebufferEXT(GL_FRAMEBUFFER, | |
718 gl_surface_->GetBackingFrameBufferObject()); | |
719 rgb->resize(num_pixels * 3); | |
720 // Drop the alpha channel, but check as we go that it is all 0xff. | |
721 bool solid = true; | |
722 unsigned char* rgb_ptr = &((*rgb)[0]); | |
723 unsigned char* rgba_ptr = &rgba[0]; | |
724 for (size_t i = 0; i < num_pixels; ++i) { | |
725 *rgb_ptr++ = *rgba_ptr++; | |
726 *rgb_ptr++ = *rgba_ptr++; | |
727 *rgb_ptr++ = *rgba_ptr++; | |
728 solid = solid && (*rgba_ptr == 0xff); | |
729 rgba_ptr++; | |
730 } | |
731 *alpha_solid = solid; | |
732 | |
733 done->Signal(); | |
734 } | |
735 | |
736 void RenderingHelper::Flush(size_t window_id) { | |
737 videos_[window_id].is_flushing = true; | |
738 } | |
739 | |
740 void RenderingHelper::RenderContent() { | |
741 CHECK_EQ(base::MessageLoop::current(), message_loop_); | |
742 | |
743 // Update the VSync params. | |
744 // | |
745 // It's safe to use Unretained here since |rendering_thread_| will be stopped | |
746 // in VideoDecodeAcceleratorTest.TearDown(), while the |rendering_helper_| is | |
747 // a member of that class. (See video_decode_accelerator_unittest.cc.) | |
748 gfx::VSyncProvider* vsync_provider = gl_surface_->GetVSyncProvider(); | |
749 if (vsync_provider && !ignore_vsync_) { | |
750 vsync_provider->GetVSyncParameters(base::Bind( | |
751 &RenderingHelper::UpdateVSyncParameters, base::Unretained(this), | |
752 static_cast<base::WaitableEvent*>(NULL))); | |
753 } | |
754 | |
755 int tex_flip = 1; | |
756 #if defined(USE_OZONE) | |
757 // Ozone surfaceless renders flipped from normal GL, so there's no need to | |
758 // do an extra flip. | |
759 tex_flip = 0; | |
760 #endif // defined(USE_OZONE) | |
761 glUniform1i(glGetUniformLocation(program_, "tex_flip"), tex_flip); | |
762 | |
763 // Frames that will be returned to the client (via the no_longer_needed_cb) | |
764 // after this vector falls out of scope at the end of this method. We need | |
765 // to keep references to them until after SwapBuffers() call below. | |
766 std::vector<scoped_refptr<VideoFrameTexture> > frames_to_be_returned; | |
767 bool need_swap_buffer = false; | |
768 if (render_as_thumbnails_) { | |
769 // In render_as_thumbnails_ mode, we render the FBO content on the | |
770 // screen instead of the decoded textures. | |
771 GLSetViewPort(videos_[0].render_area); | |
772 RenderTexture(GL_TEXTURE_2D, thumbnails_texture_id_); | |
773 need_swap_buffer = true; | |
774 } else { | |
775 for (RenderedVideo& video : videos_) { | |
776 if (video.pending_frames.empty()) | |
777 continue; | |
778 need_swap_buffer = true; | |
779 scoped_refptr<VideoFrameTexture> frame = video.pending_frames.front(); | |
780 GLSetViewPort(video.render_area); | |
781 RenderTexture(frame->texture_target(), frame->texture_id()); | |
782 | |
783 if (video.pending_frames.size() > 1 || video.is_flushing) { | |
784 frames_to_be_returned.push_back(video.pending_frames.front()); | |
785 video.pending_frames.pop(); | |
786 } else { | |
787 ++video.frames_to_drop; | |
788 } | |
789 } | |
790 } | |
791 | |
792 base::Closure schedule_frame = base::Bind( | |
793 &RenderingHelper::ScheduleNextRenderContent, base::Unretained(this)); | |
794 if (!need_swap_buffer) { | |
795 schedule_frame.Run(); | |
796 return; | |
797 } | |
798 | |
799 gl_surface_->SwapBuffersAsync( | |
800 base::Bind(&WaitForSwapAck, schedule_frame)); | |
801 } | |
802 | |
803 // Helper function for the LayoutRenderingAreas(). The |lengths| are the | |
804 // heights(widths) of the rows(columns). It scales the elements in | |
805 // |lengths| proportionally so that the sum of them equal to |total_length|. | |
806 // It also outputs the coordinates of the rows(columns) to |offsets|. | |
807 static void ScaleAndCalculateOffsets(std::vector<int>* lengths, | |
808 std::vector<int>* offsets, | |
809 int total_length) { | |
810 int sum = std::accumulate(lengths->begin(), lengths->end(), 0); | |
811 for (size_t i = 0; i < lengths->size(); ++i) { | |
812 lengths->at(i) = lengths->at(i) * total_length / sum; | |
813 offsets->at(i) = (i == 0) ? 0 : offsets->at(i - 1) + lengths->at(i - 1); | |
814 } | |
815 } | |
816 | |
817 void RenderingHelper::LayoutRenderingAreas( | |
818 const std::vector<gfx::Size>& window_sizes) { | |
819 // Find the number of colums and rows. | |
820 // The smallest n * n or n * (n + 1) > number of windows. | |
821 size_t cols = sqrt(videos_.size() - 1) + 1; | |
822 size_t rows = (videos_.size() + cols - 1) / cols; | |
823 | |
824 // Find the widths and heights of the grid. | |
825 std::vector<int> widths(cols); | |
826 std::vector<int> heights(rows); | |
827 std::vector<int> offset_x(cols); | |
828 std::vector<int> offset_y(rows); | |
829 | |
830 for (size_t i = 0; i < window_sizes.size(); ++i) { | |
831 const gfx::Size& size = window_sizes[i]; | |
832 widths[i % cols] = std::max(widths[i % cols], size.width()); | |
833 heights[i / cols] = std::max(heights[i / cols], size.height()); | |
834 } | |
835 | |
836 ScaleAndCalculateOffsets(&widths, &offset_x, screen_size_.width()); | |
837 ScaleAndCalculateOffsets(&heights, &offset_y, screen_size_.height()); | |
838 | |
839 // Put each render_area_ in the center of each cell. | |
840 for (size_t i = 0; i < window_sizes.size(); ++i) { | |
841 const gfx::Size& size = window_sizes[i]; | |
842 float scale = | |
843 std::min(static_cast<float>(widths[i % cols]) / size.width(), | |
844 static_cast<float>(heights[i / cols]) / size.height()); | |
845 | |
846 // Don't scale up the texture. | |
847 scale = std::min(1.0f, scale); | |
848 | |
849 size_t w = scale * size.width(); | |
850 size_t h = scale * size.height(); | |
851 size_t x = offset_x[i % cols] + (widths[i % cols] - w) / 2; | |
852 size_t y = offset_y[i / cols] + (heights[i / cols] - h) / 2; | |
853 videos_[i].render_area = gfx::Rect(x, y, w, h); | |
854 } | |
855 } | |
856 | |
857 void RenderingHelper::UpdateVSyncParameters(base::WaitableEvent* done, | |
858 const base::TimeTicks timebase, | |
859 const base::TimeDelta interval) { | |
860 vsync_timebase_ = timebase; | |
861 vsync_interval_ = interval; | |
862 | |
863 if (done) | |
864 done->Signal(); | |
865 } | |
866 | |
867 void RenderingHelper::DropOneFrameForAllVideos() { | |
868 for (RenderedVideo& video : videos_) { | |
869 if (video.pending_frames.empty()) | |
870 continue; | |
871 | |
872 if (video.pending_frames.size() > 1 || video.is_flushing) { | |
873 video.pending_frames.pop(); | |
874 } else { | |
875 ++video.frames_to_drop; | |
876 } | |
877 } | |
878 } | |
879 | |
880 void RenderingHelper::ScheduleNextRenderContent() { | |
881 scheduled_render_time_ += frame_duration_; | |
882 base::TimeTicks now = base::TimeTicks::Now(); | |
883 base::TimeTicks target; | |
884 | |
885 if (vsync_interval_.is_zero()) { | |
886 target = std::max(now, scheduled_render_time_); | |
887 } else { | |
888 // Schedules the next RenderContent() at latest VSYNC before the | |
889 // |scheduled_render_time_|. | |
890 target = std::max(now + vsync_interval_, scheduled_render_time_); | |
891 | |
892 int64_t intervals = (target - vsync_timebase_) / vsync_interval_; | |
893 target = vsync_timebase_ + intervals * vsync_interval_; | |
894 } | |
895 | |
896 // When the rendering falls behind, drops frames. | |
897 while (scheduled_render_time_ < target) { | |
898 scheduled_render_time_ += frame_duration_; | |
899 DropOneFrameForAllVideos(); | |
900 } | |
901 | |
902 message_loop_->PostDelayedTask( | |
903 FROM_HERE, render_task_.callback(), target - now); | |
904 } | |
905 } // namespace content | |
OLD | NEW |