| Index: src/gpu/effects/GrTextureDomain.cpp
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| diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
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| index d3850a31c24041021c02f8770dc926bad2ecb6d9..724b3ec21d28a4c04125aee2412b37216665e1f6 100644
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| --- a/src/gpu/effects/GrTextureDomain.cpp
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| +++ b/src/gpu/effects/GrTextureDomain.cpp
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| @@ -103,11 +103,9 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder,
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|                                                            inCoords.c_str());
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|                  builder->codeAppend(";");
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|  
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| -                builder->codeAppend(GrGLSLShaderVar::PrecisionString(glslCaps,
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| -                                                                     kHigh_GrSLPrecision));
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| +                builder->appendPrecisionModifier(kHigh_GrSLPrecision);
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|                  builder->codeAppendf("float x = (%s).x;", inCoords.c_str());
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| -                builder->codeAppend(GrGLSLShaderVar::PrecisionString(glslCaps,
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| -                                                                     kHigh_GrSLPrecision));
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| +                builder->appendPrecisionModifier(kHigh_GrSLPrecision);
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|                  builder->codeAppendf("float y = (%s).y;", inCoords.c_str());
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|  
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|                  builder->codeAppendf("x = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0);",
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| 
 |