| Index: src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| index 7d474a16e157ca7f65c1dc8338d466793c1200f2..5153ad848adaa1cb686a018f3bb3ec34d369a169 100644
|
| --- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| +++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| @@ -97,8 +97,7 @@ public:
|
| dfTexEffect.inTextureCoords()->fName);
|
|
|
| // Use highp to work around aliasing issues
|
| - fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps,
|
| - kHigh_GrSLPrecision));
|
| + fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision);
|
| fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
|
|
|
| fragBuilder->codeAppend("\tfloat texColor = ");
|
| @@ -335,8 +334,7 @@ public:
|
| "TextureSize", &textureSizeUniName);
|
|
|
| // Use highp to work around aliasing issues
|
| - fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps,
|
| - kHigh_GrSLPrecision));
|
| + fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision);
|
| fragBuilder->codeAppendf("vec2 uv = %s;", v.fsIn());
|
|
|
| fragBuilder->codeAppend("float texColor = ");
|
| @@ -347,8 +345,7 @@ public:
|
| fragBuilder->codeAppend("float distance = "
|
| SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold ");");
|
|
|
| - fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps,
|
| - kHigh_GrSLPrecision));
|
| + fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision);
|
| fragBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName);
|
| fragBuilder->codeAppend("float afwidth;");
|
| bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) ==
|
| @@ -579,11 +576,9 @@ public:
|
|
|
| // create LCD offset adjusted by inverse of transform
|
| // Use highp to work around aliasing issues
|
| - fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps,
|
| - kHigh_GrSLPrecision));
|
| + fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision);
|
| fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
|
| - fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps,
|
| - kHigh_GrSLPrecision));
|
| + fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision);
|
|
|
| SkScalar lcdDelta = 1.0f / (3.0f * atlas->width());
|
| if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
|
|
|