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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrTextureDomain.h" | 8 #include "GrTextureDomain.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "GrSimpleTextureEffect.h" | 10 #include "GrSimpleTextureEffect.h" |
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96 // may require a gradient calculation inside a conditional block | 96 // may require a gradient calculation inside a conditional block |
97 // may return undefined results". This appears to be an issue wi
th | 97 // may return undefined results". This appears to be an issue wi
th |
98 // the 'any' call since even the simple "result=black; if (any()
) | 98 // the 'any' call since even the simple "result=black; if (any()
) |
99 // result=white;" code fails to compile. | 99 // result=white;" code fails to compile. |
100 builder->codeAppend("vec4 outside = vec4(0.0, 0.0, 0.0, 0.0);"); | 100 builder->codeAppend("vec4 outside = vec4(0.0, 0.0, 0.0, 0.0);"); |
101 builder->codeAppend("vec4 inside = "); | 101 builder->codeAppend("vec4 inside = "); |
102 builder->appendTextureLookupAndModulate(inModulateColor, sampler
, | 102 builder->appendTextureLookupAndModulate(inModulateColor, sampler
, |
103 inCoords.c_str()); | 103 inCoords.c_str()); |
104 builder->codeAppend(";"); | 104 builder->codeAppend(";"); |
105 | 105 |
106 builder->codeAppend(GrGLSLShaderVar::PrecisionString(glslCaps, | 106 builder->appendPrecisionModifier(kHigh_GrSLPrecision); |
107 kHigh_GrSLP
recision)); | |
108 builder->codeAppendf("float x = (%s).x;", inCoords.c_str()); | 107 builder->codeAppendf("float x = (%s).x;", inCoords.c_str()); |
109 builder->codeAppend(GrGLSLShaderVar::PrecisionString(glslCaps, | 108 builder->appendPrecisionModifier(kHigh_GrSLPrecision); |
110 kHigh_GrSLP
recision)); | |
111 builder->codeAppendf("float y = (%s).y;", inCoords.c_str()); | 109 builder->codeAppendf("float y = (%s).y;", inCoords.c_str()); |
112 | 110 |
113 builder->codeAppendf("x = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0
);", | 111 builder->codeAppendf("x = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0
);", |
114 domain, domain, domain); | 112 domain, domain, domain); |
115 builder->codeAppendf("y = abs(2.0*(y - %s.y)/(%s.w - %s.y) - 1.0
);", | 113 builder->codeAppendf("y = abs(2.0*(y - %s.y)/(%s.w - %s.y) - 1.0
);", |
116 domain, domain, domain); | 114 domain, domain, domain); |
117 builder->codeAppend("float blend = step(1.0, max(x, y));"); | 115 builder->codeAppend("float blend = step(1.0, max(x, y));"); |
118 builder->codeAppendf("%s = mix(inside, outside, blend);", outCol
or); | 116 builder->codeAppendf("%s = mix(inside, outside, blend);", outCol
or); |
119 } else { | 117 } else { |
120 builder->codeAppend("bvec4 outside;\n"); | 118 builder->codeAppend("bvec4 outside;\n"); |
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294 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; | 292 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; |
295 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; | 293 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; |
296 return GrTextureDomainEffect::Create( | 294 return GrTextureDomainEffect::Create( |
297 d->fTextures[texIdx], | 295 d->fTextures[texIdx], |
298 matrix, | 296 matrix, |
299 domain, | 297 domain, |
300 mode, | 298 mode, |
301 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi
lterMode, | 299 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi
lterMode, |
302 coords); | 300 coords); |
303 } | 301 } |
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