Index: src/gpu/effects/GrTextureDomain.cpp |
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp |
index d3850a31c24041021c02f8770dc926bad2ecb6d9..724b3ec21d28a4c04125aee2412b37216665e1f6 100644 |
--- a/src/gpu/effects/GrTextureDomain.cpp |
+++ b/src/gpu/effects/GrTextureDomain.cpp |
@@ -103,11 +103,9 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, |
inCoords.c_str()); |
builder->codeAppend(";"); |
- builder->codeAppend(GrGLSLShaderVar::PrecisionString(glslCaps, |
- kHigh_GrSLPrecision)); |
+ builder->appendPrecisionModifier(kHigh_GrSLPrecision); |
builder->codeAppendf("float x = (%s).x;", inCoords.c_str()); |
- builder->codeAppend(GrGLSLShaderVar::PrecisionString(glslCaps, |
- kHigh_GrSLPrecision)); |
+ builder->appendPrecisionModifier(kHigh_GrSLPrecision); |
builder->codeAppendf("float y = (%s).y;", inCoords.c_str()); |
builder->codeAppendf("x = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0);", |