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Unified Diff: src/gpu/effects/GrTextureDomain.cpp

Issue 1881513002: Add appendPrecisionModifier method to GrGLSLShaderBuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 8 months ago
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Index: src/gpu/effects/GrTextureDomain.cpp
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
index d3850a31c24041021c02f8770dc926bad2ecb6d9..724b3ec21d28a4c04125aee2412b37216665e1f6 100644
--- a/src/gpu/effects/GrTextureDomain.cpp
+++ b/src/gpu/effects/GrTextureDomain.cpp
@@ -103,11 +103,9 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder,
inCoords.c_str());
builder->codeAppend(";");
- builder->codeAppend(GrGLSLShaderVar::PrecisionString(glslCaps,
- kHigh_GrSLPrecision));
+ builder->appendPrecisionModifier(kHigh_GrSLPrecision);
builder->codeAppendf("float x = (%s).x;", inCoords.c_str());
- builder->codeAppend(GrGLSLShaderVar::PrecisionString(glslCaps,
- kHigh_GrSLPrecision));
+ builder->appendPrecisionModifier(kHigh_GrSLPrecision);
builder->codeAppendf("float y = (%s).y;", inCoords.c_str());
builder->codeAppendf("x = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0);",
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