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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDistanceFieldGeoProc.h" | 8 #include "GrDistanceFieldGeoProc.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
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90 GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture(); | 90 GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture(); |
91 SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()))
; | 91 SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()))
; |
92 | 92 |
93 GrGLSLVertToFrag st(kVec2f_GrSLType); | 93 GrGLSLVertToFrag st(kVec2f_GrSLType); |
94 varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision)
; | 94 varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision)
; |
95 vertBuilder->codeAppendf("%s = vec2(%d, %d) * %s;", st.vsOut(), | 95 vertBuilder->codeAppendf("%s = vec2(%d, %d) * %s;", st.vsOut(), |
96 atlas->width(), atlas->height(), | 96 atlas->width(), atlas->height(), |
97 dfTexEffect.inTextureCoords()->fName); | 97 dfTexEffect.inTextureCoords()->fName); |
98 | 98 |
99 // Use highp to work around aliasing issues | 99 // Use highp to work around aliasing issues |
100 fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps, | 100 fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision); |
101 kHigh_GrSLPreci
sion)); | |
102 fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); | 101 fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); |
103 | 102 |
104 fragBuilder->codeAppend("\tfloat texColor = "); | 103 fragBuilder->codeAppend("\tfloat texColor = "); |
105 fragBuilder->appendTextureLookup(args.fSamplers[0], | 104 fragBuilder->appendTextureLookup(args.fSamplers[0], |
106 "uv", | 105 "uv", |
107 kVec2f_GrSLType); | 106 kVec2f_GrSLType); |
108 fragBuilder->codeAppend(".r;\n"); | 107 fragBuilder->codeAppend(".r;\n"); |
109 fragBuilder->codeAppend("\tfloat distance = " | 108 fragBuilder->codeAppend("\tfloat distance = " |
110 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFie
ldThreshold ");"); | 109 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFie
ldThreshold ");"); |
111 #ifdef SK_GAMMA_APPLY_TO_A8 | 110 #ifdef SK_GAMMA_APPLY_TO_A8 |
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328 dfTexEffect.inPosition()->fName, | 327 dfTexEffect.inPosition()->fName, |
329 args.fTransformsIn, | 328 args.fTransformsIn, |
330 args.fTransformsOut); | 329 args.fTransformsOut); |
331 | 330 |
332 const char* textureSizeUniName = nullptr; | 331 const char* textureSizeUniName = nullptr; |
333 fTextureSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | 332 fTextureSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
334 kVec2f_GrSLType, kDefault_G
rSLPrecision, | 333 kVec2f_GrSLType, kDefault_G
rSLPrecision, |
335 "TextureSize", &textureSize
UniName); | 334 "TextureSize", &textureSize
UniName); |
336 | 335 |
337 // Use highp to work around aliasing issues | 336 // Use highp to work around aliasing issues |
338 fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps, | 337 fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision); |
339 kHigh_GrSLPreci
sion)); | |
340 fragBuilder->codeAppendf("vec2 uv = %s;", v.fsIn()); | 338 fragBuilder->codeAppendf("vec2 uv = %s;", v.fsIn()); |
341 | 339 |
342 fragBuilder->codeAppend("float texColor = "); | 340 fragBuilder->codeAppend("float texColor = "); |
343 fragBuilder->appendTextureLookup(args.fSamplers[0], | 341 fragBuilder->appendTextureLookup(args.fSamplers[0], |
344 "uv", | 342 "uv", |
345 kVec2f_GrSLType); | 343 kVec2f_GrSLType); |
346 fragBuilder->codeAppend(".r;"); | 344 fragBuilder->codeAppend(".r;"); |
347 fragBuilder->codeAppend("float distance = " | 345 fragBuilder->codeAppend("float distance = " |
348 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold
");"); | 346 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold
");"); |
349 | 347 |
350 fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps, | 348 fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision); |
351 kHigh_GrSLPreci
sion)); | |
352 fragBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName); | 349 fragBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName); |
353 fragBuilder->codeAppend("float afwidth;"); | 350 fragBuilder->codeAppend("float afwidth;"); |
354 bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFi
eldEffectMask) == | 351 bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFi
eldEffectMask) == |
355 kUniformScale_DistanceFieldEffectMask; | 352 kUniformScale_DistanceFieldEffectMask; |
356 bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_Distan
ceFieldEffectFlag); | 353 bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_Distan
ceFieldEffectFlag); |
357 if (isUniformScale) { | 354 if (isUniformScale) { |
358 // For uniform scale, we adjust for the effect of the transformation
on the distance | 355 // For uniform scale, we adjust for the effect of the transformation
on the distance |
359 // by using the length of the gradient of the t coordinate in the y
direction. | 356 // by using the length of the gradient of the t coordinate in the y
direction. |
360 // We use st coordinates to ensure we're mapping 1:1 from texel spac
e to pixel space. | 357 // We use st coordinates to ensure we're mapping 1:1 from texel spac
e to pixel space. |
361 // We use the y gradient because there is a bug in the Mali 400 in t
he x direction. | 358 // We use the y gradient because there is a bug in the Mali 400 in t
he x direction. |
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572 atlas->width(), atlas->height(), | 569 atlas->width(), atlas->height(), |
573 dfTexEffect.inTextureCoords()->fName); | 570 dfTexEffect.inTextureCoords()->fName); |
574 | 571 |
575 // add frag shader code | 572 // add frag shader code |
576 | 573 |
577 SkAssertResult(fragBuilder->enableFeature( | 574 SkAssertResult(fragBuilder->enableFeature( |
578 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 575 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
579 | 576 |
580 // create LCD offset adjusted by inverse of transform | 577 // create LCD offset adjusted by inverse of transform |
581 // Use highp to work around aliasing issues | 578 // Use highp to work around aliasing issues |
582 fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps, | 579 fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision); |
583 kHigh_GrSLPreci
sion)); | |
584 fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); | 580 fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); |
585 fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps, | 581 fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision); |
586 kHigh_GrSLPreci
sion)); | |
587 | 582 |
588 SkScalar lcdDelta = 1.0f / (3.0f * atlas->width()); | 583 SkScalar lcdDelta = 1.0f / (3.0f * atlas->width()); |
589 if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) { | 584 if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) { |
590 fragBuilder->codeAppendf("float delta = -%.*f;\n", SK_FLT_DECIMAL_DI
G, lcdDelta); | 585 fragBuilder->codeAppendf("float delta = -%.*f;\n", SK_FLT_DECIMAL_DI
G, lcdDelta); |
591 } else { | 586 } else { |
592 fragBuilder->codeAppendf("float delta = %.*f;\n", SK_FLT_DECIMAL_DIG
, lcdDelta); | 587 fragBuilder->codeAppendf("float delta = %.*f;\n", SK_FLT_DECIMAL_DIG
, lcdDelta); |
593 } | 588 } |
594 if (isUniformScale) { | 589 if (isUniformScale) { |
595 fragBuilder->codeAppendf("float st_grad_len = abs(dFdy(%s.y));", st.
fsIn()); | 590 fragBuilder->codeAppendf("float st_grad_len = abs(dFdy(%s.y));", st.
fsIn()); |
596 fragBuilder->codeAppend("vec2 offset = vec2(st_grad_len*delta, 0.0);
"); | 591 fragBuilder->codeAppend("vec2 offset = vec2(st_grad_len*delta, 0.0);
"); |
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788 flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0
; | 783 flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0
; |
789 } | 784 } |
790 flags |= d->fRandom->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 785 flags |= d->fRandom->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
791 return GrDistanceFieldLCDTextGeoProc::Create(GrRandomColor(d->fRandom), | 786 return GrDistanceFieldLCDTextGeoProc::Create(GrRandomColor(d->fRandom), |
792 GrTest::TestMatrix(d->fRandom), | 787 GrTest::TestMatrix(d->fRandom), |
793 d->fTextures[texIdx], params, | 788 d->fTextures[texIdx], params, |
794 wa, | 789 wa, |
795 flags, | 790 flags, |
796 d->fRandom->nextBool()); | 791 d->fRandom->nextBool()); |
797 } | 792 } |
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