Index: src/effects/SkBlurMaskFilter.cpp |
=================================================================== |
--- src/effects/SkBlurMaskFilter.cpp (revision 10073) |
+++ src/effects/SkBlurMaskFilter.cpp (working copy) |
@@ -8,6 +8,7 @@ |
#include "SkBlurMaskFilter.h" |
#include "SkBlurMask.h" |
+#include "SkGpuBlurUtils.h" |
#include "SkFlattenableBuffers.h" |
#include "SkMaskFilter.h" |
#include "SkRTConf.h" |
@@ -410,8 +411,8 @@ |
// If we're doing a normal blur, we can clobber the pathTexture in the |
// gaussianBlur. Otherwise, we need to save it for later compositing. |
bool isNormalBlur = (SkBlurMaskFilter::kNormal_BlurStyle == fBlurStyle); |
- *result = context->gaussianBlur(src, isNormalBlur && canOverwriteSrc, |
- clipRect, sigma, sigma); |
+ *result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOverwriteSrc, |
+ clipRect, sigma, sigma); |
if (NULL == *result) { |
return false; |
} |