| Index: src/effects/SkBlurMaskFilter.cpp
|
| ===================================================================
|
| --- src/effects/SkBlurMaskFilter.cpp (revision 10073)
|
| +++ src/effects/SkBlurMaskFilter.cpp (working copy)
|
| @@ -8,6 +8,7 @@
|
|
|
| #include "SkBlurMaskFilter.h"
|
| #include "SkBlurMask.h"
|
| +#include "SkGpuBlurUtils.h"
|
| #include "SkFlattenableBuffers.h"
|
| #include "SkMaskFilter.h"
|
| #include "SkRTConf.h"
|
| @@ -410,8 +411,8 @@
|
| // If we're doing a normal blur, we can clobber the pathTexture in the
|
| // gaussianBlur. Otherwise, we need to save it for later compositing.
|
| bool isNormalBlur = (SkBlurMaskFilter::kNormal_BlurStyle == fBlurStyle);
|
| - *result = context->gaussianBlur(src, isNormalBlur && canOverwriteSrc,
|
| - clipRect, sigma, sigma);
|
| + *result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOverwriteSrc,
|
| + clipRect, sigma, sigma);
|
| if (NULL == *result) {
|
| return false;
|
| }
|
|
|