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Side by Side Diff: src/effects/SkBlurMaskFilter.cpp

Issue 18771004: Move gaussianBlur functionality to src\effects (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Renamed SkBlurUtils to SkGpuBlurUtils Created 7 years, 5 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "SkBlurMaskFilter.h" 9 #include "SkBlurMaskFilter.h"
10 #include "SkBlurMask.h" 10 #include "SkBlurMask.h"
11 #include "SkGpuBlurUtils.h"
11 #include "SkFlattenableBuffers.h" 12 #include "SkFlattenableBuffers.h"
12 #include "SkMaskFilter.h" 13 #include "SkMaskFilter.h"
13 #include "SkRTConf.h" 14 #include "SkRTConf.h"
14 #include "SkStringUtils.h" 15 #include "SkStringUtils.h"
15 #include "SkStrokeRec.h" 16 #include "SkStrokeRec.h"
16 17
17 #if SK_SUPPORT_GPU 18 #if SK_SUPPORT_GPU
18 #include "GrContext.h" 19 #include "GrContext.h"
19 #include "GrTexture.h" 20 #include "GrTexture.h"
20 #include "effects/GrSimpleTextureEffect.h" 21 #include "effects/GrSimpleTextureEffect.h"
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403 GrContext::AutoWideOpenIdentityDraw awo(context, NULL); 404 GrContext::AutoWideOpenIdentityDraw awo(context, NULL);
404 405
405 SkScalar xformedRadius = this->computeXformedRadius(context->getMatrix()); 406 SkScalar xformedRadius = this->computeXformedRadius(context->getMatrix());
406 SkASSERT(xformedRadius > 0); 407 SkASSERT(xformedRadius > 0);
407 408
408 float sigma = SkScalarToFloat(xformedRadius) * kBLUR_SIGMA_SCALE; 409 float sigma = SkScalarToFloat(xformedRadius) * kBLUR_SIGMA_SCALE;
409 410
410 // If we're doing a normal blur, we can clobber the pathTexture in the 411 // If we're doing a normal blur, we can clobber the pathTexture in the
411 // gaussianBlur. Otherwise, we need to save it for later compositing. 412 // gaussianBlur. Otherwise, we need to save it for later compositing.
412 bool isNormalBlur = (SkBlurMaskFilter::kNormal_BlurStyle == fBlurStyle); 413 bool isNormalBlur = (SkBlurMaskFilter::kNormal_BlurStyle == fBlurStyle);
413 *result = context->gaussianBlur(src, isNormalBlur && canOverwriteSrc, 414 *result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOver writeSrc,
414 clipRect, sigma, sigma); 415 clipRect, sigma, sigma);
415 if (NULL == *result) { 416 if (NULL == *result) {
416 return false; 417 return false;
417 } 418 }
418 419
419 if (!isNormalBlur) { 420 if (!isNormalBlur) {
420 context->setIdentityMatrix(); 421 context->setIdentityMatrix();
421 GrPaint paint; 422 GrPaint paint;
422 SkMatrix matrix; 423 SkMatrix matrix;
423 matrix.setIDiv(src->width(), src->height()); 424 matrix.setIDiv(src->width(), src->height());
424 // Blend pathTexture over blurTexture. 425 // Blend pathTexture over blurTexture.
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470 } else { 471 } else {
471 str->append("None"); 472 str->append("None");
472 } 473 }
473 str->append("))"); 474 str->append("))");
474 } 475 }
475 #endif 476 #endif
476 477
477 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter) 478 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter)
478 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl) 479 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl)
479 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 480 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
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