| Index: ui/wm/core/shadow.h
|
| diff --git a/ui/wm/core/shadow.h b/ui/wm/core/shadow.h
|
| index f5332448ab58808841a22a4126a54f99b2fb301a..813e7a907f1632f16f5a51126b8d618a39d7570b 100644
|
| --- a/ui/wm/core/shadow.h
|
| +++ b/ui/wm/core/shadow.h
|
| @@ -5,8 +5,9 @@
|
| #ifndef UI_WM_CORE_SHADOW_H_
|
| #define UI_WM_CORE_SHADOW_H_
|
|
|
| +#include <memory>
|
| +
|
| #include "base/macros.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| #include "ui/compositor/layer_animation_observer.h"
|
| #include "ui/gfx/geometry/rect.h"
|
| #include "ui/wm/wm_export.h"
|
| @@ -69,10 +70,10 @@ class WM_EXPORT Shadow : public ui::ImplicitAnimationObserver {
|
|
|
| // The parent layer of the shadow layer. It serves as a container accessible
|
| // from the outside to control the visibility of the shadow.
|
| - scoped_ptr<ui::Layer> layer_;
|
| + std::unique_ptr<ui::Layer> layer_;
|
|
|
| // The actual shadow layer corresponding to a cc::NinePatchLayer.
|
| - scoped_ptr<ui::Layer> shadow_layer_;
|
| + std::unique_ptr<ui::Layer> shadow_layer_;
|
|
|
| // Size of the current shadow image.
|
| gfx::Size image_size_;
|
|
|