| Index: ui/wm/core/shadow_controller_unittest.cc
|
| diff --git a/ui/wm/core/shadow_controller_unittest.cc b/ui/wm/core/shadow_controller_unittest.cc
|
| index e0f346ee854d1bef42f4717c7ed45ce746d3522d..61bc4165cef8c63d591c798acc0ea6110d8522ae 100644
|
| --- a/ui/wm/core/shadow_controller_unittest.cc
|
| +++ b/ui/wm/core/shadow_controller_unittest.cc
|
| @@ -5,10 +5,10 @@
|
| #include "ui/wm/core/shadow_controller.h"
|
|
|
| #include <algorithm>
|
| +#include <memory>
|
| #include <vector>
|
|
|
| #include "base/macros.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| #include "ui/aura/client/aura_constants.h"
|
| #include "ui/aura/client/window_tree_client.h"
|
| #include "ui/aura/test/aura_test_base.h"
|
| @@ -54,15 +54,15 @@ class ShadowControllerTest : public aura::test::AuraTestBase {
|
| }
|
|
|
| private:
|
| - scoped_ptr<ShadowController> shadow_controller_;
|
| - scoped_ptr<wm::WMState> wm_state_;
|
| + std::unique_ptr<ShadowController> shadow_controller_;
|
| + std::unique_ptr<wm::WMState> wm_state_;
|
|
|
| DISALLOW_COPY_AND_ASSIGN(ShadowControllerTest);
|
| };
|
|
|
| // Tests that various methods in Window update the Shadow object as expected.
|
| TEST_F(ShadowControllerTest, Shadow) {
|
| - scoped_ptr<aura::Window> window(new aura::Window(NULL));
|
| + std::unique_ptr<aura::Window> window(new aura::Window(NULL));
|
| window->SetType(ui::wm::WINDOW_TYPE_NORMAL);
|
| window->Init(ui::LAYER_TEXTURED);
|
| ParentWindow(window.get());
|
| @@ -98,7 +98,7 @@ TEST_F(ShadowControllerTest, Shadow) {
|
|
|
| // Tests that the window's shadow's bounds are updated correctly.
|
| TEST_F(ShadowControllerTest, ShadowBounds) {
|
| - scoped_ptr<aura::Window> window(new aura::Window(NULL));
|
| + std::unique_ptr<aura::Window> window(new aura::Window(NULL));
|
| window->SetType(ui::wm::WINDOW_TYPE_NORMAL);
|
| window->Init(ui::LAYER_TEXTURED);
|
| ParentWindow(window.get());
|
| @@ -127,7 +127,7 @@ TEST_F(ShadowControllerTest, ShadowBounds) {
|
| TEST_F(ShadowControllerTest, ShadowStyle) {
|
| ShadowController::TestApi api(shadow_controller());
|
|
|
| - scoped_ptr<aura::Window> window1(new aura::Window(NULL));
|
| + std::unique_ptr<aura::Window> window1(new aura::Window(NULL));
|
| window1->SetType(ui::wm::WINDOW_TYPE_NORMAL);
|
| window1->Init(ui::LAYER_TEXTURED);
|
| ParentWindow(window1.get());
|
| @@ -141,7 +141,7 @@ TEST_F(ShadowControllerTest, ShadowStyle) {
|
| EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
|
|
|
| // Create another window and activate it.
|
| - scoped_ptr<aura::Window> window2(new aura::Window(NULL));
|
| + std::unique_ptr<aura::Window> window2(new aura::Window(NULL));
|
| window2->SetType(ui::wm::WINDOW_TYPE_NORMAL);
|
| window2->Init(ui::LAYER_TEXTURED);
|
| ParentWindow(window2.get());
|
| @@ -160,7 +160,7 @@ TEST_F(ShadowControllerTest, ShadowStyle) {
|
| TEST_F(ShadowControllerTest, ShowState) {
|
| ShadowController::TestApi api(shadow_controller());
|
|
|
| - scoped_ptr<aura::Window> window(new aura::Window(NULL));
|
| + std::unique_ptr<aura::Window> window(new aura::Window(NULL));
|
| window->SetType(ui::wm::WINDOW_TYPE_NORMAL);
|
| window->Init(ui::LAYER_TEXTURED);
|
| ParentWindow(window.get());
|
| @@ -184,7 +184,7 @@ TEST_F(ShadowControllerTest, ShowState) {
|
| TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) {
|
| ShadowController::TestApi api(shadow_controller());
|
|
|
| - scoped_ptr<aura::Window> tooltip_window(new aura::Window(NULL));
|
| + std::unique_ptr<aura::Window> tooltip_window(new aura::Window(NULL));
|
| tooltip_window->SetType(ui::wm::WINDOW_TYPE_TOOLTIP);
|
| tooltip_window->Init(ui::LAYER_TEXTURED);
|
| ParentWindow(tooltip_window.get());
|
| @@ -195,7 +195,7 @@ TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) {
|
| ASSERT_TRUE(tooltip_shadow != NULL);
|
| EXPECT_EQ(Shadow::STYLE_SMALL, tooltip_shadow->style());
|
|
|
| - scoped_ptr<aura::Window> menu_window(new aura::Window(NULL));
|
| + std::unique_ptr<aura::Window> menu_window(new aura::Window(NULL));
|
| menu_window->SetType(ui::wm::WINDOW_TYPE_MENU);
|
| menu_window->Init(ui::LAYER_TEXTURED);
|
| ParentWindow(menu_window.get());
|
| @@ -212,7 +212,7 @@ TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) {
|
| TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) {
|
| ShadowController::TestApi api(shadow_controller());
|
|
|
| - scoped_ptr<aura::Window> window1(new aura::Window(NULL));
|
| + std::unique_ptr<aura::Window> window1(new aura::Window(NULL));
|
| window1->SetType(ui::wm::WINDOW_TYPE_NORMAL);
|
| window1->Init(ui::LAYER_TEXTURED);
|
| ParentWindow(window1.get());
|
| @@ -228,7 +228,7 @@ TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) {
|
| // Create a window that is transient to window1, and that has the 'hide on
|
| // deactivate' property set. Upon activation, window1 should still have an
|
| // active shadow.
|
| - scoped_ptr<aura::Window> window2(new aura::Window(NULL));
|
| + std::unique_ptr<aura::Window> window2(new aura::Window(NULL));
|
| window2->SetType(ui::wm::WINDOW_TYPE_NORMAL);
|
| window2->Init(ui::LAYER_TEXTURED);
|
| ParentWindow(window2.get());
|
|
|