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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_WM_CORE_SHADOW_H_ | 5 #ifndef UI_WM_CORE_SHADOW_H_ |
| 6 #define UI_WM_CORE_SHADOW_H_ | 6 #define UI_WM_CORE_SHADOW_H_ |
| 7 | 7 |
| 8 #include <memory> |
| 9 |
| 8 #include "base/macros.h" | 10 #include "base/macros.h" |
| 9 #include "base/memory/scoped_ptr.h" | |
| 10 #include "ui/compositor/layer_animation_observer.h" | 11 #include "ui/compositor/layer_animation_observer.h" |
| 11 #include "ui/gfx/geometry/rect.h" | 12 #include "ui/gfx/geometry/rect.h" |
| 12 #include "ui/wm/wm_export.h" | 13 #include "ui/wm/wm_export.h" |
| 13 | 14 |
| 14 namespace ui { | 15 namespace ui { |
| 15 class Layer; | 16 class Layer; |
| 16 } // namespace ui | 17 } // namespace ui |
| 17 | 18 |
| 18 namespace wm { | 19 namespace wm { |
| 19 | 20 |
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| 62 | 63 |
| 63 // Updates the shadow layer bounds based on the inteior inset and the current | 64 // Updates the shadow layer bounds based on the inteior inset and the current |
| 64 // |content_bounds_|. | 65 // |content_bounds_|. |
| 65 void UpdateLayerBounds(); | 66 void UpdateLayerBounds(); |
| 66 | 67 |
| 67 // The current style, set when the transition animation starts. | 68 // The current style, set when the transition animation starts. |
| 68 Style style_; | 69 Style style_; |
| 69 | 70 |
| 70 // The parent layer of the shadow layer. It serves as a container accessible | 71 // The parent layer of the shadow layer. It serves as a container accessible |
| 71 // from the outside to control the visibility of the shadow. | 72 // from the outside to control the visibility of the shadow. |
| 72 scoped_ptr<ui::Layer> layer_; | 73 std::unique_ptr<ui::Layer> layer_; |
| 73 | 74 |
| 74 // The actual shadow layer corresponding to a cc::NinePatchLayer. | 75 // The actual shadow layer corresponding to a cc::NinePatchLayer. |
| 75 scoped_ptr<ui::Layer> shadow_layer_; | 76 std::unique_ptr<ui::Layer> shadow_layer_; |
| 76 | 77 |
| 77 // Size of the current shadow image. | 78 // Size of the current shadow image. |
| 78 gfx::Size image_size_; | 79 gfx::Size image_size_; |
| 79 | 80 |
| 80 // Bounds of the content that the shadow encloses. | 81 // Bounds of the content that the shadow encloses. |
| 81 gfx::Rect content_bounds_; | 82 gfx::Rect content_bounds_; |
| 82 | 83 |
| 83 // The interior inset of the shadow images. The content bounds of the image | 84 // The interior inset of the shadow images. The content bounds of the image |
| 84 // grid should be set to |content_bounds_| inset by this amount. | 85 // grid should be set to |content_bounds_| inset by this amount. |
| 85 int interior_inset_; | 86 int interior_inset_; |
| 86 | 87 |
| 87 DISALLOW_COPY_AND_ASSIGN(Shadow); | 88 DISALLOW_COPY_AND_ASSIGN(Shadow); |
| 88 }; | 89 }; |
| 89 | 90 |
| 90 } // namespace wm | 91 } // namespace wm |
| 91 | 92 |
| 92 #endif // UI_WM_CORE_SHADOW_H_ | 93 #endif // UI_WM_CORE_SHADOW_H_ |
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