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Unified Diff: src/gpu/GrContextFactory.h

Issue 1845473004: Revert of Move SkGLContext and some GrGLInterface implementations to skgputest module (Closed) Base URL: https://chromium.googlesource.com/skia.git@debugobject
Patch Set: Created 4 years, 9 months ago
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Index: src/gpu/GrContextFactory.h
diff --git a/src/gpu/GrContextFactory.h b/src/gpu/GrContextFactory.h
new file mode 100644
index 0000000000000000000000000000000000000000..7afa3108c69d8984e0d63cd76350570dc764d4be
--- /dev/null
+++ b/src/gpu/GrContextFactory.h
@@ -0,0 +1,144 @@
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrContextFactory_DEFINED
+#define GrContextFactory_DEFINED
+
+#include "GrContext.h"
+#include "GrContextOptions.h"
+
+#include "gl/SkGLContext.h"
+#include "SkTArray.h"
+
+/**
+ * This is a simple class that is useful in test apps that use different
+ * GrContexts backed by different types of GL contexts. It manages creating the
+ * GL context and a GrContext that uses it. The GL/Gr contexts persist until the
+ * factory is destroyed (though the caller can always grab a ref on the returned
+ * Gr and GL contexts to make them outlive the factory).
+ */
+class GrContextFactory : SkNoncopyable {
+public:
+ enum GLContextType {
+ kNative_GLContextType, //! OpenGL or OpenGL ES context.
+ kGL_GLContextType, //! OpenGL context.
+ kGLES_GLContextType, //! OpenGL ES context.
+#if SK_ANGLE
+#ifdef SK_BUILD_FOR_WIN
+ kANGLE_GLContextType, //! ANGLE on DirectX OpenGL ES context.
+#endif
+ kANGLE_GL_GLContextType, //! ANGLE on OpenGL OpenGL ES context.
+#endif
+#if SK_COMMAND_BUFFER
+ kCommandBuffer_GLContextType, //! Chromium command buffer OpenGL ES context.
+#endif
+#if SK_MESA
+ kMESA_GLContextType, //! MESA OpenGL context
+#endif
+ kNull_GLContextType, //! Non-rendering OpenGL mock context.
+ kDebug_GLContextType, //! Non-rendering, state verifying OpenGL context.
+ kLastGLContextType = kDebug_GLContextType
+ };
+
+ static const int kGLContextTypeCnt = kLastGLContextType + 1;
+
+ /**
+ * Options for GL context creation. For historical and testing reasons the options will default
+ * to not using GL_NV_path_rendering extension even when the driver supports it.
+ */
+ enum GLContextOptions {
+ kNone_GLContextOptions = 0,
+ kEnableNVPR_GLContextOptions = 0x1,
+ };
+
+ static bool IsRenderingGLContext(GLContextType type) {
+ switch (type) {
+ case kNull_GLContextType:
+ case kDebug_GLContextType:
+ return false;
+ default:
+ return true;
+ }
+ }
+
+ static const char* GLContextTypeName(GLContextType type) {
+ switch (type) {
+ case kNative_GLContextType:
+ return "native";
+ case kGL_GLContextType:
+ return "gl";
+ case kGLES_GLContextType:
+ return "gles";
+#if SK_ANGLE
+#ifdef SK_BUILD_FOR_WIN
+ case kANGLE_GLContextType:
+ return "angle";
+#endif
+ case kANGLE_GL_GLContextType:
+ return "angle-gl";
+#endif
+#if SK_COMMAND_BUFFER
+ case kCommandBuffer_GLContextType:
+ return "commandbuffer";
+#endif
+#if SK_MESA
+ case kMESA_GLContextType:
+ return "mesa";
+#endif
+ case kNull_GLContextType:
+ return "null";
+ case kDebug_GLContextType:
+ return "debug";
+ default:
+ SkFAIL("Unknown GL Context type.");
+ }
+ }
+
+ explicit GrContextFactory(const GrContextOptions& opts);
+ GrContextFactory();
+
+ ~GrContextFactory();
+
+ void destroyContexts();
+ void abandonContexts();
+
+ struct ContextInfo {
+ ContextInfo()
+ : fGrContext(nullptr), fGLContext(nullptr) { }
+ ContextInfo(GrContext* grContext, SkGLContext* glContext)
+ : fGrContext(grContext), fGLContext(glContext) { }
+ GrContext* fGrContext;
+ SkGLContext* fGLContext; //! Valid until the factory destroys it via abandonContexts() or
+ //! destroyContexts().
+ };
+
+ /**
+ * Get a context initialized with a type of GL context. It also makes the GL context current.
+ */
+ ContextInfo getContextInfo(GLContextType type,
+ GLContextOptions options = kNone_GLContextOptions);
+ /**
+ * Get a GrContext initialized with a type of GL context. It also makes the GL context current.
+ */
+ GrContext* get(GLContextType type,
+ GLContextOptions options = kNone_GLContextOptions) {
+ return this->getContextInfo(type, options).fGrContext;
+ }
+ const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; }
+
+private:
+ struct Context {
+ GLContextType fType;
+ GLContextOptions fOptions;
+ SkGLContext* fGLContext;
+ GrContext* fGrContext;
+ };
+ SkTArray<Context, true> fContexts;
+ const GrContextOptions fGlobalOptions;
+};
+
+#endif
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