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| 1 /* |
| 2 * Copyright 2012 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #ifndef GrContextFactory_DEFINED |
| 9 #define GrContextFactory_DEFINED |
| 10 |
| 11 #include "GrContext.h" |
| 12 #include "GrContextOptions.h" |
| 13 |
| 14 #include "gl/SkGLContext.h" |
| 15 #include "SkTArray.h" |
| 16 |
| 17 /** |
| 18 * This is a simple class that is useful in test apps that use different |
| 19 * GrContexts backed by different types of GL contexts. It manages creating the |
| 20 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the |
| 21 * factory is destroyed (though the caller can always grab a ref on the returned |
| 22 * Gr and GL contexts to make them outlive the factory). |
| 23 */ |
| 24 class GrContextFactory : SkNoncopyable { |
| 25 public: |
| 26 enum GLContextType { |
| 27 kNative_GLContextType, //! OpenGL or OpenGL ES context. |
| 28 kGL_GLContextType, //! OpenGL context. |
| 29 kGLES_GLContextType, //! OpenGL ES context. |
| 30 #if SK_ANGLE |
| 31 #ifdef SK_BUILD_FOR_WIN |
| 32 kANGLE_GLContextType, //! ANGLE on DirectX OpenGL ES context. |
| 33 #endif |
| 34 kANGLE_GL_GLContextType, //! ANGLE on OpenGL OpenGL ES context. |
| 35 #endif |
| 36 #if SK_COMMAND_BUFFER |
| 37 kCommandBuffer_GLContextType, //! Chromium command buffer OpenGL ES cont
ext. |
| 38 #endif |
| 39 #if SK_MESA |
| 40 kMESA_GLContextType, //! MESA OpenGL context |
| 41 #endif |
| 42 kNull_GLContextType, //! Non-rendering OpenGL mock context. |
| 43 kDebug_GLContextType, //! Non-rendering, state verifying OpenGL context. |
| 44 kLastGLContextType = kDebug_GLContextType |
| 45 }; |
| 46 |
| 47 static const int kGLContextTypeCnt = kLastGLContextType + 1; |
| 48 |
| 49 /** |
| 50 * Options for GL context creation. For historical and testing reasons the o
ptions will default |
| 51 * to not using GL_NV_path_rendering extension even when the driver support
s it. |
| 52 */ |
| 53 enum GLContextOptions { |
| 54 kNone_GLContextOptions = 0, |
| 55 kEnableNVPR_GLContextOptions = 0x1, |
| 56 }; |
| 57 |
| 58 static bool IsRenderingGLContext(GLContextType type) { |
| 59 switch (type) { |
| 60 case kNull_GLContextType: |
| 61 case kDebug_GLContextType: |
| 62 return false; |
| 63 default: |
| 64 return true; |
| 65 } |
| 66 } |
| 67 |
| 68 static const char* GLContextTypeName(GLContextType type) { |
| 69 switch (type) { |
| 70 case kNative_GLContextType: |
| 71 return "native"; |
| 72 case kGL_GLContextType: |
| 73 return "gl"; |
| 74 case kGLES_GLContextType: |
| 75 return "gles"; |
| 76 #if SK_ANGLE |
| 77 #ifdef SK_BUILD_FOR_WIN |
| 78 case kANGLE_GLContextType: |
| 79 return "angle"; |
| 80 #endif |
| 81 case kANGLE_GL_GLContextType: |
| 82 return "angle-gl"; |
| 83 #endif |
| 84 #if SK_COMMAND_BUFFER |
| 85 case kCommandBuffer_GLContextType: |
| 86 return "commandbuffer"; |
| 87 #endif |
| 88 #if SK_MESA |
| 89 case kMESA_GLContextType: |
| 90 return "mesa"; |
| 91 #endif |
| 92 case kNull_GLContextType: |
| 93 return "null"; |
| 94 case kDebug_GLContextType: |
| 95 return "debug"; |
| 96 default: |
| 97 SkFAIL("Unknown GL Context type."); |
| 98 } |
| 99 } |
| 100 |
| 101 explicit GrContextFactory(const GrContextOptions& opts); |
| 102 GrContextFactory(); |
| 103 |
| 104 ~GrContextFactory(); |
| 105 |
| 106 void destroyContexts(); |
| 107 void abandonContexts(); |
| 108 |
| 109 struct ContextInfo { |
| 110 ContextInfo() |
| 111 : fGrContext(nullptr), fGLContext(nullptr) { } |
| 112 ContextInfo(GrContext* grContext, SkGLContext* glContext) |
| 113 : fGrContext(grContext), fGLContext(glContext) { } |
| 114 GrContext* fGrContext; |
| 115 SkGLContext* fGLContext; //! Valid until the factory destroys it via aba
ndonContexts() or |
| 116 //! destroyContexts(). |
| 117 }; |
| 118 |
| 119 /** |
| 120 * Get a context initialized with a type of GL context. It also makes the GL
context current. |
| 121 */ |
| 122 ContextInfo getContextInfo(GLContextType type, |
| 123 GLContextOptions options = kNone_GLContextOptions
); |
| 124 /** |
| 125 * Get a GrContext initialized with a type of GL context. It also makes the
GL context current. |
| 126 */ |
| 127 GrContext* get(GLContextType type, |
| 128 GLContextOptions options = kNone_GLContextOptions) { |
| 129 return this->getContextInfo(type, options).fGrContext; |
| 130 } |
| 131 const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; } |
| 132 |
| 133 private: |
| 134 struct Context { |
| 135 GLContextType fType; |
| 136 GLContextOptions fOptions; |
| 137 SkGLContext* fGLContext; |
| 138 GrContext* fGrContext; |
| 139 }; |
| 140 SkTArray<Context, true> fContexts; |
| 141 const GrContextOptions fGlobalOptions; |
| 142 }; |
| 143 |
| 144 #endif |
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