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Unified Diff: content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.cc

Issue 1839193003: Reland: Introduce GpuVideoDecodeAcceleratorFactory. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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Index: content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.cc
diff --git a/content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.cc b/content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.cc
new file mode 100644
index 0000000000000000000000000000000000000000..c3cd7ee1e710b27e8f37e27b6a0043f45e34adb4
--- /dev/null
+++ b/content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.cc
@@ -0,0 +1,241 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/common/gpu/media/gpu_video_accelerator_util.h"
+#include "content/common/gpu/media/gpu_video_decode_accelerator.h"
+#include "content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.h"
+#include "gpu/command_buffer/service/gpu_preferences.h"
+
+#if defined(OS_WIN)
+#include "base/win/windows_version.h"
+#include "content/common/gpu/media/dxva_video_decode_accelerator_win.h"
+#elif defined(OS_MACOSX)
+#include "content/common/gpu/media/vt_video_decode_accelerator_mac.h"
+#elif defined(OS_CHROMEOS)
+#if defined(USE_V4L2_CODEC)
+#include "content/common/gpu/media/v4l2_device.h"
+#include "content/common/gpu/media/v4l2_slice_video_decode_accelerator.h"
+#include "content/common/gpu/media/v4l2_video_decode_accelerator.h"
+#include "ui/gl/gl_surface_egl.h"
+#endif
+#if defined(ARCH_CPU_X86_FAMILY)
+#include "content/common/gpu/media/vaapi_video_decode_accelerator.h"
+#include "ui/gl/gl_implementation.h"
+#endif
+#elif defined(OS_ANDROID)
+#include "content/common/gpu/media/android_video_decode_accelerator.h"
+#endif
+
+namespace content {
+
+namespace {
+static base::WeakPtr<gpu::gles2::GLES2Decoder> GetEmptyGLES2Decoder() {
+ NOTREACHED() << "VDA requests a GLES2Decoder, but client did not provide it";
+ return base::WeakPtr<gpu::gles2::GLES2Decoder>();
+}
+}
+
+// static
+scoped_ptr<GpuVideoDecodeAcceleratorFactoryImpl>
+GpuVideoDecodeAcceleratorFactoryImpl::Create(
+ const GetGLContextCallback& get_gl_context_cb,
+ const MakeGLContextCurrentCallback& make_context_current_cb,
+ const BindGLImageCallback& bind_image_cb) {
+ return make_scoped_ptr(new GpuVideoDecodeAcceleratorFactoryImpl(
+ get_gl_context_cb, make_context_current_cb, bind_image_cb,
+ base::Bind(&GetEmptyGLES2Decoder)));
+}
+
+// static
+scoped_ptr<GpuVideoDecodeAcceleratorFactoryImpl>
+GpuVideoDecodeAcceleratorFactoryImpl::CreateWithGLES2Decoder(
+ const GetGLContextCallback& get_gl_context_cb,
+ const MakeGLContextCurrentCallback& make_context_current_cb,
+ const BindGLImageCallback& bind_image_cb,
+ const GetGLES2DecoderCallback& get_gles2_decoder_cb) {
+ return make_scoped_ptr(new GpuVideoDecodeAcceleratorFactoryImpl(
+ get_gl_context_cb, make_context_current_cb, bind_image_cb,
+ get_gles2_decoder_cb));
+}
+
+// static
+gpu::VideoDecodeAcceleratorCapabilities
+GpuVideoDecodeAcceleratorFactoryImpl::GetDecoderCapabilities(
+ const gpu::GpuPreferences& gpu_preferences) {
+ media::VideoDecodeAccelerator::Capabilities capabilities;
+ if (gpu_preferences.disable_accelerated_video_decode)
+ return gpu::VideoDecodeAcceleratorCapabilities();
+
+ // Query VDAs for their capabilities and construct a set of supported
+ // profiles for current platform. This must be done in the same order as in
+ // CreateVDA(), as we currently preserve additional capabilities (such as
+ // resolutions supported) only for the first VDA supporting the given codec
+ // profile (instead of calculating a superset).
+ // TODO(posciak,henryhsu): improve this so that we choose a superset of
+ // resolutions and other supported profile parameters.
+#if defined(OS_WIN)
+ capabilities.supported_profiles =
+ DXVAVideoDecodeAccelerator::GetSupportedProfiles();
+#elif defined(OS_CHROMEOS)
+ media::VideoDecodeAccelerator::SupportedProfiles vda_profiles;
+#if defined(USE_V4L2_CODEC)
+ vda_profiles = V4L2VideoDecodeAccelerator::GetSupportedProfiles();
+ GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles(
+ vda_profiles, &capabilities.supported_profiles);
+ vda_profiles = V4L2SliceVideoDecodeAccelerator::GetSupportedProfiles();
+ GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles(
+ vda_profiles, &capabilities.supported_profiles);
+#endif
+#if defined(ARCH_CPU_X86_FAMILY)
+ vda_profiles = VaapiVideoDecodeAccelerator::GetSupportedProfiles();
+ GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles(
+ vda_profiles, &capabilities.supported_profiles);
+#endif
+#elif defined(OS_MACOSX)
+ capabilities.supported_profiles =
+ VTVideoDecodeAccelerator::GetSupportedProfiles();
+#elif defined(OS_ANDROID)
+ capabilities =
+ AndroidVideoDecodeAccelerator::GetCapabilities(gpu_preferences);
+#endif
+ return GpuVideoAcceleratorUtil::ConvertMediaToGpuDecodeCapabilities(
+ capabilities);
+}
+
+scoped_ptr<media::VideoDecodeAccelerator>
+GpuVideoDecodeAcceleratorFactoryImpl::CreateVDA(
+ media::VideoDecodeAccelerator::Client* client,
+ const media::VideoDecodeAccelerator::Config& config,
+ const gpu::GpuPreferences& gpu_preferences) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ if (gpu_preferences.disable_accelerated_video_decode)
+ return nullptr;
+
+ // Array of Create..VDA() function pointers, potentially usable on current
+ // platform. This list is ordered by priority, from most to least preferred,
+ // if applicable. This list must be in the same order as the querying order
+ // in GetDecoderCapabilities() above.
+ using CreateVDAFp = scoped_ptr<media::VideoDecodeAccelerator> (
+ GpuVideoDecodeAcceleratorFactoryImpl::*)(const gpu::GpuPreferences&)
+ const;
+ const CreateVDAFp create_vda_fps[] = {
+#if defined(OS_WIN)
+ &GpuVideoDecodeAcceleratorFactoryImpl::CreateDXVAVDA,
+#endif
+#if defined(OS_CHROMEOS) && defined(USE_V4L2_CODEC)
+ &GpuVideoDecodeAcceleratorFactoryImpl::CreateV4L2VDA,
+ &GpuVideoDecodeAcceleratorFactoryImpl::CreateV4L2SVDA,
+#endif
+#if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY)
+ &GpuVideoDecodeAcceleratorFactoryImpl::CreateVaapiVDA,
+#endif
+#if defined(OS_MACOSX)
+ &GpuVideoDecodeAcceleratorFactoryImpl::CreateVTVDA,
+#endif
+#if defined(OS_ANDROID)
+ &GpuVideoDecodeAcceleratorFactoryImpl::CreateAndroidVDA,
+#endif
+ };
+
+ scoped_ptr<media::VideoDecodeAccelerator> vda;
+
+ for (const auto& create_vda_function : create_vda_fps) {
+ vda = (this->*create_vda_function)(gpu_preferences);
+ if (vda && vda->Initialize(config, client))
+ return vda;
+ }
+
+ return nullptr;
+}
+
+#if defined(OS_WIN)
+scoped_ptr<media::VideoDecodeAccelerator>
+GpuVideoDecodeAcceleratorFactoryImpl::CreateDXVAVDA(
+ const gpu::GpuPreferences& gpu_preferences) const {
+ scoped_ptr<media::VideoDecodeAccelerator> decoder;
+ if (base::win::GetVersion() >= base::win::VERSION_WIN7) {
+ DVLOG(0) << "Initializing DXVA HW decoder for windows.";
+ decoder.reset(new DXVAVideoDecodeAccelerator(
+ get_gl_context_cb_, make_context_current_cb_,
+ gpu_preferences.enable_accelerated_vpx_decode));
+ }
+ return decoder;
+}
+#endif
+
+#if defined(OS_CHROMEOS) && defined(USE_V4L2_CODEC)
+scoped_ptr<media::VideoDecodeAccelerator>
+GpuVideoDecodeAcceleratorFactoryImpl::CreateV4L2VDA(
+ const gpu::GpuPreferences& gpu_preferences) const {
+ scoped_ptr<media::VideoDecodeAccelerator> decoder;
+ scoped_refptr<V4L2Device> device = V4L2Device::Create(V4L2Device::kDecoder);
+ if (device.get()) {
+ decoder.reset(new V4L2VideoDecodeAccelerator(
+ gfx::GLSurfaceEGL::GetHardwareDisplay(), get_gl_context_cb_,
+ make_context_current_cb_, device));
+ }
+ return decoder;
+}
+
+scoped_ptr<media::VideoDecodeAccelerator>
+GpuVideoDecodeAcceleratorFactoryImpl::CreateV4L2SVDA(
+ const gpu::GpuPreferences& gpu_preferences) const {
+ scoped_ptr<media::VideoDecodeAccelerator> decoder;
+ scoped_refptr<V4L2Device> device = V4L2Device::Create(V4L2Device::kDecoder);
+ if (device.get()) {
+ decoder.reset(new V4L2SliceVideoDecodeAccelerator(
+ device, gfx::GLSurfaceEGL::GetHardwareDisplay(), get_gl_context_cb_,
+ make_context_current_cb_));
+ }
+ return decoder;
+}
+#endif
+
+#if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY)
+scoped_ptr<media::VideoDecodeAccelerator>
+GpuVideoDecodeAcceleratorFactoryImpl::CreateVaapiVDA(
+ const gpu::GpuPreferences& gpu_preferences) const {
+ scoped_ptr<media::VideoDecodeAccelerator> decoder;
+ decoder.reset(new VaapiVideoDecodeAccelerator(make_context_current_cb_,
+ bind_image_cb_));
+ return decoder;
+}
+#endif
+
+#if defined(OS_MACOSX)
+scoped_ptr<media::VideoDecodeAccelerator>
+GpuVideoDecodeAcceleratorFactoryImpl::CreateVTVDA(
+ const gpu::GpuPreferences& gpu_preferences) const {
+ scoped_ptr<media::VideoDecodeAccelerator> decoder;
+ decoder.reset(
+ new VTVideoDecodeAccelerator(make_context_current_cb_, bind_image_cb_));
+ return decoder;
+}
+#endif
+
+#if defined(OS_ANDROID)
+scoped_ptr<media::VideoDecodeAccelerator>
+GpuVideoDecodeAcceleratorFactoryImpl::CreateAndroidVDA(
+ const gpu::GpuPreferences& gpu_preferences) const {
+ scoped_ptr<media::VideoDecodeAccelerator> decoder;
+ decoder.reset(new AndroidVideoDecodeAccelerator(make_context_current_cb_,
+ get_gles2_decoder_cb_));
+ return decoder;
+}
+#endif
+
+GpuVideoDecodeAcceleratorFactoryImpl::GpuVideoDecodeAcceleratorFactoryImpl(
+ const GetGLContextCallback& get_gl_context_cb,
+ const MakeGLContextCurrentCallback& make_context_current_cb,
+ const BindGLImageCallback& bind_image_cb,
+ const GetGLES2DecoderCallback& get_gles2_decoder_cb)
+ : get_gl_context_cb_(get_gl_context_cb),
+ make_context_current_cb_(make_context_current_cb),
+ bind_image_cb_(bind_image_cb),
+ get_gles2_decoder_cb_(get_gles2_decoder_cb) {}
+
+GpuVideoDecodeAcceleratorFactoryImpl::~GpuVideoDecodeAcceleratorFactoryImpl() {}
+
+} // namespace content

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