| Index: content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.cc
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| diff --git a/content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.cc b/content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.cc
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..c3cd7ee1e710b27e8f37e27b6a0043f45e34adb4
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| --- /dev/null
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| +++ b/content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.cc
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| @@ -0,0 +1,241 @@
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| +// Copyright 2016 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
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| +#include "content/common/gpu/media/gpu_video_accelerator_util.h"
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| +#include "content/common/gpu/media/gpu_video_decode_accelerator.h"
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| +#include "content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.h"
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| +#include "gpu/command_buffer/service/gpu_preferences.h"
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| +
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| +#if defined(OS_WIN)
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| +#include "base/win/windows_version.h"
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| +#include "content/common/gpu/media/dxva_video_decode_accelerator_win.h"
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| +#elif defined(OS_MACOSX)
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| +#include "content/common/gpu/media/vt_video_decode_accelerator_mac.h"
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| +#elif defined(OS_CHROMEOS)
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| +#if defined(USE_V4L2_CODEC)
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| +#include "content/common/gpu/media/v4l2_device.h"
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| +#include "content/common/gpu/media/v4l2_slice_video_decode_accelerator.h"
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| +#include "content/common/gpu/media/v4l2_video_decode_accelerator.h"
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| +#include "ui/gl/gl_surface_egl.h"
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| +#endif
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| +#if defined(ARCH_CPU_X86_FAMILY)
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| +#include "content/common/gpu/media/vaapi_video_decode_accelerator.h"
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| +#include "ui/gl/gl_implementation.h"
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| +#endif
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| +#elif defined(OS_ANDROID)
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| +#include "content/common/gpu/media/android_video_decode_accelerator.h"
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| +#endif
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| +
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| +namespace content {
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| +
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| +namespace {
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| +static base::WeakPtr<gpu::gles2::GLES2Decoder> GetEmptyGLES2Decoder() {
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| +  NOTREACHED() << "VDA requests a GLES2Decoder, but client did not provide it";
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| +  return base::WeakPtr<gpu::gles2::GLES2Decoder>();
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| +}
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| +}
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| +
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| +// static
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| +scoped_ptr<GpuVideoDecodeAcceleratorFactoryImpl>
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| +GpuVideoDecodeAcceleratorFactoryImpl::Create(
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| +    const GetGLContextCallback& get_gl_context_cb,
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| +    const MakeGLContextCurrentCallback& make_context_current_cb,
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| +    const BindGLImageCallback& bind_image_cb) {
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| +  return make_scoped_ptr(new GpuVideoDecodeAcceleratorFactoryImpl(
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| +      get_gl_context_cb, make_context_current_cb, bind_image_cb,
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| +      base::Bind(&GetEmptyGLES2Decoder)));
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| +}
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| +
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| +// static
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| +scoped_ptr<GpuVideoDecodeAcceleratorFactoryImpl>
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| +GpuVideoDecodeAcceleratorFactoryImpl::CreateWithGLES2Decoder(
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| +    const GetGLContextCallback& get_gl_context_cb,
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| +    const MakeGLContextCurrentCallback& make_context_current_cb,
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| +    const BindGLImageCallback& bind_image_cb,
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| +    const GetGLES2DecoderCallback& get_gles2_decoder_cb) {
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| +  return make_scoped_ptr(new GpuVideoDecodeAcceleratorFactoryImpl(
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| +      get_gl_context_cb, make_context_current_cb, bind_image_cb,
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| +      get_gles2_decoder_cb));
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| +}
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| +
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| +// static
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| +gpu::VideoDecodeAcceleratorCapabilities
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| +GpuVideoDecodeAcceleratorFactoryImpl::GetDecoderCapabilities(
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| +    const gpu::GpuPreferences& gpu_preferences) {
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| +  media::VideoDecodeAccelerator::Capabilities capabilities;
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| +  if (gpu_preferences.disable_accelerated_video_decode)
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| +    return gpu::VideoDecodeAcceleratorCapabilities();
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| +
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| +  // Query VDAs for their capabilities and construct a set of supported
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| +  // profiles for current platform. This must be done in the same order as in
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| +  // CreateVDA(), as we currently preserve additional capabilities (such as
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| +  // resolutions supported) only for the first VDA supporting the given codec
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| +  // profile (instead of calculating a superset).
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| +  // TODO(posciak,henryhsu): improve this so that we choose a superset of
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| +  // resolutions and other supported profile parameters.
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| +#if defined(OS_WIN)
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| +  capabilities.supported_profiles =
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| +      DXVAVideoDecodeAccelerator::GetSupportedProfiles();
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| +#elif defined(OS_CHROMEOS)
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| +  media::VideoDecodeAccelerator::SupportedProfiles vda_profiles;
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| +#if defined(USE_V4L2_CODEC)
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| +  vda_profiles = V4L2VideoDecodeAccelerator::GetSupportedProfiles();
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| +  GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles(
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| +      vda_profiles, &capabilities.supported_profiles);
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| +  vda_profiles = V4L2SliceVideoDecodeAccelerator::GetSupportedProfiles();
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| +  GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles(
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| +      vda_profiles, &capabilities.supported_profiles);
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| +#endif
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| +#if defined(ARCH_CPU_X86_FAMILY)
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| +  vda_profiles = VaapiVideoDecodeAccelerator::GetSupportedProfiles();
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| +  GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles(
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| +      vda_profiles, &capabilities.supported_profiles);
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| +#endif
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| +#elif defined(OS_MACOSX)
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| +  capabilities.supported_profiles =
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| +      VTVideoDecodeAccelerator::GetSupportedProfiles();
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| +#elif defined(OS_ANDROID)
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| +  capabilities =
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| +      AndroidVideoDecodeAccelerator::GetCapabilities(gpu_preferences);
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| +#endif
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| +  return GpuVideoAcceleratorUtil::ConvertMediaToGpuDecodeCapabilities(
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| +      capabilities);
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| +}
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| +
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| +scoped_ptr<media::VideoDecodeAccelerator>
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| +GpuVideoDecodeAcceleratorFactoryImpl::CreateVDA(
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| +    media::VideoDecodeAccelerator::Client* client,
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| +    const media::VideoDecodeAccelerator::Config& config,
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| +    const gpu::GpuPreferences& gpu_preferences) {
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| +  DCHECK(thread_checker_.CalledOnValidThread());
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| +
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| +  if (gpu_preferences.disable_accelerated_video_decode)
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| +    return nullptr;
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| +
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| +  // Array of Create..VDA() function pointers, potentially usable on current
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| +  // platform. This list is ordered by priority, from most to least preferred,
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| +  // if applicable. This list must be in the same order as the querying order
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| +  // in GetDecoderCapabilities() above.
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| +  using CreateVDAFp = scoped_ptr<media::VideoDecodeAccelerator> (
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| +      GpuVideoDecodeAcceleratorFactoryImpl::*)(const gpu::GpuPreferences&)
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| +      const;
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| +  const CreateVDAFp create_vda_fps[] = {
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| +#if defined(OS_WIN)
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| +    &GpuVideoDecodeAcceleratorFactoryImpl::CreateDXVAVDA,
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| +#endif
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| +#if defined(OS_CHROMEOS) && defined(USE_V4L2_CODEC)
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| +    &GpuVideoDecodeAcceleratorFactoryImpl::CreateV4L2VDA,
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| +    &GpuVideoDecodeAcceleratorFactoryImpl::CreateV4L2SVDA,
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| +#endif
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| +#if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY)
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| +    &GpuVideoDecodeAcceleratorFactoryImpl::CreateVaapiVDA,
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| +#endif
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| +#if defined(OS_MACOSX)
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| +    &GpuVideoDecodeAcceleratorFactoryImpl::CreateVTVDA,
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| +#endif
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| +#if defined(OS_ANDROID)
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| +    &GpuVideoDecodeAcceleratorFactoryImpl::CreateAndroidVDA,
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| +#endif
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| +  };
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| +
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| +  scoped_ptr<media::VideoDecodeAccelerator> vda;
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| +
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| +  for (const auto& create_vda_function : create_vda_fps) {
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| +    vda = (this->*create_vda_function)(gpu_preferences);
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| +    if (vda && vda->Initialize(config, client))
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| +      return vda;
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| +  }
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| +
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| +  return nullptr;
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| +}
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| +
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| +#if defined(OS_WIN)
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| +scoped_ptr<media::VideoDecodeAccelerator>
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| +GpuVideoDecodeAcceleratorFactoryImpl::CreateDXVAVDA(
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| +    const gpu::GpuPreferences& gpu_preferences) const {
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| +  scoped_ptr<media::VideoDecodeAccelerator> decoder;
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| +  if (base::win::GetVersion() >= base::win::VERSION_WIN7) {
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| +    DVLOG(0) << "Initializing DXVA HW decoder for windows.";
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| +    decoder.reset(new DXVAVideoDecodeAccelerator(
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| +        get_gl_context_cb_, make_context_current_cb_,
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| +        gpu_preferences.enable_accelerated_vpx_decode));
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| +  }
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| +  return decoder;
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| +}
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| +#endif
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| +
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| +#if defined(OS_CHROMEOS) && defined(USE_V4L2_CODEC)
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| +scoped_ptr<media::VideoDecodeAccelerator>
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| +GpuVideoDecodeAcceleratorFactoryImpl::CreateV4L2VDA(
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| +    const gpu::GpuPreferences& gpu_preferences) const {
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| +  scoped_ptr<media::VideoDecodeAccelerator> decoder;
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| +  scoped_refptr<V4L2Device> device = V4L2Device::Create(V4L2Device::kDecoder);
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| +  if (device.get()) {
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| +    decoder.reset(new V4L2VideoDecodeAccelerator(
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| +        gfx::GLSurfaceEGL::GetHardwareDisplay(), get_gl_context_cb_,
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| +        make_context_current_cb_, device));
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| +  }
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| +  return decoder;
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| +}
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| +
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| +scoped_ptr<media::VideoDecodeAccelerator>
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| +GpuVideoDecodeAcceleratorFactoryImpl::CreateV4L2SVDA(
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| +    const gpu::GpuPreferences& gpu_preferences) const {
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| +  scoped_ptr<media::VideoDecodeAccelerator> decoder;
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| +  scoped_refptr<V4L2Device> device = V4L2Device::Create(V4L2Device::kDecoder);
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| +  if (device.get()) {
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| +    decoder.reset(new V4L2SliceVideoDecodeAccelerator(
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| +        device, gfx::GLSurfaceEGL::GetHardwareDisplay(), get_gl_context_cb_,
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| +        make_context_current_cb_));
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| +  }
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| +  return decoder;
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| +}
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| +#endif
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| +
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| +#if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY)
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| +scoped_ptr<media::VideoDecodeAccelerator>
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| +GpuVideoDecodeAcceleratorFactoryImpl::CreateVaapiVDA(
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| +    const gpu::GpuPreferences& gpu_preferences) const {
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| +  scoped_ptr<media::VideoDecodeAccelerator> decoder;
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| +  decoder.reset(new VaapiVideoDecodeAccelerator(make_context_current_cb_,
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| +                                                bind_image_cb_));
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| +  return decoder;
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| +}
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| +#endif
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| +
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| +#if defined(OS_MACOSX)
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| +scoped_ptr<media::VideoDecodeAccelerator>
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| +GpuVideoDecodeAcceleratorFactoryImpl::CreateVTVDA(
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| +    const gpu::GpuPreferences& gpu_preferences) const {
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| +  scoped_ptr<media::VideoDecodeAccelerator> decoder;
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| +  decoder.reset(
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| +      new VTVideoDecodeAccelerator(make_context_current_cb_, bind_image_cb_));
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| +  return decoder;
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| +}
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| +#endif
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| +
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| +#if defined(OS_ANDROID)
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| +scoped_ptr<media::VideoDecodeAccelerator>
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| +GpuVideoDecodeAcceleratorFactoryImpl::CreateAndroidVDA(
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| +    const gpu::GpuPreferences& gpu_preferences) const {
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| +  scoped_ptr<media::VideoDecodeAccelerator> decoder;
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| +  decoder.reset(new AndroidVideoDecodeAccelerator(make_context_current_cb_,
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| +                                                  get_gles2_decoder_cb_));
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| +  return decoder;
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| +}
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| +#endif
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| +
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| +GpuVideoDecodeAcceleratorFactoryImpl::GpuVideoDecodeAcceleratorFactoryImpl(
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| +    const GetGLContextCallback& get_gl_context_cb,
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| +    const MakeGLContextCurrentCallback& make_context_current_cb,
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| +    const BindGLImageCallback& bind_image_cb,
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| +    const GetGLES2DecoderCallback& get_gles2_decoder_cb)
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| +    : get_gl_context_cb_(get_gl_context_cb),
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| +      make_context_current_cb_(make_context_current_cb),
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| +      bind_image_cb_(bind_image_cb),
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| +      get_gles2_decoder_cb_(get_gles2_decoder_cb) {}
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| +
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| +GpuVideoDecodeAcceleratorFactoryImpl::~GpuVideoDecodeAcceleratorFactoryImpl() {}
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| +
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| +}  // namespace content
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| 
 |