| Index: content/common/gpu/media/gpu_video_decode_accelerator_helpers.h
|
| diff --git a/content/common/gpu/media/gpu_video_decode_accelerator_helpers.h b/content/common/gpu/media/gpu_video_decode_accelerator_helpers.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..1717f5926035adec6640d6bfc63945d5a49b3c34
|
| --- /dev/null
|
| +++ b/content/common/gpu/media/gpu_video_decode_accelerator_helpers.h
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| @@ -0,0 +1,59 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_HELPERS_H_
|
| +#define CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_HELPERS_H_
|
| +
|
| +#include "base/callback.h"
|
| +#include "base/memory/weak_ptr.h"
|
| +
|
| +namespace gfx {
|
| +class GLContext;
|
| +}
|
| +
|
| +namespace gl {
|
| +class GLImage;
|
| +}
|
| +
|
| +namespace gpu {
|
| +namespace gles2 {
|
| +class GLES2Decoder;
|
| +}
|
| +}
|
| +
|
| +namespace content {
|
| +
|
| +// Helpers/defines for specific VideoDecodeAccelerator implementations in GPU
|
| +// process. Which callbacks are required depends on the implementation.
|
| +//
|
| +// Note that these callbacks may be called more than once, and so must own/share
|
| +// ownership of any objects bound to them.
|
| +//
|
| +// Unless specified otherwise, these callbacks must be executed on the GPU Child
|
| +// thread (i.e. the thread which the VDAs are initialized on).
|
| +
|
| +// Return current GLContext.
|
| +using GetGLContextCallback = base::Callback<gfx::GLContext*(void)>;
|
| +
|
| +// Make the applicable GL context current. To be called by VDAs before
|
| +// executing any GL calls. Return true on success, false otherwise.
|
| +using MakeGLContextCurrentCallback = base::Callback<bool(void)>;
|
| +
|
| +// Bind |image| to |client_texture_id| given |texture_target|. If
|
| +// |can_bind_to_sampler| is true, then the image may be used as a sampler
|
| +// directly, otherwise a copy to a staging buffer is required.
|
| +// Return true on success, false otherwise.
|
| +using BindGLImageCallback =
|
| + base::Callback<bool(uint32_t client_texture_id,
|
| + uint32_t texture_target,
|
| + const scoped_refptr<gl::GLImage>& image,
|
| + bool can_bind_to_sampler)>;
|
| +
|
| +// Return a WeakPtr to a GLES2Decoder, if one is available.
|
| +using GetGLES2DecoderCallback =
|
| + base::Callback<base::WeakPtr<gpu::gles2::GLES2Decoder>(void)>;
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_HELPERS_H_
|
|
|