Index: content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.h |
diff --git a/content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.h b/content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..dd2734853f9601d00d4a9f93695b3498bb720d23 |
--- /dev/null |
+++ b/content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.h |
@@ -0,0 +1,122 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_IMPL_H_ |
+#define CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_IMPL_H_ |
+ |
+#include "base/callback.h" |
+#include "base/threading/thread_checker.h" |
+#include "gpu/command_buffer/service/gpu_preferences.h" |
+#include "gpu/config/gpu_info.h" |
+#include "media/video/video_decode_accelerator.h" |
+ |
+namespace gfx { |
+class GLContext; |
+} |
+ |
+namespace gl { |
+class GLImage; |
+} |
+ |
+namespace gpu { |
+struct GpuPreferences; |
+ |
+namespace gles2 { |
+class GLES2Decoder; |
+} |
+} |
+ |
+namespace content { |
+ |
+// TODO(posciak): this class should be an implementation of |
+// content::GpuVideoDecodeAcceleratorFactory, however that can only be achieved |
+// once this is moved out of content/common, see crbug.com/597150 and related. |
+class GpuVideoDecodeAcceleratorFactoryImpl { |
+ public: |
+ ~GpuVideoDecodeAcceleratorFactoryImpl(); |
+ |
+ // Return current GLContext. |
+ using GetGLContextCallback = base::Callback<gfx::GLContext*(void)>; |
+ |
+ // Make the applicable GL context current. To be called by VDAs before |
+ // executing any GL calls. Return true on success, false otherwise. |
+ using MakeGLContextCurrentCallback = base::Callback<bool(void)>; |
+ |
+ // Bind |image| to |client_texture_id| given |texture_target|. If |
+ // |can_bind_to_sampler| is true, then the image may be used as a sampler |
+ // directly, otherwise a copy to a staging buffer is required. |
+ // Return true on success, false otherwise. |
+ using BindGLImageCallback = |
+ base::Callback<bool(uint32_t client_texture_id, |
+ uint32_t texture_target, |
+ const scoped_refptr<gl::GLImage>& image, |
+ bool can_bind_to_sampler)>; |
+ |
+ // Return a WeakPtr to a GLES2Decoder, if one is available. |
+ using GetGLES2DecoderCallback = |
+ base::Callback<base::WeakPtr<gpu::gles2::GLES2Decoder>(void)>; |
+ |
+ static scoped_ptr<GpuVideoDecodeAcceleratorFactoryImpl> Create( |
+ const GetGLContextCallback& get_gl_context_cb, |
+ const MakeGLContextCurrentCallback& make_context_current_cb, |
+ const BindGLImageCallback& bind_image_cb); |
+ |
+ static scoped_ptr<GpuVideoDecodeAcceleratorFactoryImpl> |
+ CreateWithGLES2Decoder( |
+ const GetGLContextCallback& get_gl_context_cb, |
+ const MakeGLContextCurrentCallback& make_context_current_cb, |
+ const BindGLImageCallback& bind_image_cb, |
+ const GetGLES2DecoderCallback& get_gles2_decoder_cb); |
+ |
+ static gpu::VideoDecodeAcceleratorCapabilities GetDecoderCapabilities( |
+ const gpu::GpuPreferences& gpu_preferences); |
+ |
+ scoped_ptr<media::VideoDecodeAccelerator> CreateVDA( |
+ media::VideoDecodeAccelerator::Client* client, |
+ const media::VideoDecodeAccelerator::Config& config, |
+ const gpu::GpuPreferences& gpu_preferences); |
+ |
+ private: |
+ GpuVideoDecodeAcceleratorFactoryImpl( |
+ const GetGLContextCallback& get_gl_context_cb, |
+ const MakeGLContextCurrentCallback& make_context_current_cb, |
+ const BindGLImageCallback& bind_image_cb, |
+ const GetGLES2DecoderCallback& get_gles2_decoder_cb); |
+ |
+#if defined(OS_WIN) |
+ scoped_ptr<media::VideoDecodeAccelerator> CreateDXVAVDA( |
+ const gpu::GpuPreferences& gpu_preferences) const; |
+#endif |
+#if defined(OS_CHROMEOS) && defined(USE_V4L2_CODEC) |
+ scoped_ptr<media::VideoDecodeAccelerator> CreateV4L2VDA( |
+ const gpu::GpuPreferences& gpu_preferences) const; |
+ scoped_ptr<media::VideoDecodeAccelerator> CreateV4L2SVDA( |
+ const gpu::GpuPreferences& gpu_preferences) const; |
+#endif |
+#if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY) |
+ scoped_ptr<media::VideoDecodeAccelerator> CreateVaapiVDA( |
+ const gpu::GpuPreferences& gpu_preferences) const; |
+#endif |
+#if defined(OS_MACOSX) |
+ scoped_ptr<media::VideoDecodeAccelerator> CreateVTVDA( |
+ const gpu::GpuPreferences& gpu_preferences) const; |
+#endif |
+#if defined(OS_ANDROID) |
+ scoped_ptr<media::VideoDecodeAccelerator> CreateAndroidVDA( |
+ const gpu::GpuPreferences& gpu_preferences) const; |
+#endif |
+ |
+ const GetGLContextCallback get_gl_context_cb_; |
+ const MakeGLContextCurrentCallback make_context_current_cb_; |
+ const BindGLImageCallback bind_image_cb_; |
+ const GetGLES2DecoderCallback get_gles2_decoder_cb_; |
+ |
+ base::ThreadChecker thread_checker_; |
+ |
+ DISALLOW_IMPLICIT_CONSTRUCTORS(GpuVideoDecodeAcceleratorFactoryImpl); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_IMPL_H_ |