| Index: src/gpu/gl/debug/GrDebugGL.cpp
|
| diff --git a/src/gpu/gl/debug/GrDebugGL.cpp b/src/gpu/gl/debug/GrDebugGL.cpp
|
| deleted file mode 100644
|
| index 2de349bc3801765b8bc9a74320004c39997389f6..0000000000000000000000000000000000000000
|
| --- a/src/gpu/gl/debug/GrDebugGL.cpp
|
| +++ /dev/null
|
| @@ -1,213 +0,0 @@
|
| -
|
| -/*
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| - * Copyright 2012 Google Inc.
|
| - *
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| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#include "GrDebugGL.h"
|
| -#include "GrTextureObj.h"
|
| -#include "GrBufferObj.h"
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| -#include "GrRenderBufferObj.h"
|
| -#include "GrFrameBufferObj.h"
|
| -#include "GrShaderObj.h"
|
| -#include "GrProgramObj.h"
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| -#include "GrTextureUnitObj.h"
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| -#include "GrVertexArrayObj.h"
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| -
|
| -GrDebugGL* GrDebugGL::gObj = nullptr;
|
| -int GrDebugGL::gStaticRefCount = 0;
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| -GrDebugGL::Create GrDebugGL::gFactoryFunc[kObjTypeCount] = {
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| - GrTextureObj::createGrTextureObj,
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| - GrBufferObj::createGrBufferObj,
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| - GrRenderBufferObj::createGrRenderBufferObj,
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| - GrFrameBufferObj::createGrFrameBufferObj,
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| - GrShaderObj::createGrShaderObj,
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| - GrProgramObj::createGrProgramObj,
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| - GrTextureUnitObj::createGrTextureUnitObj,
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| - GrVertexArrayObj::createGrVertexArrayObj,
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| -};
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| -
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| -
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| -GrDebugGL::GrDebugGL()
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| - : fPackRowLength(0)
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| - , fUnPackRowLength(0)
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| - , fCurTextureUnit(0)
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| - , fArrayBuffer(nullptr)
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| - , fElementArrayBuffer(nullptr)
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| - , fFrameBuffer(nullptr)
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| - , fRenderBuffer(nullptr)
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| - , fProgram(nullptr)
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| - , fTexture(nullptr)
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| - , fVertexArray(nullptr)
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| - , fAbandoned(false) {
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| -
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| - for (int i = 0; i < kDefaultMaxTextureUnits; ++i) {
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| -
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| - fTextureUnits[i] = reinterpret_cast<GrTextureUnitObj *>(
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| - createObj(GrDebugGL::kTextureUnit_ObjTypes));
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| - fTextureUnits[i]->ref();
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| -
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| - fTextureUnits[i]->setNumber(i);
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| - }
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| -}
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| -
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| -GrDebugGL::~GrDebugGL() {
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| - // unref & delete the texture units first so they don't show up on the leak report
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| - for (int i = 0; i < kDefaultMaxTextureUnits; ++i) {
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| - fTextureUnits[i]->unref();
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| - fTextureUnits[i]->deleteAction();
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| - }
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| -
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| - this->report();
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| -
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| - for (int i = 0; i < fObjects.count(); ++i) {
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| - delete fObjects[i];
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| - }
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| - fObjects.reset();
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| -
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| - fArrayBuffer = nullptr;
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| - fElementArrayBuffer = nullptr;
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| - fFrameBuffer = nullptr;
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| - fRenderBuffer = nullptr;
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| - fProgram = nullptr;
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| - fTexture = nullptr;
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| - fVertexArray = nullptr;
|
| -}
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| -
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| -GrFakeRefObj *GrDebugGL::findObject(GrGLuint ID, GrObjTypes type) {
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| - for (int i = 0; i < fObjects.count(); ++i) {
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| - if (fObjects[i]->getID() == ID) { // && fObjects[i]->getType() == type) {
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| - // The application shouldn't be accessing objects
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| - // that (as far as OpenGL knows) were already deleted
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| - GrAlwaysAssert(!fObjects[i]->getDeleted());
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| - GrAlwaysAssert(!fObjects[i]->getMarkedForDeletion());
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| - return fObjects[i];
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| - }
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| - }
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| -
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| - return nullptr;
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| -}
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| -
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| -void GrDebugGL::setArrayBuffer(GrBufferObj *arrayBuffer) {
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| - if (fArrayBuffer) {
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| - // automatically break the binding of the old buffer
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| - GrAlwaysAssert(fArrayBuffer->getBound());
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| - fArrayBuffer->resetBound();
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| -
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| - GrAlwaysAssert(!fArrayBuffer->getDeleted());
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| - fArrayBuffer->unref();
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| - }
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| -
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| - fArrayBuffer = arrayBuffer;
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| -
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| - if (fArrayBuffer) {
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| - GrAlwaysAssert(!fArrayBuffer->getDeleted());
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| - fArrayBuffer->ref();
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| -
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| - GrAlwaysAssert(!fArrayBuffer->getBound());
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| - fArrayBuffer->setBound();
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| - }
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| -}
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| -
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| -void GrDebugGL::setVertexArray(GrVertexArrayObj* vertexArray) {
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| - if (vertexArray) {
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| - SkASSERT(!vertexArray->getDeleted());
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| - }
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| - SkRefCnt_SafeAssign(fVertexArray, vertexArray);
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| -}
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| -
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| -void GrDebugGL::setElementArrayBuffer(GrBufferObj *elementArrayBuffer) {
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| - if (fElementArrayBuffer) {
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| - // automatically break the binding of the old buffer
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| - GrAlwaysAssert(fElementArrayBuffer->getBound());
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| - fElementArrayBuffer->resetBound();
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| -
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| - GrAlwaysAssert(!fElementArrayBuffer->getDeleted());
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| - fElementArrayBuffer->unref();
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| - }
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| -
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| - fElementArrayBuffer = elementArrayBuffer;
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| -
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| - if (fElementArrayBuffer) {
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| - GrAlwaysAssert(!fElementArrayBuffer->getDeleted());
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| - fElementArrayBuffer->ref();
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| -
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| - GrAlwaysAssert(!fElementArrayBuffer->getBound());
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| - fElementArrayBuffer->setBound();
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| - }
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| -}
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| -
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| -void GrDebugGL::setTexture(GrTextureObj *texture) {
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| - fTextureUnits[fCurTextureUnit]->setTexture(texture);
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| -}
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| -
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| -void GrDebugGL::setFrameBuffer(GrFrameBufferObj *frameBuffer) {
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| - if (fFrameBuffer) {
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| - GrAlwaysAssert(fFrameBuffer->getBound());
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| - fFrameBuffer->resetBound();
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| -
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| - GrAlwaysAssert(!fFrameBuffer->getDeleted());
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| - fFrameBuffer->unref();
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| - }
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| -
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| - fFrameBuffer = frameBuffer;
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| -
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| - if (fFrameBuffer) {
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| - GrAlwaysAssert(!fFrameBuffer->getDeleted());
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| - fFrameBuffer->ref();
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| -
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| - GrAlwaysAssert(!fFrameBuffer->getBound());
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| - fFrameBuffer->setBound();
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| - }
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| -}
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| -
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| -void GrDebugGL::setRenderBuffer(GrRenderBufferObj *renderBuffer) {
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| - if (fRenderBuffer) {
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| - GrAlwaysAssert(fRenderBuffer->getBound());
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| - fRenderBuffer->resetBound();
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| -
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| - GrAlwaysAssert(!fRenderBuffer->getDeleted());
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| - fRenderBuffer->unref();
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| - }
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| -
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| - fRenderBuffer = renderBuffer;
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| -
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| - if (fRenderBuffer) {
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| - GrAlwaysAssert(!fRenderBuffer->getDeleted());
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| - fRenderBuffer->ref();
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| -
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| - GrAlwaysAssert(!fRenderBuffer->getBound());
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| - fRenderBuffer->setBound();
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| - }
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| -}
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| -
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| -void GrDebugGL::useProgram(GrProgramObj *program) {
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| - if (fProgram) {
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| - GrAlwaysAssert(fProgram->getInUse());
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| - fProgram->resetInUse();
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| -
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| - GrAlwaysAssert(!fProgram->getDeleted());
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| - fProgram->unref();
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| - }
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| -
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| - fProgram = program;
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| -
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| - if (fProgram) {
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| - GrAlwaysAssert(!fProgram->getDeleted());
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| - fProgram->ref();
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| -
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| - GrAlwaysAssert(!fProgram->getInUse());
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| - fProgram->setInUse();
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| - }
|
| -}
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| -
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| -void GrDebugGL::report() const {
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| - for (int i = 0; i < fObjects.count(); ++i) {
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| - if (!fAbandoned) {
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| - GrAlwaysAssert(0 == fObjects[i]->getRefCount());
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| - GrAlwaysAssert(fObjects[i]->getDeleted());
|
| - }
|
| - }
|
| -}
|
|
|