| OLD | NEW |
| (Empty) |
| 1 | |
| 2 /* | |
| 3 * Copyright 2012 Google Inc. | |
| 4 * | |
| 5 * Use of this source code is governed by a BSD-style license that can be | |
| 6 * found in the LICENSE file. | |
| 7 */ | |
| 8 | |
| 9 #include "GrDebugGL.h" | |
| 10 #include "GrTextureObj.h" | |
| 11 #include "GrBufferObj.h" | |
| 12 #include "GrRenderBufferObj.h" | |
| 13 #include "GrFrameBufferObj.h" | |
| 14 #include "GrShaderObj.h" | |
| 15 #include "GrProgramObj.h" | |
| 16 #include "GrTextureUnitObj.h" | |
| 17 #include "GrVertexArrayObj.h" | |
| 18 | |
| 19 GrDebugGL* GrDebugGL::gObj = nullptr; | |
| 20 int GrDebugGL::gStaticRefCount = 0; | |
| 21 GrDebugGL::Create GrDebugGL::gFactoryFunc[kObjTypeCount] = { | |
| 22 GrTextureObj::createGrTextureObj, | |
| 23 GrBufferObj::createGrBufferObj, | |
| 24 GrRenderBufferObj::createGrRenderBufferObj, | |
| 25 GrFrameBufferObj::createGrFrameBufferObj, | |
| 26 GrShaderObj::createGrShaderObj, | |
| 27 GrProgramObj::createGrProgramObj, | |
| 28 GrTextureUnitObj::createGrTextureUnitObj, | |
| 29 GrVertexArrayObj::createGrVertexArrayObj, | |
| 30 }; | |
| 31 | |
| 32 | |
| 33 GrDebugGL::GrDebugGL() | |
| 34 : fPackRowLength(0) | |
| 35 , fUnPackRowLength(0) | |
| 36 , fCurTextureUnit(0) | |
| 37 , fArrayBuffer(nullptr) | |
| 38 , fElementArrayBuffer(nullptr) | |
| 39 , fFrameBuffer(nullptr) | |
| 40 , fRenderBuffer(nullptr) | |
| 41 , fProgram(nullptr) | |
| 42 , fTexture(nullptr) | |
| 43 , fVertexArray(nullptr) | |
| 44 , fAbandoned(false) { | |
| 45 | |
| 46 for (int i = 0; i < kDefaultMaxTextureUnits; ++i) { | |
| 47 | |
| 48 fTextureUnits[i] = reinterpret_cast<GrTextureUnitObj *>( | |
| 49 createObj(GrDebugGL::kTextureUnit_ObjTypes)); | |
| 50 fTextureUnits[i]->ref(); | |
| 51 | |
| 52 fTextureUnits[i]->setNumber(i); | |
| 53 } | |
| 54 } | |
| 55 | |
| 56 GrDebugGL::~GrDebugGL() { | |
| 57 // unref & delete the texture units first so they don't show up on the leak
report | |
| 58 for (int i = 0; i < kDefaultMaxTextureUnits; ++i) { | |
| 59 fTextureUnits[i]->unref(); | |
| 60 fTextureUnits[i]->deleteAction(); | |
| 61 } | |
| 62 | |
| 63 this->report(); | |
| 64 | |
| 65 for (int i = 0; i < fObjects.count(); ++i) { | |
| 66 delete fObjects[i]; | |
| 67 } | |
| 68 fObjects.reset(); | |
| 69 | |
| 70 fArrayBuffer = nullptr; | |
| 71 fElementArrayBuffer = nullptr; | |
| 72 fFrameBuffer = nullptr; | |
| 73 fRenderBuffer = nullptr; | |
| 74 fProgram = nullptr; | |
| 75 fTexture = nullptr; | |
| 76 fVertexArray = nullptr; | |
| 77 } | |
| 78 | |
| 79 GrFakeRefObj *GrDebugGL::findObject(GrGLuint ID, GrObjTypes type) { | |
| 80 for (int i = 0; i < fObjects.count(); ++i) { | |
| 81 if (fObjects[i]->getID() == ID) { // && fObjects[i]->getType() == type)
{ | |
| 82 // The application shouldn't be accessing objects | |
| 83 // that (as far as OpenGL knows) were already deleted | |
| 84 GrAlwaysAssert(!fObjects[i]->getDeleted()); | |
| 85 GrAlwaysAssert(!fObjects[i]->getMarkedForDeletion()); | |
| 86 return fObjects[i]; | |
| 87 } | |
| 88 } | |
| 89 | |
| 90 return nullptr; | |
| 91 } | |
| 92 | |
| 93 void GrDebugGL::setArrayBuffer(GrBufferObj *arrayBuffer) { | |
| 94 if (fArrayBuffer) { | |
| 95 // automatically break the binding of the old buffer | |
| 96 GrAlwaysAssert(fArrayBuffer->getBound()); | |
| 97 fArrayBuffer->resetBound(); | |
| 98 | |
| 99 GrAlwaysAssert(!fArrayBuffer->getDeleted()); | |
| 100 fArrayBuffer->unref(); | |
| 101 } | |
| 102 | |
| 103 fArrayBuffer = arrayBuffer; | |
| 104 | |
| 105 if (fArrayBuffer) { | |
| 106 GrAlwaysAssert(!fArrayBuffer->getDeleted()); | |
| 107 fArrayBuffer->ref(); | |
| 108 | |
| 109 GrAlwaysAssert(!fArrayBuffer->getBound()); | |
| 110 fArrayBuffer->setBound(); | |
| 111 } | |
| 112 } | |
| 113 | |
| 114 void GrDebugGL::setVertexArray(GrVertexArrayObj* vertexArray) { | |
| 115 if (vertexArray) { | |
| 116 SkASSERT(!vertexArray->getDeleted()); | |
| 117 } | |
| 118 SkRefCnt_SafeAssign(fVertexArray, vertexArray); | |
| 119 } | |
| 120 | |
| 121 void GrDebugGL::setElementArrayBuffer(GrBufferObj *elementArrayBuffer) { | |
| 122 if (fElementArrayBuffer) { | |
| 123 // automatically break the binding of the old buffer | |
| 124 GrAlwaysAssert(fElementArrayBuffer->getBound()); | |
| 125 fElementArrayBuffer->resetBound(); | |
| 126 | |
| 127 GrAlwaysAssert(!fElementArrayBuffer->getDeleted()); | |
| 128 fElementArrayBuffer->unref(); | |
| 129 } | |
| 130 | |
| 131 fElementArrayBuffer = elementArrayBuffer; | |
| 132 | |
| 133 if (fElementArrayBuffer) { | |
| 134 GrAlwaysAssert(!fElementArrayBuffer->getDeleted()); | |
| 135 fElementArrayBuffer->ref(); | |
| 136 | |
| 137 GrAlwaysAssert(!fElementArrayBuffer->getBound()); | |
| 138 fElementArrayBuffer->setBound(); | |
| 139 } | |
| 140 } | |
| 141 | |
| 142 void GrDebugGL::setTexture(GrTextureObj *texture) { | |
| 143 fTextureUnits[fCurTextureUnit]->setTexture(texture); | |
| 144 } | |
| 145 | |
| 146 void GrDebugGL::setFrameBuffer(GrFrameBufferObj *frameBuffer) { | |
| 147 if (fFrameBuffer) { | |
| 148 GrAlwaysAssert(fFrameBuffer->getBound()); | |
| 149 fFrameBuffer->resetBound(); | |
| 150 | |
| 151 GrAlwaysAssert(!fFrameBuffer->getDeleted()); | |
| 152 fFrameBuffer->unref(); | |
| 153 } | |
| 154 | |
| 155 fFrameBuffer = frameBuffer; | |
| 156 | |
| 157 if (fFrameBuffer) { | |
| 158 GrAlwaysAssert(!fFrameBuffer->getDeleted()); | |
| 159 fFrameBuffer->ref(); | |
| 160 | |
| 161 GrAlwaysAssert(!fFrameBuffer->getBound()); | |
| 162 fFrameBuffer->setBound(); | |
| 163 } | |
| 164 } | |
| 165 | |
| 166 void GrDebugGL::setRenderBuffer(GrRenderBufferObj *renderBuffer) { | |
| 167 if (fRenderBuffer) { | |
| 168 GrAlwaysAssert(fRenderBuffer->getBound()); | |
| 169 fRenderBuffer->resetBound(); | |
| 170 | |
| 171 GrAlwaysAssert(!fRenderBuffer->getDeleted()); | |
| 172 fRenderBuffer->unref(); | |
| 173 } | |
| 174 | |
| 175 fRenderBuffer = renderBuffer; | |
| 176 | |
| 177 if (fRenderBuffer) { | |
| 178 GrAlwaysAssert(!fRenderBuffer->getDeleted()); | |
| 179 fRenderBuffer->ref(); | |
| 180 | |
| 181 GrAlwaysAssert(!fRenderBuffer->getBound()); | |
| 182 fRenderBuffer->setBound(); | |
| 183 } | |
| 184 } | |
| 185 | |
| 186 void GrDebugGL::useProgram(GrProgramObj *program) { | |
| 187 if (fProgram) { | |
| 188 GrAlwaysAssert(fProgram->getInUse()); | |
| 189 fProgram->resetInUse(); | |
| 190 | |
| 191 GrAlwaysAssert(!fProgram->getDeleted()); | |
| 192 fProgram->unref(); | |
| 193 } | |
| 194 | |
| 195 fProgram = program; | |
| 196 | |
| 197 if (fProgram) { | |
| 198 GrAlwaysAssert(!fProgram->getDeleted()); | |
| 199 fProgram->ref(); | |
| 200 | |
| 201 GrAlwaysAssert(!fProgram->getInUse()); | |
| 202 fProgram->setInUse(); | |
| 203 } | |
| 204 } | |
| 205 | |
| 206 void GrDebugGL::report() const { | |
| 207 for (int i = 0; i < fObjects.count(); ++i) { | |
| 208 if (!fAbandoned) { | |
| 209 GrAlwaysAssert(0 == fObjects[i]->getRefCount()); | |
| 210 GrAlwaysAssert(fObjects[i]->getDeleted()); | |
| 211 } | |
| 212 } | |
| 213 } | |
| OLD | NEW |