| Index: src/gpu/gl/debug/GrDebugGL.h
|
| diff --git a/src/gpu/gl/debug/GrDebugGL.h b/src/gpu/gl/debug/GrDebugGL.h
|
| deleted file mode 100644
|
| index 2560879b4f46b165fe2a5ecb4a7180c31b794ffa..0000000000000000000000000000000000000000
|
| --- a/src/gpu/gl/debug/GrDebugGL.h
|
| +++ /dev/null
|
| @@ -1,167 +0,0 @@
|
| -
|
| -/*
|
| - * Copyright 2012 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#ifndef GrDebugGL_DEFINED
|
| -#define GrDebugGL_DEFINED
|
| -
|
| -#include "SkTArray.h"
|
| -#include "gl/GrGLInterface.h"
|
| -
|
| -class GrBufferObj;
|
| -class GrFakeRefObj;
|
| -class GrFrameBufferObj;
|
| -class GrProgramObj;
|
| -class GrRenderBufferObj;
|
| -class GrTextureObj;
|
| -class GrTextureUnitObj;
|
| -class GrVertexArrayObj;
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -// This is the main debugging object. It is a singleton and keeps track of
|
| -// all the other debug objects.
|
| -class GrDebugGL {
|
| -public:
|
| - enum GrObjTypes {
|
| - kTexture_ObjTypes = 0,
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| - kBuffer_ObjTypes,
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| - kRenderBuffer_ObjTypes,
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| - kFrameBuffer_ObjTypes,
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| - kShader_ObjTypes,
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| - kProgram_ObjTypes,
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| - kTextureUnit_ObjTypes,
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| - kVertexArray_ObjTypes,
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| - kObjTypeCount
|
| - };
|
| -
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| - GrFakeRefObj *createObj(GrObjTypes type) {
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| - GrFakeRefObj *temp = (*gFactoryFunc[type])();
|
| -
|
| - fObjects.push_back(temp);
|
| -
|
| - return temp;
|
| - }
|
| -
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| - GrFakeRefObj *findObject(GrGLuint ID, GrObjTypes type);
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| -
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| - GrGLuint getMaxTextureUnits() const { return kDefaultMaxTextureUnits; }
|
| -
|
| - void setCurTextureUnit(GrGLuint curTextureUnit) { fCurTextureUnit = curTextureUnit; }
|
| - GrGLuint getCurTextureUnit() const { return fCurTextureUnit; }
|
| -
|
| - GrTextureUnitObj *getTextureUnit(int iUnit) {
|
| - GrAlwaysAssert(0 <= iUnit && kDefaultMaxTextureUnits > iUnit);
|
| -
|
| - return fTextureUnits[iUnit];
|
| - }
|
| -
|
| - void setArrayBuffer(GrBufferObj *arrayBuffer);
|
| - GrBufferObj *getArrayBuffer() { return fArrayBuffer; }
|
| -
|
| - void setElementArrayBuffer(GrBufferObj *elementArrayBuffer);
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| - GrBufferObj *getElementArrayBuffer() { return fElementArrayBuffer; }
|
| -
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| - void setVertexArray(GrVertexArrayObj* vertexArray);
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| - GrVertexArrayObj* getVertexArray() { return fVertexArray; }
|
| -
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| - void setTexture(GrTextureObj *texture);
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| -
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| - void setFrameBuffer(GrFrameBufferObj *frameBuffer);
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| - GrFrameBufferObj *getFrameBuffer() { return fFrameBuffer; }
|
| -
|
| - void setRenderBuffer(GrRenderBufferObj *renderBuffer);
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| - GrRenderBufferObj *getRenderBuffer() { return fRenderBuffer; }
|
| -
|
| - void useProgram(GrProgramObj *program);
|
| -
|
| - void setPackRowLength(GrGLint packRowLength) {
|
| - fPackRowLength = packRowLength;
|
| - }
|
| - GrGLint getPackRowLength() const { return fPackRowLength; }
|
| -
|
| - void setUnPackRowLength(GrGLint unPackRowLength) {
|
| - fUnPackRowLength = unPackRowLength;
|
| - }
|
| - GrGLint getUnPackRowLength() const { return fUnPackRowLength; }
|
| -
|
| - static GrDebugGL *getInstance() {
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| - // someone should admit to actually using this class
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| - SkASSERT(0 < gStaticRefCount);
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| -
|
| - if (nullptr == gObj) {
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| - gObj = new GrDebugGL;
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| - }
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| -
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| - return gObj;
|
| - }
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| -
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| - void report() const;
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| -
|
| - static void staticRef() {
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| - gStaticRefCount++;
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| - }
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| -
|
| - static void staticUnRef() {
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| - SkASSERT(gStaticRefCount > 0);
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| - gStaticRefCount--;
|
| - if (0 == gStaticRefCount) {
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| - delete gObj;
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| - gObj = nullptr;
|
| - }
|
| - }
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| -
|
| - static void abandon() {
|
| - SkASSERT(gStaticRefCount > 0);
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| - gObj->fAbandoned = true;
|
| - }
|
| -
|
| -protected:
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| -
|
| -private:
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| - // the OpenGLES 2.0 spec says this must be >= 2
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| - static const GrGLint kDefaultMaxTextureUnits = 8;
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| -
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| - GrGLint fPackRowLength;
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| - GrGLint fUnPackRowLength;
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| - GrGLuint fCurTextureUnit;
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| - GrBufferObj* fArrayBuffer;
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| - GrBufferObj* fElementArrayBuffer;
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| - GrFrameBufferObj* fFrameBuffer;
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| - GrRenderBufferObj* fRenderBuffer;
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| - GrProgramObj* fProgram;
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| - GrTextureObj* fTexture;
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| - GrTextureUnitObj *fTextureUnits[kDefaultMaxTextureUnits];
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| - GrVertexArrayObj *fVertexArray;
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| -
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| - bool fAbandoned;
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| -
|
| - typedef GrFakeRefObj *(*Create)();
|
| -
|
| - static Create gFactoryFunc[kObjTypeCount];
|
| -
|
| - static GrDebugGL* gObj;
|
| - static int gStaticRefCount;
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| -
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| - // global store of all objects
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| - SkTArray<GrFakeRefObj *> fObjects;
|
| -
|
| - GrDebugGL();
|
| - ~GrDebugGL();
|
| -};
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -// Helper macro to make creating an object (where you need to get back a derived
|
| -// type) easier
|
| -#define GR_CREATE(className, classEnum) \
|
| - reinterpret_cast<className *>(GrDebugGL::getInstance()->createObj(classEnum))
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -// Helper macro to make finding objects less painful
|
| -#define GR_FIND(id, className, classEnum) \
|
| - reinterpret_cast<className *>(GrDebugGL::getInstance()->findObject(id, classEnum))
|
| -
|
| -#endif // GrDebugGL_DEFINED
|
|
|