Index: cc/layers/layer_iterator.h |
diff --git a/cc/layers/layer_iterator.h b/cc/layers/layer_iterator.h |
index f929eb69bd0e87fd066583738a0cd5c9a49f355f..5b13273254574107c0fccb23d8b327f5729653e0 100644 |
--- a/cc/layers/layer_iterator.h |
+++ b/cc/layers/layer_iterator.h |
@@ -5,6 +5,7 @@ |
#ifndef CC_LAYERS_LAYER_ITERATOR_H_ |
#define CC_LAYERS_LAYER_ITERATOR_H_ |
+#include "base/memory/ref_counted.h" |
#include "cc/base/cc_export.h" |
#include "cc/trees/layer_tree_host_common.h" |
@@ -18,7 +19,11 @@ namespace cc { |
// |
// void DoStuffOnLayers( |
// const RenderSurfaceLayerList& render_surface_layer_list) { |
-// typedef LayerIterator<Layer> LayerIteratorType; |
+// typedef LayerIterator<Layer, |
+// RenderSurfaceLayerList, |
+// RenderSurface, |
+// LayerIteratorActions::FrontToBack> |
+// LayerIteratorType; |
// |
// LayerIteratorType end = |
// LayerIteratorType::End(&render_surface_layer_list); |
@@ -100,11 +105,15 @@ template <typename LayerType> struct LayerIteratorPosition { |
// An iterator class for walking over layers in the |
// RenderSurface-Layer tree. |
-template <typename LayerType> |
+template <typename LayerType, |
+ typename LayerList, |
+ typename RenderSurfaceType, |
+ typename IteratorActionType> |
class LayerIterator { |
- typedef LayerIterator<LayerType> LayerIteratorType; |
- typedef typename LayerType::RenderSurfaceListType LayerList; |
- typedef typename LayerType::RenderSurfaceType RenderSurfaceType; |
+ typedef LayerIterator<LayerType, |
+ LayerList, |
+ RenderSurfaceType, |
+ IteratorActionType> LayerIteratorType; |
public: |
LayerIterator() : render_surface_layer_list_(NULL) {} |
@@ -117,7 +126,7 @@ class LayerIterator { |
} |
LayerIteratorType& operator++() { |
- MoveToNext(); |
+ actions_.Next(this); |
return *this; |
} |
bool operator==(const LayerIterator& other) const { |
@@ -167,81 +176,15 @@ class LayerIterator { |
for (size_t i = 0; i < render_surface_layer_list->size(); ++i) { |
if (!render_surface_layer_list->at(i)->render_surface()) { |
NOTREACHED(); |
- MoveToEnd(); |
+ actions_.End(this); |
return; |
} |
} |
if (start && !render_surface_layer_list->empty()) |
- MoveToBegin(); |
+ actions_.Begin(this); |
else |
- MoveToEnd(); |
- } |
- |
- void MoveToBegin() { |
- target_render_surface_layer_index_ = 0; |
- current_layer_index_ = target_render_surface_children().size() - 1; |
- MoveToHighestInSubtree(); |
- } |
- |
- void MoveToEnd() { |
- target_render_surface_layer_index_ = |
- LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex; |
- current_layer_index_ = 0; |
- } |
- |
- void MoveToNext() { |
- // Moves to the previous layer in the current RS layer list. |
- // Then we check if the new current layer has its own RS, |
- // in which case there are things in that RS layer list that are higher, |
- // so we find the highest layer in that subtree. |
- // If we move back past the front of the list, |
- // we jump up to the previous RS layer list, picking up again where we |
- // had previously recursed into the current RS layer list. |
- |
- if (!current_layer_represents_target_render_surface()) { |
- // Subtracting one here will eventually cause the current layer |
- // to become that layer representing the target render surface. |
- --current_layer_index_; |
- MoveToHighestInSubtree(); |
- } else { |
- while (current_layer_represents_target_render_surface()) { |
- if (!target_render_surface_layer_index_) { |
- // End of the list. |
- target_render_surface_layer_index_ = |
- LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex; |
- current_layer_index_ = 0; |
- return; |
- } |
- target_render_surface_layer_index_ = |
- target_render_surface()->target_render_surface_layer_index_history_; |
- current_layer_index_ = |
- target_render_surface()->current_layer_index_history_; |
- } |
- } |
- } |
- |
- void MoveToHighestInSubtree() { |
- if (current_layer_represents_target_render_surface()) |
- return; |
- while (current_layer_represents_contributing_render_surface()) { |
- // Save where we were in the current target surface, move to the next one, |
- // and save the target surface that we came from there |
- // so we can go back to it. |
- target_render_surface()->current_layer_index_history_ = |
- current_layer_index_; |
- int previous_target_render_surface_layer = |
- target_render_surface_layer_index_; |
- |
- for (LayerType* layer = current_layer(); |
- target_render_surface_layer() != layer; |
- ++target_render_surface_layer_index_) { |
- } |
- current_layer_index_ = target_render_surface_children().size() - 1; |
- |
- target_render_surface()->target_render_surface_layer_index_history_ = |
- previous_target_render_surface_layer; |
- } |
+ actions_.End(this); |
} |
inline LayerType* current_layer() const { |
@@ -266,6 +209,7 @@ class LayerIterator { |
return target_render_surface()->layer_list(); |
} |
+ IteratorActionType actions_; |
const LayerList* render_surface_layer_list_; |
// The iterator's current position. |
@@ -284,6 +228,44 @@ class LayerIterator { |
// the target surface, this is done by setting the current_layerIndex |
// to a value of LayerIteratorValue::LayerRepresentingTargetRenderSurface. |
int current_layer_index_; |
+ |
+ friend struct LayerIteratorActions; |
+}; |
+ |
+// Orderings for iterating over the RenderSurface-Layer tree. |
+struct CC_EXPORT LayerIteratorActions { |
+ // Walks layers sorted by z-order from front to back |
+ class CC_EXPORT FrontToBack { |
+ public: |
+ template <typename LayerType, |
+ typename LayerList, |
+ typename RenderSurfaceType, |
+ typename ActionType> |
+ void Begin( |
+ LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it); |
+ |
+ template <typename LayerType, |
+ typename LayerList, |
+ typename RenderSurfaceType, |
+ typename ActionType> |
+ void End( |
+ LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it); |
+ |
+ template <typename LayerType, |
+ typename LayerList, |
+ typename RenderSurfaceType, |
+ typename ActionType> |
+ void Next( |
+ LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it); |
+ |
+ private: |
+ template <typename LayerType, |
+ typename LayerList, |
+ typename RenderSurfaceType, |
+ typename ActionType> |
+ void GoToHighestInSubtree( |
+ LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it); |
+ }; |
}; |
} // namespace cc |