| Index: cc/layers/layer_iterator.cc
|
| diff --git a/cc/layers/layer_iterator.cc b/cc/layers/layer_iterator.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..a52c3f1f39a1b89b71f838ca5d8deab7e20a92c4
|
| --- /dev/null
|
| +++ b/cc/layers/layer_iterator.cc
|
| @@ -0,0 +1,130 @@
|
| +// Copyright 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "cc/layers/layer_iterator.h"
|
| +
|
| +#include <vector>
|
| +
|
| +#include "cc/layers/layer.h"
|
| +#include "cc/layers/layer_impl.h"
|
| +#include "cc/layers/render_surface.h"
|
| +#include "cc/layers/render_surface_impl.h"
|
| +
|
| +namespace cc {
|
| +
|
| +template <typename LayerType,
|
| + typename LayerList,
|
| + typename RenderSurfaceType,
|
| + typename ActionType>
|
| +void LayerIteratorActions::FrontToBack::Begin(
|
| + LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) {
|
| + it->target_render_surface_layer_index_ = 0;
|
| + it->current_layer_index_ = it->target_render_surface_children().size() - 1;
|
| + GoToHighestInSubtree(it);
|
| +}
|
| +
|
| +template <typename LayerType,
|
| + typename LayerList,
|
| + typename RenderSurfaceType,
|
| + typename ActionType>
|
| +void LayerIteratorActions::FrontToBack::End(
|
| + LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) {
|
| + it->target_render_surface_layer_index_ =
|
| + LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex;
|
| + it->current_layer_index_ = 0;
|
| +}
|
| +
|
| +template <typename LayerType,
|
| + typename LayerList,
|
| + typename RenderSurfaceType,
|
| + typename ActionType>
|
| +void LayerIteratorActions::FrontToBack::Next(
|
| + LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) {
|
| + // Moves to the previous layer in the current RS layer list.
|
| + // Then we check if the new current layer has its own RS,
|
| + // in which case there are things in that RS layer list that are higher,
|
| + // so we find the highest layer in that subtree.
|
| + // If we move back past the front of the list,
|
| + // we jump up to the previous RS layer list, picking up again where we
|
| + // had previously recursed into the current RS layer list.
|
| +
|
| + if (!it->current_layer_represents_target_render_surface()) {
|
| + // Subtracting one here will eventually cause the current layer
|
| + // to become that layer representing the target render surface.
|
| + --it->current_layer_index_;
|
| + GoToHighestInSubtree(it);
|
| + } else {
|
| + while (it->current_layer_represents_target_render_surface()) {
|
| + if (!it->target_render_surface_layer_index_) {
|
| + // End of the list
|
| + it->target_render_surface_layer_index_ =
|
| + LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex;
|
| + it->current_layer_index_ = 0;
|
| + return;
|
| + }
|
| + it->target_render_surface_layer_index_ = it->target_render_surface()
|
| + ->target_render_surface_layer_index_history_;
|
| + it->current_layer_index_ =
|
| + it->target_render_surface()->current_layer_index_history_;
|
| + }
|
| + }
|
| +}
|
| +
|
| +template <typename LayerType,
|
| + typename LayerList,
|
| + typename RenderSurfaceType,
|
| + typename ActionType>
|
| +void LayerIteratorActions::FrontToBack::GoToHighestInSubtree(
|
| + LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) {
|
| + if (it->current_layer_represents_target_render_surface())
|
| + return;
|
| + while (it->current_layer_represents_contributing_render_surface()) {
|
| + // Save where we were in the current target surface, move to the next one,
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| + // and save the target surface that we came from there
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| + // so we can go back to it.
|
| + it->target_render_surface()->current_layer_index_history_ =
|
| + it->current_layer_index_;
|
| + int previous_target_render_surface_layer =
|
| + it->target_render_surface_layer_index_;
|
| +
|
| + for (LayerType* layer = it->current_layer();
|
| + it->target_render_surface_layer() != layer;
|
| + ++it->target_render_surface_layer_index_) {
|
| + }
|
| + it->current_layer_index_ = it->target_render_surface_children().size() - 1;
|
| +
|
| + it->target_render_surface()->target_render_surface_layer_index_history_ =
|
| + previous_target_render_surface_layer;
|
| + }
|
| +}
|
| +
|
| +// Declare each of the above functions for Layer and LayerImpl classes
|
| +// so that they are linked.
|
| +template CC_EXPORT void LayerIteratorActions::FrontToBack::Next(
|
| + LayerIterator<Layer, RenderSurfaceLayerList, RenderSurface, FrontToBack>*
|
| + it);
|
| +template CC_EXPORT void LayerIteratorActions::FrontToBack::End(
|
| + LayerIterator<Layer, RenderSurfaceLayerList, RenderSurface, FrontToBack>*
|
| + it);
|
| +template CC_EXPORT void LayerIteratorActions::FrontToBack::Begin(
|
| + LayerIterator<Layer, RenderSurfaceLayerList, RenderSurface, FrontToBack>*
|
| + it);
|
| +template CC_EXPORT void LayerIteratorActions::FrontToBack::GoToHighestInSubtree(
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| + LayerIterator<Layer, RenderSurfaceLayerList, RenderSurface, FrontToBack>*
|
| + it);
|
| +
|
| +template CC_EXPORT void LayerIteratorActions::FrontToBack::Next(
|
| + LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>*
|
| + it);
|
| +template CC_EXPORT void LayerIteratorActions::FrontToBack::End(
|
| + LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>*
|
| + it);
|
| +template CC_EXPORT void LayerIteratorActions::FrontToBack::Begin(
|
| + LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>*
|
| + it);
|
| +template CC_EXPORT void LayerIteratorActions::FrontToBack::GoToHighestInSubtree(
|
| + LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>*
|
| + it);
|
| +
|
| +} // namespace cc
|
|
|