OLD | NEW |
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_LAYERS_LAYER_ITERATOR_H_ | 5 #ifndef CC_LAYERS_LAYER_ITERATOR_H_ |
6 #define CC_LAYERS_LAYER_ITERATOR_H_ | 6 #define CC_LAYERS_LAYER_ITERATOR_H_ |
7 | 7 |
| 8 #include "base/memory/ref_counted.h" |
8 #include "cc/base/cc_export.h" | 9 #include "cc/base/cc_export.h" |
9 #include "cc/trees/layer_tree_host_common.h" | 10 #include "cc/trees/layer_tree_host_common.h" |
10 | 11 |
11 namespace cc { | 12 namespace cc { |
12 | 13 |
13 // These classes provide means to iterate over the | 14 // These classes provide means to iterate over the |
14 // RenderSurface-Layer tree. | 15 // RenderSurface-Layer tree. |
15 | 16 |
16 // Example code follows, for a tree of Layer/RenderSurface objects. | 17 // Example code follows, for a tree of Layer/RenderSurface objects. |
17 // See below for details. | 18 // See below for details. |
18 // | 19 // |
19 // void DoStuffOnLayers( | 20 // void DoStuffOnLayers( |
20 // const RenderSurfaceLayerList& render_surface_layer_list) { | 21 // const RenderSurfaceLayerList& render_surface_layer_list) { |
21 // typedef LayerIterator<Layer> LayerIteratorType; | 22 // typedef LayerIterator<Layer, |
| 23 // RenderSurfaceLayerList, |
| 24 // RenderSurface, |
| 25 // LayerIteratorActions::FrontToBack> |
| 26 // LayerIteratorType; |
22 // | 27 // |
23 // LayerIteratorType end = | 28 // LayerIteratorType end = |
24 // LayerIteratorType::End(&render_surface_layer_list); | 29 // LayerIteratorType::End(&render_surface_layer_list); |
25 // for (LayerIteratorType | 30 // for (LayerIteratorType |
26 // it = LayerIteratorType::Begin(&render_surface_layer_list); | 31 // it = LayerIteratorType::Begin(&render_surface_layer_list); |
27 // it != end; | 32 // it != end; |
28 // ++it) { | 33 // ++it) { |
29 // // Only one of these will be true | 34 // // Only one of these will be true |
30 // if (it.represents_target_render_surface()) | 35 // if (it.represents_target_render_surface()) |
31 // foo(*it); // *it is a layer representing a target RenderSurface | 36 // foo(*it); // *it is a layer representing a target RenderSurface |
(...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
93 template <typename LayerType> struct LayerIteratorPosition { | 98 template <typename LayerType> struct LayerIteratorPosition { |
94 bool represents_target_render_surface; | 99 bool represents_target_render_surface; |
95 bool represents_contributing_render_surface; | 100 bool represents_contributing_render_surface; |
96 bool represents_itself; | 101 bool represents_itself; |
97 LayerType* target_render_surface_layer; | 102 LayerType* target_render_surface_layer; |
98 LayerType* current_layer; | 103 LayerType* current_layer; |
99 }; | 104 }; |
100 | 105 |
101 // An iterator class for walking over layers in the | 106 // An iterator class for walking over layers in the |
102 // RenderSurface-Layer tree. | 107 // RenderSurface-Layer tree. |
103 template <typename LayerType> | 108 template <typename LayerType, |
| 109 typename LayerList, |
| 110 typename RenderSurfaceType, |
| 111 typename IteratorActionType> |
104 class LayerIterator { | 112 class LayerIterator { |
105 typedef LayerIterator<LayerType> LayerIteratorType; | 113 typedef LayerIterator<LayerType, |
106 typedef typename LayerType::RenderSurfaceListType LayerList; | 114 LayerList, |
107 typedef typename LayerType::RenderSurfaceType RenderSurfaceType; | 115 RenderSurfaceType, |
| 116 IteratorActionType> LayerIteratorType; |
108 | 117 |
109 public: | 118 public: |
110 LayerIterator() : render_surface_layer_list_(NULL) {} | 119 LayerIterator() : render_surface_layer_list_(NULL) {} |
111 | 120 |
112 static LayerIteratorType Begin(const LayerList* render_surface_layer_list) { | 121 static LayerIteratorType Begin(const LayerList* render_surface_layer_list) { |
113 return LayerIteratorType(render_surface_layer_list, true); | 122 return LayerIteratorType(render_surface_layer_list, true); |
114 } | 123 } |
115 static LayerIteratorType End(const LayerList* render_surface_layer_list) { | 124 static LayerIteratorType End(const LayerList* render_surface_layer_list) { |
116 return LayerIteratorType(render_surface_layer_list, false); | 125 return LayerIteratorType(render_surface_layer_list, false); |
117 } | 126 } |
118 | 127 |
119 LayerIteratorType& operator++() { | 128 LayerIteratorType& operator++() { |
120 MoveToNext(); | 129 actions_.Next(this); |
121 return *this; | 130 return *this; |
122 } | 131 } |
123 bool operator==(const LayerIterator& other) const { | 132 bool operator==(const LayerIterator& other) const { |
124 return target_render_surface_layer_index_ == | 133 return target_render_surface_layer_index_ == |
125 other.target_render_surface_layer_index_ && | 134 other.target_render_surface_layer_index_ && |
126 current_layer_index_ == other.current_layer_index_; | 135 current_layer_index_ == other.current_layer_index_; |
127 } | 136 } |
128 bool operator!=(const LayerIteratorType& other) const { | 137 bool operator!=(const LayerIteratorType& other) const { |
129 return !(*this == other); | 138 return !(*this == other); |
130 } | 139 } |
(...skipping 29 matching lines...) Expand all Loading... |
160 return position; | 169 return position; |
161 } | 170 } |
162 | 171 |
163 private: | 172 private: |
164 LayerIterator(const LayerList* render_surface_layer_list, bool start) | 173 LayerIterator(const LayerList* render_surface_layer_list, bool start) |
165 : render_surface_layer_list_(render_surface_layer_list), | 174 : render_surface_layer_list_(render_surface_layer_list), |
166 target_render_surface_layer_index_(0) { | 175 target_render_surface_layer_index_(0) { |
167 for (size_t i = 0; i < render_surface_layer_list->size(); ++i) { | 176 for (size_t i = 0; i < render_surface_layer_list->size(); ++i) { |
168 if (!render_surface_layer_list->at(i)->render_surface()) { | 177 if (!render_surface_layer_list->at(i)->render_surface()) { |
169 NOTREACHED(); | 178 NOTREACHED(); |
170 MoveToEnd(); | 179 actions_.End(this); |
171 return; | 180 return; |
172 } | 181 } |
173 } | 182 } |
174 | 183 |
175 if (start && !render_surface_layer_list->empty()) | 184 if (start && !render_surface_layer_list->empty()) |
176 MoveToBegin(); | 185 actions_.Begin(this); |
177 else | 186 else |
178 MoveToEnd(); | 187 actions_.End(this); |
179 } | |
180 | |
181 void MoveToBegin() { | |
182 target_render_surface_layer_index_ = 0; | |
183 current_layer_index_ = target_render_surface_children().size() - 1; | |
184 MoveToHighestInSubtree(); | |
185 } | |
186 | |
187 void MoveToEnd() { | |
188 target_render_surface_layer_index_ = | |
189 LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex; | |
190 current_layer_index_ = 0; | |
191 } | |
192 | |
193 void MoveToNext() { | |
194 // Moves to the previous layer in the current RS layer list. | |
195 // Then we check if the new current layer has its own RS, | |
196 // in which case there are things in that RS layer list that are higher, | |
197 // so we find the highest layer in that subtree. | |
198 // If we move back past the front of the list, | |
199 // we jump up to the previous RS layer list, picking up again where we | |
200 // had previously recursed into the current RS layer list. | |
201 | |
202 if (!current_layer_represents_target_render_surface()) { | |
203 // Subtracting one here will eventually cause the current layer | |
204 // to become that layer representing the target render surface. | |
205 --current_layer_index_; | |
206 MoveToHighestInSubtree(); | |
207 } else { | |
208 while (current_layer_represents_target_render_surface()) { | |
209 if (!target_render_surface_layer_index_) { | |
210 // End of the list. | |
211 target_render_surface_layer_index_ = | |
212 LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex; | |
213 current_layer_index_ = 0; | |
214 return; | |
215 } | |
216 target_render_surface_layer_index_ = | |
217 target_render_surface()->target_render_surface_layer_index_history_; | |
218 current_layer_index_ = | |
219 target_render_surface()->current_layer_index_history_; | |
220 } | |
221 } | |
222 } | |
223 | |
224 void MoveToHighestInSubtree() { | |
225 if (current_layer_represents_target_render_surface()) | |
226 return; | |
227 while (current_layer_represents_contributing_render_surface()) { | |
228 // Save where we were in the current target surface, move to the next one, | |
229 // and save the target surface that we came from there | |
230 // so we can go back to it. | |
231 target_render_surface()->current_layer_index_history_ = | |
232 current_layer_index_; | |
233 int previous_target_render_surface_layer = | |
234 target_render_surface_layer_index_; | |
235 | |
236 for (LayerType* layer = current_layer(); | |
237 target_render_surface_layer() != layer; | |
238 ++target_render_surface_layer_index_) { | |
239 } | |
240 current_layer_index_ = target_render_surface_children().size() - 1; | |
241 | |
242 target_render_surface()->target_render_surface_layer_index_history_ = | |
243 previous_target_render_surface_layer; | |
244 } | |
245 } | 188 } |
246 | 189 |
247 inline LayerType* current_layer() const { | 190 inline LayerType* current_layer() const { |
248 return current_layer_represents_target_render_surface() | 191 return current_layer_represents_target_render_surface() |
249 ? target_render_surface_layer() | 192 ? target_render_surface_layer() |
250 : target_render_surface_children().at(current_layer_index_); | 193 : target_render_surface_children().at(current_layer_index_); |
251 } | 194 } |
252 | 195 |
253 inline bool current_layer_represents_contributing_render_surface() const { | 196 inline bool current_layer_represents_contributing_render_surface() const { |
254 return LayerTreeHostCommon::RenderSurfaceContributesToTarget<LayerType>( | 197 return LayerTreeHostCommon::RenderSurfaceContributesToTarget<LayerType>( |
255 current_layer(), target_render_surface_layer()->id()); | 198 current_layer(), target_render_surface_layer()->id()); |
256 } | 199 } |
257 inline bool current_layer_represents_target_render_surface() const { | 200 inline bool current_layer_represents_target_render_surface() const { |
258 return current_layer_index_ == | 201 return current_layer_index_ == |
259 LayerIteratorValue::kLayerIndexRepresentingTargetRenderSurface; | 202 LayerIteratorValue::kLayerIndexRepresentingTargetRenderSurface; |
260 } | 203 } |
261 | 204 |
262 inline RenderSurfaceType* target_render_surface() const { | 205 inline RenderSurfaceType* target_render_surface() const { |
263 return target_render_surface_layer()->render_surface(); | 206 return target_render_surface_layer()->render_surface(); |
264 } | 207 } |
265 inline const LayerList& target_render_surface_children() const { | 208 inline const LayerList& target_render_surface_children() const { |
266 return target_render_surface()->layer_list(); | 209 return target_render_surface()->layer_list(); |
267 } | 210 } |
268 | 211 |
| 212 IteratorActionType actions_; |
269 const LayerList* render_surface_layer_list_; | 213 const LayerList* render_surface_layer_list_; |
270 | 214 |
271 // The iterator's current position. | 215 // The iterator's current position. |
272 | 216 |
273 // A position in the render_surface_layer_list. This points to a layer which | 217 // A position in the render_surface_layer_list. This points to a layer which |
274 // owns the current target surface. This is a value from 0 to n-1 | 218 // owns the current target surface. This is a value from 0 to n-1 |
275 // (n = size of render_surface_layer_list = number of surfaces). | 219 // (n = size of render_surface_layer_list = number of surfaces). |
276 // A value outside of this range | 220 // A value outside of this range |
277 // (for example, LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex) | 221 // (for example, LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex) |
278 // is used to indicate a position outside the bounds of the tree. | 222 // is used to indicate a position outside the bounds of the tree. |
279 int target_render_surface_layer_index_; | 223 int target_render_surface_layer_index_; |
280 // A position in the list of layers that are children of the | 224 // A position in the list of layers that are children of the |
281 // current target surface. When pointing to one of these layers, | 225 // current target surface. When pointing to one of these layers, |
282 // this is a value from 0 to n-1 (n = number of children). | 226 // this is a value from 0 to n-1 (n = number of children). |
283 // Since the iterator must also stop at the layers representing | 227 // Since the iterator must also stop at the layers representing |
284 // the target surface, this is done by setting the current_layerIndex | 228 // the target surface, this is done by setting the current_layerIndex |
285 // to a value of LayerIteratorValue::LayerRepresentingTargetRenderSurface. | 229 // to a value of LayerIteratorValue::LayerRepresentingTargetRenderSurface. |
286 int current_layer_index_; | 230 int current_layer_index_; |
| 231 |
| 232 friend struct LayerIteratorActions; |
| 233 }; |
| 234 |
| 235 // Orderings for iterating over the RenderSurface-Layer tree. |
| 236 struct CC_EXPORT LayerIteratorActions { |
| 237 // Walks layers sorted by z-order from front to back |
| 238 class CC_EXPORT FrontToBack { |
| 239 public: |
| 240 template <typename LayerType, |
| 241 typename LayerList, |
| 242 typename RenderSurfaceType, |
| 243 typename ActionType> |
| 244 void Begin( |
| 245 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it); |
| 246 |
| 247 template <typename LayerType, |
| 248 typename LayerList, |
| 249 typename RenderSurfaceType, |
| 250 typename ActionType> |
| 251 void End( |
| 252 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it); |
| 253 |
| 254 template <typename LayerType, |
| 255 typename LayerList, |
| 256 typename RenderSurfaceType, |
| 257 typename ActionType> |
| 258 void Next( |
| 259 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it); |
| 260 |
| 261 private: |
| 262 template <typename LayerType, |
| 263 typename LayerList, |
| 264 typename RenderSurfaceType, |
| 265 typename ActionType> |
| 266 void GoToHighestInSubtree( |
| 267 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it); |
| 268 }; |
287 }; | 269 }; |
288 | 270 |
289 } // namespace cc | 271 } // namespace cc |
290 | 272 |
291 #endif // CC_LAYERS_LAYER_ITERATOR_H_ | 273 #endif // CC_LAYERS_LAYER_ITERATOR_H_ |
OLD | NEW |