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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "cc/layers/layer_iterator.h" |
| 6 |
| 7 #include <vector> |
| 8 |
| 9 #include "cc/layers/layer.h" |
| 10 #include "cc/layers/layer_impl.h" |
| 11 #include "cc/layers/render_surface.h" |
| 12 #include "cc/layers/render_surface_impl.h" |
| 13 |
| 14 namespace cc { |
| 15 |
| 16 template <typename LayerType, |
| 17 typename LayerList, |
| 18 typename RenderSurfaceType, |
| 19 typename ActionType> |
| 20 void LayerIteratorActions::FrontToBack::Begin( |
| 21 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) { |
| 22 it->target_render_surface_layer_index_ = 0; |
| 23 it->current_layer_index_ = it->target_render_surface_children().size() - 1; |
| 24 GoToHighestInSubtree(it); |
| 25 } |
| 26 |
| 27 template <typename LayerType, |
| 28 typename LayerList, |
| 29 typename RenderSurfaceType, |
| 30 typename ActionType> |
| 31 void LayerIteratorActions::FrontToBack::End( |
| 32 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) { |
| 33 it->target_render_surface_layer_index_ = |
| 34 LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex; |
| 35 it->current_layer_index_ = 0; |
| 36 } |
| 37 |
| 38 template <typename LayerType, |
| 39 typename LayerList, |
| 40 typename RenderSurfaceType, |
| 41 typename ActionType> |
| 42 void LayerIteratorActions::FrontToBack::Next( |
| 43 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) { |
| 44 // Moves to the previous layer in the current RS layer list. |
| 45 // Then we check if the new current layer has its own RS, |
| 46 // in which case there are things in that RS layer list that are higher, |
| 47 // so we find the highest layer in that subtree. |
| 48 // If we move back past the front of the list, |
| 49 // we jump up to the previous RS layer list, picking up again where we |
| 50 // had previously recursed into the current RS layer list. |
| 51 |
| 52 if (!it->current_layer_represents_target_render_surface()) { |
| 53 // Subtracting one here will eventually cause the current layer |
| 54 // to become that layer representing the target render surface. |
| 55 --it->current_layer_index_; |
| 56 GoToHighestInSubtree(it); |
| 57 } else { |
| 58 while (it->current_layer_represents_target_render_surface()) { |
| 59 if (!it->target_render_surface_layer_index_) { |
| 60 // End of the list |
| 61 it->target_render_surface_layer_index_ = |
| 62 LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex; |
| 63 it->current_layer_index_ = 0; |
| 64 return; |
| 65 } |
| 66 it->target_render_surface_layer_index_ = it->target_render_surface() |
| 67 ->target_render_surface_layer_index_history_; |
| 68 it->current_layer_index_ = |
| 69 it->target_render_surface()->current_layer_index_history_; |
| 70 } |
| 71 } |
| 72 } |
| 73 |
| 74 template <typename LayerType, |
| 75 typename LayerList, |
| 76 typename RenderSurfaceType, |
| 77 typename ActionType> |
| 78 void LayerIteratorActions::FrontToBack::GoToHighestInSubtree( |
| 79 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) { |
| 80 if (it->current_layer_represents_target_render_surface()) |
| 81 return; |
| 82 while (it->current_layer_represents_contributing_render_surface()) { |
| 83 // Save where we were in the current target surface, move to the next one, |
| 84 // and save the target surface that we came from there |
| 85 // so we can go back to it. |
| 86 it->target_render_surface()->current_layer_index_history_ = |
| 87 it->current_layer_index_; |
| 88 int previous_target_render_surface_layer = |
| 89 it->target_render_surface_layer_index_; |
| 90 |
| 91 for (LayerType* layer = it->current_layer(); |
| 92 it->target_render_surface_layer() != layer; |
| 93 ++it->target_render_surface_layer_index_) { |
| 94 } |
| 95 it->current_layer_index_ = it->target_render_surface_children().size() - 1; |
| 96 |
| 97 it->target_render_surface()->target_render_surface_layer_index_history_ = |
| 98 previous_target_render_surface_layer; |
| 99 } |
| 100 } |
| 101 |
| 102 // Declare each of the above functions for Layer and LayerImpl classes |
| 103 // so that they are linked. |
| 104 template CC_EXPORT void LayerIteratorActions::FrontToBack::Next( |
| 105 LayerIterator<Layer, RenderSurfaceLayerList, RenderSurface, FrontToBack>* |
| 106 it); |
| 107 template CC_EXPORT void LayerIteratorActions::FrontToBack::End( |
| 108 LayerIterator<Layer, RenderSurfaceLayerList, RenderSurface, FrontToBack>* |
| 109 it); |
| 110 template CC_EXPORT void LayerIteratorActions::FrontToBack::Begin( |
| 111 LayerIterator<Layer, RenderSurfaceLayerList, RenderSurface, FrontToBack>* |
| 112 it); |
| 113 template CC_EXPORT void LayerIteratorActions::FrontToBack::GoToHighestInSubtree( |
| 114 LayerIterator<Layer, RenderSurfaceLayerList, RenderSurface, FrontToBack>* |
| 115 it); |
| 116 |
| 117 template CC_EXPORT void LayerIteratorActions::FrontToBack::Next( |
| 118 LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>* |
| 119 it); |
| 120 template CC_EXPORT void LayerIteratorActions::FrontToBack::End( |
| 121 LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>* |
| 122 it); |
| 123 template CC_EXPORT void LayerIteratorActions::FrontToBack::Begin( |
| 124 LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>* |
| 125 it); |
| 126 template CC_EXPORT void LayerIteratorActions::FrontToBack::GoToHighestInSubtree( |
| 127 LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>* |
| 128 it); |
| 129 |
| 130 } // namespace cc |
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