Index: tests/ShaderOpacityTest.cpp |
diff --git a/tests/ShaderOpacityTest.cpp b/tests/ShaderOpacityTest.cpp |
index 90d25d731acfaa43467f0b60c0b5b3c52c963a91..698d5442d8eea115ba1769c47e82fe3938bc2e33 100644 |
--- a/tests/ShaderOpacityTest.cpp |
+++ b/tests/ShaderOpacityTest.cpp |
@@ -17,42 +17,36 @@ static void test_bitmap(skiatest::Reporter* reporter) { |
bmp.setInfo(info); |
// test 1: bitmap without pixel data |
- SkShader* shader = SkShader::CreateBitmapShader(bmp, |
+ auto shader = SkShader::MakeBitmapShader(bmp, |
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); |
REPORTER_ASSERT(reporter, shader); |
REPORTER_ASSERT(reporter, !shader->isOpaque()); |
- shader->unref(); |
// From this point on, we have pixels |
bmp.allocPixels(info); |
// test 2: not opaque by default |
- shader = SkShader::CreateBitmapShader(bmp, |
+ shader = SkShader::MakeBitmapShader(bmp, |
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); |
REPORTER_ASSERT(reporter, shader); |
REPORTER_ASSERT(reporter, !shader->isOpaque()); |
- shader->unref(); |
// test 3: explicitly opaque |
bmp.setAlphaType(kOpaque_SkAlphaType); |
- shader = SkShader::CreateBitmapShader(bmp, |
+ shader = SkShader::MakeBitmapShader(bmp, |
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); |
REPORTER_ASSERT(reporter, shader); |
REPORTER_ASSERT(reporter, shader->isOpaque()); |
- shader->unref(); |
// test 4: explicitly not opaque |
bmp.setAlphaType(kPremul_SkAlphaType); |
- shader = SkShader::CreateBitmapShader(bmp, |
+ shader = SkShader::MakeBitmapShader(bmp, |
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); |
REPORTER_ASSERT(reporter, shader); |
REPORTER_ASSERT(reporter, !shader->isOpaque()); |
- shader->unref(); |
- |
} |
-static void test_gradient(skiatest::Reporter* reporter) |
-{ |
+static void test_gradient(skiatest::Reporter* reporter) { |
SkPoint pts[2]; |
pts[0].iset(0, 0); |
pts[1].iset(1, 0); |
@@ -64,39 +58,33 @@ static void test_gradient(skiatest::Reporter* reporter) |
// test 1: all opaque |
colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); |
colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); |
- SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count, |
- mode); |
+ auto grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode); |
REPORTER_ASSERT(reporter, grad); |
REPORTER_ASSERT(reporter, grad->isOpaque()); |
- grad->unref(); |
// test 2: all 0 alpha |
colors[0] = SkColorSetARGB(0, 0, 0, 0); |
colors[1] = SkColorSetARGB(0, 0, 0, 0); |
- grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); |
+ grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode); |
REPORTER_ASSERT(reporter, grad); |
REPORTER_ASSERT(reporter, !grad->isOpaque()); |
- grad->unref(); |
// test 3: one opaque, one transparent |
colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); |
colors[1] = SkColorSetARGB(0x40, 0, 0, 0); |
- grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); |
+ grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode); |
REPORTER_ASSERT(reporter, grad); |
REPORTER_ASSERT(reporter, !grad->isOpaque()); |
- grad->unref(); |
// test 4: test 3, swapped |
colors[0] = SkColorSetARGB(0x40, 0, 0, 0); |
colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); |
- grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); |
+ grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode); |
REPORTER_ASSERT(reporter, grad); |
REPORTER_ASSERT(reporter, !grad->isOpaque()); |
- grad->unref(); |
} |
-static void test_color(skiatest::Reporter* reporter) |
-{ |
+static void test_color(skiatest::Reporter* reporter) { |
SkColorShader colorShader1(SkColorSetARGB(0,0,0,0)); |
REPORTER_ASSERT(reporter, !colorShader1.isOpaque()); |
SkColorShader colorShader2(SkColorSetARGB(0xFF,0,0,0)); |