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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkColorShader.h" | 8 #include "SkColorShader.h" |
9 #include "SkGradientShader.h" | 9 #include "SkGradientShader.h" |
10 #include "SkShader.h" | 10 #include "SkShader.h" |
11 #include "Test.h" | 11 #include "Test.h" |
12 | 12 |
13 static void test_bitmap(skiatest::Reporter* reporter) { | 13 static void test_bitmap(skiatest::Reporter* reporter) { |
14 SkImageInfo info = SkImageInfo::MakeN32Premul(2, 2); | 14 SkImageInfo info = SkImageInfo::MakeN32Premul(2, 2); |
15 | 15 |
16 SkBitmap bmp; | 16 SkBitmap bmp; |
17 bmp.setInfo(info); | 17 bmp.setInfo(info); |
18 | 18 |
19 // test 1: bitmap without pixel data | 19 // test 1: bitmap without pixel data |
20 SkShader* shader = SkShader::CreateBitmapShader(bmp, | 20 auto shader = SkShader::MakeBitmapShader(bmp, |
21 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); | 21 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); |
22 REPORTER_ASSERT(reporter, shader); | 22 REPORTER_ASSERT(reporter, shader); |
23 REPORTER_ASSERT(reporter, !shader->isOpaque()); | 23 REPORTER_ASSERT(reporter, !shader->isOpaque()); |
24 shader->unref(); | |
25 | 24 |
26 // From this point on, we have pixels | 25 // From this point on, we have pixels |
27 bmp.allocPixels(info); | 26 bmp.allocPixels(info); |
28 | 27 |
29 // test 2: not opaque by default | 28 // test 2: not opaque by default |
30 shader = SkShader::CreateBitmapShader(bmp, | 29 shader = SkShader::MakeBitmapShader(bmp, |
31 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); | 30 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); |
32 REPORTER_ASSERT(reporter, shader); | 31 REPORTER_ASSERT(reporter, shader); |
33 REPORTER_ASSERT(reporter, !shader->isOpaque()); | 32 REPORTER_ASSERT(reporter, !shader->isOpaque()); |
34 shader->unref(); | |
35 | 33 |
36 // test 3: explicitly opaque | 34 // test 3: explicitly opaque |
37 bmp.setAlphaType(kOpaque_SkAlphaType); | 35 bmp.setAlphaType(kOpaque_SkAlphaType); |
38 shader = SkShader::CreateBitmapShader(bmp, | 36 shader = SkShader::MakeBitmapShader(bmp, |
39 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); | 37 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); |
40 REPORTER_ASSERT(reporter, shader); | 38 REPORTER_ASSERT(reporter, shader); |
41 REPORTER_ASSERT(reporter, shader->isOpaque()); | 39 REPORTER_ASSERT(reporter, shader->isOpaque()); |
42 shader->unref(); | |
43 | 40 |
44 // test 4: explicitly not opaque | 41 // test 4: explicitly not opaque |
45 bmp.setAlphaType(kPremul_SkAlphaType); | 42 bmp.setAlphaType(kPremul_SkAlphaType); |
46 shader = SkShader::CreateBitmapShader(bmp, | 43 shader = SkShader::MakeBitmapShader(bmp, |
47 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); | 44 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); |
48 REPORTER_ASSERT(reporter, shader); | 45 REPORTER_ASSERT(reporter, shader); |
49 REPORTER_ASSERT(reporter, !shader->isOpaque()); | 46 REPORTER_ASSERT(reporter, !shader->isOpaque()); |
50 shader->unref(); | |
51 | |
52 } | 47 } |
53 | 48 |
54 static void test_gradient(skiatest::Reporter* reporter) | 49 static void test_gradient(skiatest::Reporter* reporter) { |
55 { | |
56 SkPoint pts[2]; | 50 SkPoint pts[2]; |
57 pts[0].iset(0, 0); | 51 pts[0].iset(0, 0); |
58 pts[1].iset(1, 0); | 52 pts[1].iset(1, 0); |
59 SkColor colors[2]; | 53 SkColor colors[2]; |
60 SkScalar pos[2] = {SkIntToScalar(0), SkIntToScalar(1)}; | 54 SkScalar pos[2] = {SkIntToScalar(0), SkIntToScalar(1)}; |
61 int count = 2; | 55 int count = 2; |
62 SkShader::TileMode mode = SkShader::kClamp_TileMode; | 56 SkShader::TileMode mode = SkShader::kClamp_TileMode; |
63 | 57 |
64 // test 1: all opaque | 58 // test 1: all opaque |
65 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); | 59 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); |
66 colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); | 60 colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); |
67 SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count, | 61 auto grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode); |
68 mode); | |
69 REPORTER_ASSERT(reporter, grad); | 62 REPORTER_ASSERT(reporter, grad); |
70 REPORTER_ASSERT(reporter, grad->isOpaque()); | 63 REPORTER_ASSERT(reporter, grad->isOpaque()); |
71 grad->unref(); | |
72 | 64 |
73 // test 2: all 0 alpha | 65 // test 2: all 0 alpha |
74 colors[0] = SkColorSetARGB(0, 0, 0, 0); | 66 colors[0] = SkColorSetARGB(0, 0, 0, 0); |
75 colors[1] = SkColorSetARGB(0, 0, 0, 0); | 67 colors[1] = SkColorSetARGB(0, 0, 0, 0); |
76 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); | 68 grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode); |
77 REPORTER_ASSERT(reporter, grad); | 69 REPORTER_ASSERT(reporter, grad); |
78 REPORTER_ASSERT(reporter, !grad->isOpaque()); | 70 REPORTER_ASSERT(reporter, !grad->isOpaque()); |
79 grad->unref(); | |
80 | 71 |
81 // test 3: one opaque, one transparent | 72 // test 3: one opaque, one transparent |
82 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); | 73 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); |
83 colors[1] = SkColorSetARGB(0x40, 0, 0, 0); | 74 colors[1] = SkColorSetARGB(0x40, 0, 0, 0); |
84 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); | 75 grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode); |
85 REPORTER_ASSERT(reporter, grad); | 76 REPORTER_ASSERT(reporter, grad); |
86 REPORTER_ASSERT(reporter, !grad->isOpaque()); | 77 REPORTER_ASSERT(reporter, !grad->isOpaque()); |
87 grad->unref(); | |
88 | 78 |
89 // test 4: test 3, swapped | 79 // test 4: test 3, swapped |
90 colors[0] = SkColorSetARGB(0x40, 0, 0, 0); | 80 colors[0] = SkColorSetARGB(0x40, 0, 0, 0); |
91 colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); | 81 colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); |
92 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); | 82 grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode); |
93 REPORTER_ASSERT(reporter, grad); | 83 REPORTER_ASSERT(reporter, grad); |
94 REPORTER_ASSERT(reporter, !grad->isOpaque()); | 84 REPORTER_ASSERT(reporter, !grad->isOpaque()); |
95 grad->unref(); | |
96 } | 85 } |
97 | 86 |
98 static void test_color(skiatest::Reporter* reporter) | 87 static void test_color(skiatest::Reporter* reporter) { |
99 { | |
100 SkColorShader colorShader1(SkColorSetARGB(0,0,0,0)); | 88 SkColorShader colorShader1(SkColorSetARGB(0,0,0,0)); |
101 REPORTER_ASSERT(reporter, !colorShader1.isOpaque()); | 89 REPORTER_ASSERT(reporter, !colorShader1.isOpaque()); |
102 SkColorShader colorShader2(SkColorSetARGB(0xFF,0,0,0)); | 90 SkColorShader colorShader2(SkColorSetARGB(0xFF,0,0,0)); |
103 REPORTER_ASSERT(reporter, colorShader2.isOpaque()); | 91 REPORTER_ASSERT(reporter, colorShader2.isOpaque()); |
104 SkColorShader colorShader3(SkColorSetARGB(0x7F,0,0,0)); | 92 SkColorShader colorShader3(SkColorSetARGB(0x7F,0,0,0)); |
105 REPORTER_ASSERT(reporter, !colorShader3.isOpaque()); | 93 REPORTER_ASSERT(reporter, !colorShader3.isOpaque()); |
106 } | 94 } |
107 | 95 |
108 DEF_TEST(ShaderOpacity, reporter) { | 96 DEF_TEST(ShaderOpacity, reporter) { |
109 test_gradient(reporter); | 97 test_gradient(reporter); |
110 test_color(reporter); | 98 test_color(reporter); |
111 test_bitmap(reporter); | 99 test_bitmap(reporter); |
112 } | 100 } |
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