Index: gm/gradients_no_texture.cpp |
diff --git a/gm/gradients_no_texture.cpp b/gm/gradients_no_texture.cpp |
index b688aab4cb5c326158e4763191dd9e24db499b09..00c865c1781186117ded3b83db6a339f8df5722d 100644 |
--- a/gm/gradients_no_texture.cpp |
+++ b/gm/gradients_no_texture.cpp |
@@ -26,50 +26,51 @@ |
{ 4, gColors, nullptr }, |
}; |
-static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) { |
- return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm); |
-} |
- |
-static sk_sp<SkShader> MakeRadial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) { |
+static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) { |
+ return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm); |
+} |
+ |
+static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) { |
SkPoint center; |
center.set(SkScalarAve(pts[0].fX, pts[1].fX), |
SkScalarAve(pts[0].fY, pts[1].fY)); |
- return SkGradientShader::MakeRadial(center, center.fX, data.fColors, data.fPos, data.fCount, tm); |
-} |
- |
-static sk_sp<SkShader> MakeSweep(const SkPoint pts[2], const GradData& data, SkShader::TileMode) { |
+ return SkGradientShader::CreateRadial(center, center.fX, data.fColors, |
+ data.fPos, data.fCount, tm); |
+} |
+ |
+static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data, SkShader::TileMode) { |
SkPoint center; |
center.set(SkScalarAve(pts[0].fX, pts[1].fX), |
SkScalarAve(pts[0].fY, pts[1].fY)); |
- return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount); |
-} |
- |
-static sk_sp<SkShader> Make2Radial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) { |
+ return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount); |
+} |
+ |
+static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) { |
SkPoint center0, center1; |
center0.set(SkScalarAve(pts[0].fX, pts[1].fX), |
SkScalarAve(pts[0].fY, pts[1].fY)); |
center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), |
SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); |
- return SkGradientShader::MakeTwoPointConical( |
+ return SkGradientShader::CreateTwoPointConical( |
center1, (pts[1].fX - pts[0].fX) / 7, |
center0, (pts[1].fX - pts[0].fX) / 2, |
data.fColors, data.fPos, data.fCount, tm); |
} |
-static sk_sp<SkShader> Make2Conical(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) { |
+static SkShader* Make2Conical(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) { |
SkPoint center0, center1; |
SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10; |
SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; |
center0.set(pts[0].fX + radius0, pts[0].fY + radius0); |
center1.set(pts[1].fX - radius1, pts[1].fY - radius1); |
- return SkGradientShader::MakeTwoPointConical(center1, radius1, |
+ return SkGradientShader::CreateTwoPointConical(center1, radius1, |
center0, radius0, |
data.fColors, data.fPos, |
data.fCount, tm); |
} |
-typedef sk_sp<SkShader> (*GradMaker)(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm); |
+typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm); |
static const GradMaker gGradMakers[] = { |
MakeLinear, MakeRadial, MakeSweep, Make2Radial, Make2Conical, |
@@ -106,7 +107,8 @@ |
for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); ++i) { |
canvas->save(); |
for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); ++j) { |
- paint.setShader(gGradMakers[j](kPts, gGradData[i], kTM)); |
+ SkShader* shader = gGradMakers[j](kPts, gGradData[i], kTM); |
+ paint.setShader(shader)->unref(); |
paint.setAlpha(kAlphas[a]); |
canvas->drawRect(kRect, paint); |
canvas->translate(0, SkIntToScalar(kRect.height() + 20)); |
@@ -254,8 +256,9 @@ |
for (size_t i = 0; i < SK_ARRAY_COUNT(procs); ++i) { |
ColorPos rec; |
procs[i](&rec); |
- paint.setShader(SkGradientShader::MakeLinear(pts, rec.fColors, rec.fPos, rec.fCount, |
- SkShader::kClamp_TileMode)); |
+ SkShader* s = SkGradientShader::CreateLinear(pts, rec.fColors, rec.fPos, rec.fCount, |
+ SkShader::kClamp_TileMode); |
+ paint.setShader(s)->unref(); |
canvas->drawRect(drawR, paint); |
canvas->save(); |