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Side by Side Diff: gm/gradients_no_texture.cpp

Issue 1790353002: Revert of more shader-->sp conversions (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "gm.h" 7 #include "gm.h"
8 #include "SkGradientShader.h" 8 #include "SkGradientShader.h"
9 9
10 using namespace skiagm; 10 using namespace skiagm;
11 11
12 struct GradData { 12 struct GradData {
13 int fCount; 13 int fCount;
14 const SkColor* fColors; 14 const SkColor* fColors;
15 const SkScalar* fPos; 15 const SkScalar* fPos;
16 }; 16 };
17 17
18 static const SkColor gColors[] = { 18 static const SkColor gColors[] = {
19 SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, 19 SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE,
20 }; 20 };
21 21
22 static const GradData gGradData[] = { 22 static const GradData gGradData[] = {
23 { 1, gColors, nullptr }, 23 { 1, gColors, nullptr },
24 { 2, gColors, nullptr }, 24 { 2, gColors, nullptr },
25 { 3, gColors, nullptr }, 25 { 3, gColors, nullptr },
26 { 4, gColors, nullptr }, 26 { 4, gColors, nullptr },
27 }; 27 };
28 28
29 static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], const GradData& data, Sk Shader::TileMode tm) { 29 static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data, SkShader ::TileMode tm) {
30 return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCoun t, tm); 30 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCo unt, tm);
31 } 31 }
32 32
33 static sk_sp<SkShader> MakeRadial(const SkPoint pts[2], const GradData& data, Sk Shader::TileMode tm) { 33 static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, SkShader ::TileMode tm) {
34 SkPoint center; 34 SkPoint center;
35 center.set(SkScalarAve(pts[0].fX, pts[1].fX), 35 center.set(SkScalarAve(pts[0].fX, pts[1].fX),
36 SkScalarAve(pts[0].fY, pts[1].fY)); 36 SkScalarAve(pts[0].fY, pts[1].fY));
37 return SkGradientShader::MakeRadial(center, center.fX, data.fColors, data.fP os, data.fCount, tm); 37 return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
38 data.fPos, data.fCount, tm);
38 } 39 }
39 40
40 static sk_sp<SkShader> MakeSweep(const SkPoint pts[2], const GradData& data, SkS hader::TileMode) { 41 static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data, SkShader: :TileMode) {
41 SkPoint center; 42 SkPoint center;
42 center.set(SkScalarAve(pts[0].fX, pts[1].fX), 43 center.set(SkScalarAve(pts[0].fX, pts[1].fX),
43 SkScalarAve(pts[0].fY, pts[1].fY)); 44 SkScalarAve(pts[0].fY, pts[1].fY));
44 return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data. fPos, data.fCount); 45 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, dat a.fPos, data.fCount);
45 } 46 }
46 47
47 static sk_sp<SkShader> Make2Radial(const SkPoint pts[2], const GradData& data, S kShader::TileMode tm) { 48 static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data, SkShade r::TileMode tm) {
48 SkPoint center0, center1; 49 SkPoint center0, center1;
49 center0.set(SkScalarAve(pts[0].fX, pts[1].fX), 50 center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
50 SkScalarAve(pts[0].fY, pts[1].fY)); 51 SkScalarAve(pts[0].fY, pts[1].fY));
51 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), 52 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
52 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); 53 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
53 return SkGradientShader::MakeTwoPointConical( 54 return SkGradientShader::CreateTwoPointConical(
54 center1, (pts[1].fX - pts[0].fX) / 7, 55 center1, (pts[1].fX - pts[0].fX) / 7,
55 center0, (pts[1].fX - pts[0].fX) / 2, 56 center0, (pts[1].fX - pts[0].fX) / 2,
56 data.fColors, data.fPos, data.fCount, tm); 57 data.fColors, data.fPos, data.fCount, tm);
57 } 58 }
58 59
59 static sk_sp<SkShader> Make2Conical(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) { 60 static SkShader* Make2Conical(const SkPoint pts[2], const GradData& data, SkShad er::TileMode tm) {
60 SkPoint center0, center1; 61 SkPoint center0, center1;
61 SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10; 62 SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10;
62 SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; 63 SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
63 center0.set(pts[0].fX + radius0, pts[0].fY + radius0); 64 center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
64 center1.set(pts[1].fX - radius1, pts[1].fY - radius1); 65 center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
65 return SkGradientShader::MakeTwoPointConical(center1, radius1, 66 return SkGradientShader::CreateTwoPointConical(center1, radius1,
66 center0, radius0, 67 center0, radius0,
67 data.fColors, data.fPos, 68 data.fColors, data.fPos,
68 data.fCount, tm); 69 data.fCount, tm);
69 } 70 }
70 71
71 72
72 typedef sk_sp<SkShader> (*GradMaker)(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm); 73 typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data, SkSha der::TileMode tm);
73 74
74 static const GradMaker gGradMakers[] = { 75 static const GradMaker gGradMakers[] = {
75 MakeLinear, MakeRadial, MakeSweep, Make2Radial, Make2Conical, 76 MakeLinear, MakeRadial, MakeSweep, Make2Radial, Make2Conical,
76 }; 77 };
77 78
78 /////////////////////////////////////////////////////////////////////////////// 79 ///////////////////////////////////////////////////////////////////////////////
79 80
80 class GradientsNoTextureGM : public GM { 81 class GradientsNoTextureGM : public GM {
81 public: 82 public:
82 GradientsNoTextureGM(bool dither) : fDither(dither) { 83 GradientsNoTextureGM(bool dither) : fDither(dither) {
(...skipping 16 matching lines...) Expand all
99 SkPaint paint; 100 SkPaint paint;
100 paint.setAntiAlias(true); 101 paint.setAntiAlias(true);
101 paint.setDither(fDither); 102 paint.setDither(fDither);
102 103
103 canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); 104 canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
104 static const uint8_t kAlphas[] = { 0xff, 0x40 }; 105 static const uint8_t kAlphas[] = { 0xff, 0x40 };
105 for (size_t a = 0; a < SK_ARRAY_COUNT(kAlphas); ++a) { 106 for (size_t a = 0; a < SK_ARRAY_COUNT(kAlphas); ++a) {
106 for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); ++i) { 107 for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); ++i) {
107 canvas->save(); 108 canvas->save();
108 for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); ++j) { 109 for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); ++j) {
109 paint.setShader(gGradMakers[j](kPts, gGradData[i], kTM)); 110 SkShader* shader = gGradMakers[j](kPts, gGradData[i], kTM);
111 paint.setShader(shader)->unref();
110 paint.setAlpha(kAlphas[a]); 112 paint.setAlpha(kAlphas[a]);
111 canvas->drawRect(kRect, paint); 113 canvas->drawRect(kRect, paint);
112 canvas->translate(0, SkIntToScalar(kRect.height() + 20)); 114 canvas->translate(0, SkIntToScalar(kRect.height() + 20));
113 } 115 }
114 canvas->restore(); 116 canvas->restore();
115 canvas->translate(SkIntToScalar(kRect.width() + 20), 0); 117 canvas->translate(SkIntToScalar(kRect.width() + 20), 0);
116 } 118 }
117 } 119 }
118 } 120 }
119 121
(...skipping 127 matching lines...) Expand 10 before | Expand all | Expand 10 after
247 for (int i = 0; i <= 8; ++i) { 249 for (int i = 0; i <= 8; ++i) {
248 SkScalar x = r.width() * i / 8; 250 SkScalar x = r.width() * i / 8;
249 canvas->drawLine(x, 0, x, 10000, paint); 251 canvas->drawLine(x, 0, x, 10000, paint);
250 } 252 }
251 253
252 // expand the drawing rect so we exercise clampping in the gradients 254 // expand the drawing rect so we exercise clampping in the gradients
253 const SkRect drawR = r.makeOutset(20, 0); 255 const SkRect drawR = r.makeOutset(20, 0);
254 for (size_t i = 0; i < SK_ARRAY_COUNT(procs); ++i) { 256 for (size_t i = 0; i < SK_ARRAY_COUNT(procs); ++i) {
255 ColorPos rec; 257 ColorPos rec;
256 procs[i](&rec); 258 procs[i](&rec);
257 paint.setShader(SkGradientShader::MakeLinear(pts, rec.fColors, rec.f Pos, rec.fCount, 259 SkShader* s = SkGradientShader::CreateLinear(pts, rec.fColors, rec.f Pos, rec.fCount,
258 SkShader::kClamp_TileMo de)); 260 SkShader::kClamp_TileMo de);
261 paint.setShader(s)->unref();
259 canvas->drawRect(drawR, paint); 262 canvas->drawRect(drawR, paint);
260 263
261 canvas->save(); 264 canvas->save();
262 canvas->translate(r.centerX(), r.height() + 4); 265 canvas->translate(r.centerX(), r.height() + 4);
263 canvas->scale(-1, 1); 266 canvas->scale(-1, 1);
264 canvas->translate(-r.centerX(), 0); 267 canvas->translate(-r.centerX(), 0);
265 canvas->drawRect(drawR, paint); 268 canvas->drawRect(drawR, paint);
266 canvas->restore(); 269 canvas->restore();
267 270
268 canvas->translate(0, r.height() + 2*r.height() + 8); 271 canvas->translate(0, r.height() + 2*r.height() + 8);
269 } 272 }
270 } 273 }
271 274
272 private: 275 private:
273 bool fDither; 276 bool fDither;
274 277
275 typedef GM INHERITED; 278 typedef GM INHERITED;
276 }; 279 };
277 280
278 /////////////////////////////////////////////////////////////////////////////// 281 ///////////////////////////////////////////////////////////////////////////////
279 282
280 DEF_GM(return new GradientsNoTextureGM(true);) 283 DEF_GM(return new GradientsNoTextureGM(true);)
281 DEF_GM(return new GradientsNoTextureGM(false);) 284 DEF_GM(return new GradientsNoTextureGM(false);)
282 DEF_GM(return new GradientsManyColorsGM(true);) 285 DEF_GM(return new GradientsManyColorsGM(true);)
283 DEF_GM(return new GradientsManyColorsGM(false);) 286 DEF_GM(return new GradientsManyColorsGM(false);)
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