Chromium Code Reviews| Index: chrome/test/base/interactive_test_utils_mac.mm |
| diff --git a/chrome/test/base/interactive_test_utils_mac.mm b/chrome/test/base/interactive_test_utils_mac.mm |
| index 0d00f3a6614e3aacd4c9141ed971ae02590ea1d1..db190c76b9d2d5ab8b337573f31b3ffb04dad04e 100644 |
| --- a/chrome/test/base/interactive_test_utils_mac.mm |
| +++ b/chrome/test/base/interactive_test_utils_mac.mm |
| @@ -7,9 +7,179 @@ |
| #include <Carbon/Carbon.h> |
| #import <Cocoa/Cocoa.h> |
| -#include "base/message_loop/message_loop.h" |
| +#include "base/threading/simple_thread.h" |
| +#include "base/threading/thread_task_runner_handle.h" |
| #include "chrome/app/chrome_command_ids.h" |
| +#include "chrome/browser/ui/views/tabs/window_finder.h" |
| #import "ui/base/test/windowed_nsnotification_observer.h" |
| +#include "ui/gfx/animation/tween.h" |
| +#include "ui/gfx/mac/coordinate_conversion.h" |
| +#include "ui/views/cocoa/bridged_native_widget.h" |
| +#include "ui/views/event_monitor.h" |
| +#include "ui/views/widget/native_widget_mac.h" |
| + |
| +namespace { |
| + |
| +bool WaitForEvent(bool (^block)(const base::Closure& quit_closure)) { |
|
tapted
2016/05/23 07:29:28
I replaced everything except `ScopedCGEventsEnable
themblsha
2016/05/26 15:13:25
Wow, amazing. It even works when simulating a drag
|
| + base::RunLoop runner; |
| + bool result = block(runner.QuitClosure()); |
| + runner.Run(); |
| + return result; |
| +} |
| + |
| +bool MouseMove(const gfx::Point& p, |
| + const base::TimeDelta& delay = base::TimeDelta()) { |
|
tapted
2016/05/23 07:29:27
|delay| argument isn't needed if MoveWithoutAck is
|
| + if (!delay.is_zero()) { |
| + bool result = |
| + ui_controls::SendMouseMoveNotifyWhenDone(p.x(), p.y(), base::Closure()); |
| + usleep(delay.InMicroseconds()); |
| + return result; |
| + } |
| + |
| + return WaitForEvent(^(const base::Closure& quit_closure) { |
| + return ui_controls::SendMouseMoveNotifyWhenDone(p.x(), p.y(), quit_closure); |
| + }); |
| +} |
| + |
| +bool MouseDown() { |
| + return WaitForEvent(^(const base::Closure& quit_closure) { |
| + return ui_controls::SendMouseEventsNotifyWhenDone( |
| + ui_controls::LEFT, ui_controls::DOWN, quit_closure); |
| + }); |
| +} |
| + |
| +bool MouseUp() { |
| + return WaitForEvent(^(const base::Closure& quit_closure) { |
| + return ui_controls::SendMouseEventsNotifyWhenDone( |
| + ui_controls::LEFT, ui_controls::UP, quit_closure); |
| + }); |
| +} |
| + |
| +std::vector<ui_test_utils::DragAndDropOperation> DragAndDropMoveOperations( |
|
tapted
2016/05/23 07:29:27
It looks like this is only ever needed to calculat
|
| + const std::list<ui_test_utils::DragAndDropOperation>& operations) { |
| + std::vector<ui_test_utils::DragAndDropOperation> move_operations; |
| + std::copy_if(operations.begin(), operations.end(), |
| + std::back_inserter(move_operations), |
| + [](const ui_test_utils::DragAndDropOperation& op) { |
| + return op.type() == ui_test_utils::DragAndDropOperation::Type::Move; |
| + }); |
| + return move_operations; |
| +} |
| + |
| +class ScopedCGEventsEnabler { |
|
tapted
2016/05/23 07:29:28
comment this, e.g.
// While in scope, causes even
themblsha
2016/05/26 15:13:25
Done.
|
| + public: |
| + ScopedCGEventsEnabler() |
| + : enable_cgevents_(ui_controls::SendMouseEventsAsCGEvents()) { |
| + ui_controls::SetSendMouseEventsAsCGEvents(true); |
| + } |
| + |
| + ~ScopedCGEventsEnabler() { |
| + ui_controls::SetSendMouseEventsAsCGEvents(enable_cgevents_); |
| + } |
| + |
| + private: |
| + bool enable_cgevents_; |
|
tapted
2016/05/23 07:29:28
Is this member needed? (i.e. do we need the comple
themblsha
2016/05/26 15:13:25
No, I guess I was trying to write a generic versio
|
| +}; |
|
tapted
2016/05/23 07:29:28
nit: DISALLOW_COPY_AND_ASSIGN(..)
|
| + |
| +class BlockRunner : public base::DelegateSimpleThread::Delegate { |
|
tapted
2016/05/23 07:29:27
needs a comment
|
| + public: |
| + BlockRunner(void (^block)(), const base::Closure& quit_closure) |
| + : block_(block), |
| + quit_closure_(quit_closure), |
| + task_runner_(base::ThreadTaskRunnerHandle::Get()) {} |
| + ~BlockRunner() override {} |
|
tapted
2016/05/23 07:29:27
remove this? I don't think it's needed
|
| + |
| + void Run() override { |
| + std::unique_ptr<base::MessageLoop> loop( |
|
tapted
2016/05/23 07:29:28
Can this just be on the stack?
base::MessageLoop
themblsha
2016/05/26 15:13:25
It can, thanks :)
|
| + new base::MessageLoop(base::MessageLoop::TYPE_DEFAULT)); |
| + |
| + block_(); |
| + |
| + task_runner_->PostTask(FROM_HERE, quit_closure_); |
| + } |
| + |
| + private: |
| + void (^block_)(); |
| + base::Closure quit_closure_; |
| + scoped_refptr<base::SingleThreadTaskRunner> task_runner_; |
| +}; |
|
tapted
2016/05/23 07:29:28
nit: DISALLOW_COPY_AND_ASSIGN
|
| + |
| +void RunAtBackgroundQueue(void (^block)()) { |
| + DCHECK_EQ(dispatch_get_current_queue(), dispatch_get_main_queue()); |
| + base::RunLoop runner; |
| + |
| + BlockRunner thread_runner(block, runner.QuitClosure()); |
| + base::DelegateSimpleThread thread(&thread_runner, |
| + "interactive_test_utils.BackgroundQueue"); |
| + thread.Start(); |
| + |
| + // We need to run the loop on the main thread, so the mouse events will be |
| + // actually processed. |
| + runner.Run(); |
| + |
| + thread.Join(); |
| +} |
| + |
| +bool WindowIsMoving(NSWindow* window) { |
|
tapted
2016/05/23 07:29:28
Perhaps WindowHasActiveDragger
|
| + views::BridgedNativeWidget* bridge = |
| + views::NativeWidgetMac::GetBridgeForNativeWindow(window); |
| + DCHECK(bridge); |
| + return bridge->IsRunMoveLoopActive(); |
|
tapted
2016/05/23 07:29:28
It's not good to couple together this file with Br
|
| +} |
| + |
| +// Returns true if window under the cursor is currently moving by WindowServer. |
| +bool WindowIsMovingBySystem() { |
|
tapted
2016/05/23 07:29:28
`BySystem` is not accurate any longer. Perhaps Win
|
| + NSWindow* window = WindowFinder().GetLocalProcessWindowAtPoint( |
| + views::EventMonitor::GetLastMouseLocation(), |
|
tapted
2016/05/23 07:29:28
Use gfx::ScreenPointFromNSPoint([NSEvent mouseLoca
|
| + std::set<gfx::NativeWindow>()); |
| + return window && WindowIsMoving(window); |
| +} |
| + |
| +// If current window under the cursor is currently moving by WindowServer, wait |
| +// for the NSWindowMovedEventType notification. |
| +// |
| +// Returns whether the window under the cursor was moved by the system. |
| +bool WaitForSystemWindowMoveToStop() { |
| + // NOTE: This is a potentially troublesome part, currently it only works |
| + // with MacViewsBrowser when the moved window entered RunMoveLoop. |
| + // On non-MacViewsBrowser builds or when the window was moved using the |
| + // caption we would be unable to detect that the window was moved using the |
| + // WindowServer and would not wait for the final NSWindowMovedEventType |
| + // notification. |
| + // |
| + // As a possible solution it would be possible to add an |
| + // additional argument to the function |
| + // |force_wait_for_system_window_move_to_finish|, and force waiting for |
| + // notification if this ever becomes a problem. |
| + NSWindow* window = WindowFinder().GetLocalProcessWindowAtPoint( |
| + views::EventMonitor::GetLastMouseLocation(), |
| + std::set<gfx::NativeWindow>()); |
| + const bool window_is_moving_by_system = window && WindowIsMoving(window); |
| + |
| + if (WindowIsMovingBySystem()) { |
| + // Wait for a final NSWindowMovedEventType notification, otherwise |
| + // the window won't be in the final position. It arrives asynchronously |
| + // after the mouse move events. |
| + NSEvent* window_move_event = |
| + [NSEvent otherEventWithType:NSAppKitDefined |
| + location:NSZeroPoint |
| + modifierFlags:0 |
| + timestamp:0 |
| + windowNumber:0 |
| + context:0 |
| + subtype:NSWindowMovedEventType |
| + data1:0 |
| + data2:0]; |
| + base::RunLoop no_window_move_runner; |
| + ui_controls::NotifyWhenEventIsProcessed( |
| + window_move_event, no_window_move_runner.QuitClosure()); |
| + no_window_move_runner.Run(); |
| + } |
| + |
| + return window_is_moving_by_system; |
| +} |
| + |
| +} // namespace |
| namespace ui_test_utils { |
|
tapted
2016/05/23 07:29:28
move this to the top of the file before the anonym
themblsha
2016/05/26 15:13:25
Done. Also removed the unneeded functions you've a
|
| @@ -44,4 +214,117 @@ bool ShowAndFocusNativeWindow(gfx::NativeWindow window) { |
| return !async_waiter || notification_observed; |
| } |
| +void DragAndDrop(const std::list<DragAndDropOperation>& operations) { |
| + const bool should_be_moved_by_system = |
| + DragAndDropMoveOperations(operations).size() > 2; |
| + |
| + ScopedCGEventsEnabler cgevents_enabler; |
| + |
| + RunAtBackgroundQueue(^() { |
| + std::list<DragAndDropOperation> mutable_operations(operations); |
| + bool window_was_moved_by_system = false; |
| + |
| + while (!mutable_operations.empty()) { |
|
tapted
2016/05/23 07:29:28
This can just iterate normally - I don't see any n
themblsha
2016/05/26 15:13:25
I think the code is simpler with a list, see the r
|
| + DragAndDropOperation op = mutable_operations.front(); |
| + mutable_operations.pop_front(); |
| + const bool last_operation = mutable_operations.empty(); |
| + const bool have_remaining_move_operations = |
| + !DragAndDropMoveOperations(mutable_operations).empty(); |
| + |
| + switch (op.type()) { |
| + case DragAndDropOperation::Type::Move: |
| + case DragAndDropOperation::Type::MoveWithoutAck: |
| + MouseMove(op.point(), op.delay()); |
| + // During the drag a new window could be both detached and reattached, |
| + // and if we check for WindowIsMovingBySystem() only at the very end, |
| + // it will return false, as the original window was stationary. |
| + window_was_moved_by_system |= WindowIsMovingBySystem(); |
| + |
| + if (!have_remaining_move_operations) { |
| + // WaitForSystemWindowMoveToStop() is necessary to make sure window |
| + // frame is final after the drag-n-drop operation. |
| + window_was_moved_by_system |= WaitForSystemWindowMoveToStop(); |
| + DCHECK_EQ(window_was_moved_by_system, should_be_moved_by_system); |
| + } |
| + break; |
| + case DragAndDropOperation::Type::MouseDown: |
| + MouseDown(); |
| + break; |
| + case DragAndDropOperation::Type::MouseUp: |
| + MouseUp(); |
| + |
| + if (last_operation) { |
| + DCHECK(!WindowIsMovingBySystem()); |
| + } |
| + break; |
| + case DragAndDropOperation::Type::SetMousePositionOverride: |
| + ui_controls::SetMousePositionOverride(true, op.point()); |
| + break; |
| + case DragAndDropOperation::Type::UnsetMousePositionOverride: |
| + ui_controls::SetMousePositionOverride(false, gfx::Point()); |
| + break; |
| + case DragAndDropOperation::Type::DebugDelay: |
| + usleep(op.delay().InMicroseconds()); |
| + break; |
| + } |
| + } |
| + }); |
| +} |
| + |
| +void DragAndDrop(const gfx::Point& from, const gfx::Point& to, int steps) { |
| + DCHECK_GE(steps, 1); |
| + std::list<DragAndDropOperation> operations; |
| + operations.push_back(DragAndDropOperation::Move(from)); |
| + operations.push_back(DragAndDropOperation::MouseDown()); |
| + |
| + for (int i = 1; i <= steps; ++i) { |
| + const double progress = static_cast<double>(i) / steps; |
| + operations.push_back(DragAndDropOperation::Move( |
| + gfx::Point(gfx::Tween::IntValueBetween(progress, from.x(), to.x()), |
| + gfx::Tween::IntValueBetween(progress, from.y(), to.y())))); |
| + } |
| + |
| + operations.push_back(DragAndDropOperation::MouseUp()); |
| + DragAndDrop(operations); |
| +} |
| + |
| +// static |
| +DragAndDropOperation DragAndDropOperation::Move(const gfx::Point& p) { |
| + return DragAndDropOperation(Type::Move, p); |
| +} |
| + |
| +// static |
| +DragAndDropOperation DragAndDropOperation::MoveWithoutAck( |
| + const gfx::Point& p, |
| + const base::TimeDelta& delay) { |
| + return DragAndDropOperation(Type::MoveWithoutAck, p, delay); |
| +} |
| + |
| +// static |
| +DragAndDropOperation DragAndDropOperation::MouseDown() { |
| + return DragAndDropOperation(Type::MouseDown, gfx::Point()); |
| +} |
| + |
| +// static |
| +DragAndDropOperation DragAndDropOperation::MouseUp() { |
| + return DragAndDropOperation(Type::MouseUp, gfx::Point()); |
| +} |
| + |
| +// static |
| +DragAndDropOperation DragAndDropOperation::SetMousePositionOverride( |
| + const gfx::Point& p) { |
| + return DragAndDropOperation(Type::SetMousePositionOverride, p); |
| +} |
| + |
| +// static |
| +DragAndDropOperation DragAndDropOperation::UnsetMousePositionOverride() { |
| + return DragAndDropOperation(Type::UnsetMousePositionOverride, gfx::Point()); |
| +} |
| + |
| +// static |
| +DragAndDropOperation DragAndDropOperation::DebugDelay() { |
| + return DragAndDropOperation(Type::DebugDelay, gfx::Point(), |
| + base::TimeDelta::FromSeconds(1)); |
| +} |
| + |
| } // namespace ui_test_utils |