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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/test/base/interactive_test_utils.h" | 5 #include "chrome/test/base/interactive_test_utils.h" |
| 6 | 6 |
| 7 #include <Carbon/Carbon.h> | 7 #include <Carbon/Carbon.h> |
| 8 #import <Cocoa/Cocoa.h> | 8 #import <Cocoa/Cocoa.h> |
| 9 | 9 |
| 10 #include "base/message_loop/message_loop.h" | 10 #include "base/threading/simple_thread.h" |
| 11 #include "base/threading/thread_task_runner_handle.h" | |
| 11 #include "chrome/app/chrome_command_ids.h" | 12 #include "chrome/app/chrome_command_ids.h" |
| 13 #include "chrome/browser/ui/views/tabs/window_finder.h" | |
| 12 #import "ui/base/test/windowed_nsnotification_observer.h" | 14 #import "ui/base/test/windowed_nsnotification_observer.h" |
| 15 #include "ui/gfx/animation/tween.h" | |
| 16 #include "ui/gfx/mac/coordinate_conversion.h" | |
| 17 #include "ui/views/cocoa/bridged_native_widget.h" | |
| 18 #include "ui/views/event_monitor.h" | |
| 19 #include "ui/views/widget/native_widget_mac.h" | |
| 20 | |
| 21 namespace { | |
| 22 | |
| 23 bool WaitForEvent(bool (^block)(const base::Closure& quit_closure)) { | |
|
tapted
2016/05/23 07:29:28
I replaced everything except `ScopedCGEventsEnable
themblsha
2016/05/26 15:13:25
Wow, amazing. It even works when simulating a drag
| |
| 24 base::RunLoop runner; | |
| 25 bool result = block(runner.QuitClosure()); | |
| 26 runner.Run(); | |
| 27 return result; | |
| 28 } | |
| 29 | |
| 30 bool MouseMove(const gfx::Point& p, | |
| 31 const base::TimeDelta& delay = base::TimeDelta()) { | |
|
tapted
2016/05/23 07:29:27
|delay| argument isn't needed if MoveWithoutAck is
| |
| 32 if (!delay.is_zero()) { | |
| 33 bool result = | |
| 34 ui_controls::SendMouseMoveNotifyWhenDone(p.x(), p.y(), base::Closure()); | |
| 35 usleep(delay.InMicroseconds()); | |
| 36 return result; | |
| 37 } | |
| 38 | |
| 39 return WaitForEvent(^(const base::Closure& quit_closure) { | |
| 40 return ui_controls::SendMouseMoveNotifyWhenDone(p.x(), p.y(), quit_closure); | |
| 41 }); | |
| 42 } | |
| 43 | |
| 44 bool MouseDown() { | |
| 45 return WaitForEvent(^(const base::Closure& quit_closure) { | |
| 46 return ui_controls::SendMouseEventsNotifyWhenDone( | |
| 47 ui_controls::LEFT, ui_controls::DOWN, quit_closure); | |
| 48 }); | |
| 49 } | |
| 50 | |
| 51 bool MouseUp() { | |
| 52 return WaitForEvent(^(const base::Closure& quit_closure) { | |
| 53 return ui_controls::SendMouseEventsNotifyWhenDone( | |
| 54 ui_controls::LEFT, ui_controls::UP, quit_closure); | |
| 55 }); | |
| 56 } | |
| 57 | |
| 58 std::vector<ui_test_utils::DragAndDropOperation> DragAndDropMoveOperations( | |
|
tapted
2016/05/23 07:29:27
It looks like this is only ever needed to calculat
| |
| 59 const std::list<ui_test_utils::DragAndDropOperation>& operations) { | |
| 60 std::vector<ui_test_utils::DragAndDropOperation> move_operations; | |
| 61 std::copy_if(operations.begin(), operations.end(), | |
| 62 std::back_inserter(move_operations), | |
| 63 [](const ui_test_utils::DragAndDropOperation& op) { | |
| 64 return op.type() == ui_test_utils::DragAndDropOperation::Type::Move; | |
| 65 }); | |
| 66 return move_operations; | |
| 67 } | |
| 68 | |
| 69 class ScopedCGEventsEnabler { | |
|
tapted
2016/05/23 07:29:28
comment this, e.g.
// While in scope, causes even
themblsha
2016/05/26 15:13:25
Done.
| |
| 70 public: | |
| 71 ScopedCGEventsEnabler() | |
| 72 : enable_cgevents_(ui_controls::SendMouseEventsAsCGEvents()) { | |
| 73 ui_controls::SetSendMouseEventsAsCGEvents(true); | |
| 74 } | |
| 75 | |
| 76 ~ScopedCGEventsEnabler() { | |
| 77 ui_controls::SetSendMouseEventsAsCGEvents(enable_cgevents_); | |
| 78 } | |
| 79 | |
| 80 private: | |
| 81 bool enable_cgevents_; | |
|
tapted
2016/05/23 07:29:28
Is this member needed? (i.e. do we need the comple
themblsha
2016/05/26 15:13:25
No, I guess I was trying to write a generic versio
| |
| 82 }; | |
|
tapted
2016/05/23 07:29:28
nit: DISALLOW_COPY_AND_ASSIGN(..)
| |
| 83 | |
| 84 class BlockRunner : public base::DelegateSimpleThread::Delegate { | |
|
tapted
2016/05/23 07:29:27
needs a comment
| |
| 85 public: | |
| 86 BlockRunner(void (^block)(), const base::Closure& quit_closure) | |
| 87 : block_(block), | |
| 88 quit_closure_(quit_closure), | |
| 89 task_runner_(base::ThreadTaskRunnerHandle::Get()) {} | |
| 90 ~BlockRunner() override {} | |
|
tapted
2016/05/23 07:29:27
remove this? I don't think it's needed
| |
| 91 | |
| 92 void Run() override { | |
| 93 std::unique_ptr<base::MessageLoop> loop( | |
|
tapted
2016/05/23 07:29:28
Can this just be on the stack?
base::MessageLoop
themblsha
2016/05/26 15:13:25
It can, thanks :)
| |
| 94 new base::MessageLoop(base::MessageLoop::TYPE_DEFAULT)); | |
| 95 | |
| 96 block_(); | |
| 97 | |
| 98 task_runner_->PostTask(FROM_HERE, quit_closure_); | |
| 99 } | |
| 100 | |
| 101 private: | |
| 102 void (^block_)(); | |
| 103 base::Closure quit_closure_; | |
| 104 scoped_refptr<base::SingleThreadTaskRunner> task_runner_; | |
| 105 }; | |
|
tapted
2016/05/23 07:29:28
nit: DISALLOW_COPY_AND_ASSIGN
| |
| 106 | |
| 107 void RunAtBackgroundQueue(void (^block)()) { | |
| 108 DCHECK_EQ(dispatch_get_current_queue(), dispatch_get_main_queue()); | |
| 109 base::RunLoop runner; | |
| 110 | |
| 111 BlockRunner thread_runner(block, runner.QuitClosure()); | |
| 112 base::DelegateSimpleThread thread(&thread_runner, | |
| 113 "interactive_test_utils.BackgroundQueue"); | |
| 114 thread.Start(); | |
| 115 | |
| 116 // We need to run the loop on the main thread, so the mouse events will be | |
| 117 // actually processed. | |
| 118 runner.Run(); | |
| 119 | |
| 120 thread.Join(); | |
| 121 } | |
| 122 | |
| 123 bool WindowIsMoving(NSWindow* window) { | |
|
tapted
2016/05/23 07:29:28
Perhaps WindowHasActiveDragger
| |
| 124 views::BridgedNativeWidget* bridge = | |
| 125 views::NativeWidgetMac::GetBridgeForNativeWindow(window); | |
| 126 DCHECK(bridge); | |
| 127 return bridge->IsRunMoveLoopActive(); | |
|
tapted
2016/05/23 07:29:28
It's not good to couple together this file with Br
| |
| 128 } | |
| 129 | |
| 130 // Returns true if window under the cursor is currently moving by WindowServer. | |
| 131 bool WindowIsMovingBySystem() { | |
|
tapted
2016/05/23 07:29:28
`BySystem` is not accurate any longer. Perhaps Win
| |
| 132 NSWindow* window = WindowFinder().GetLocalProcessWindowAtPoint( | |
| 133 views::EventMonitor::GetLastMouseLocation(), | |
|
tapted
2016/05/23 07:29:28
Use gfx::ScreenPointFromNSPoint([NSEvent mouseLoca
| |
| 134 std::set<gfx::NativeWindow>()); | |
| 135 return window && WindowIsMoving(window); | |
| 136 } | |
| 137 | |
| 138 // If current window under the cursor is currently moving by WindowServer, wait | |
| 139 // for the NSWindowMovedEventType notification. | |
| 140 // | |
| 141 // Returns whether the window under the cursor was moved by the system. | |
| 142 bool WaitForSystemWindowMoveToStop() { | |
| 143 // NOTE: This is a potentially troublesome part, currently it only works | |
| 144 // with MacViewsBrowser when the moved window entered RunMoveLoop. | |
| 145 // On non-MacViewsBrowser builds or when the window was moved using the | |
| 146 // caption we would be unable to detect that the window was moved using the | |
| 147 // WindowServer and would not wait for the final NSWindowMovedEventType | |
| 148 // notification. | |
| 149 // | |
| 150 // As a possible solution it would be possible to add an | |
| 151 // additional argument to the function | |
| 152 // |force_wait_for_system_window_move_to_finish|, and force waiting for | |
| 153 // notification if this ever becomes a problem. | |
| 154 NSWindow* window = WindowFinder().GetLocalProcessWindowAtPoint( | |
| 155 views::EventMonitor::GetLastMouseLocation(), | |
| 156 std::set<gfx::NativeWindow>()); | |
| 157 const bool window_is_moving_by_system = window && WindowIsMoving(window); | |
| 158 | |
| 159 if (WindowIsMovingBySystem()) { | |
| 160 // Wait for a final NSWindowMovedEventType notification, otherwise | |
| 161 // the window won't be in the final position. It arrives asynchronously | |
| 162 // after the mouse move events. | |
| 163 NSEvent* window_move_event = | |
| 164 [NSEvent otherEventWithType:NSAppKitDefined | |
| 165 location:NSZeroPoint | |
| 166 modifierFlags:0 | |
| 167 timestamp:0 | |
| 168 windowNumber:0 | |
| 169 context:0 | |
| 170 subtype:NSWindowMovedEventType | |
| 171 data1:0 | |
| 172 data2:0]; | |
| 173 base::RunLoop no_window_move_runner; | |
| 174 ui_controls::NotifyWhenEventIsProcessed( | |
| 175 window_move_event, no_window_move_runner.QuitClosure()); | |
| 176 no_window_move_runner.Run(); | |
| 177 } | |
| 178 | |
| 179 return window_is_moving_by_system; | |
| 180 } | |
| 181 | |
| 182 } // namespace | |
| 13 | 183 |
| 14 namespace ui_test_utils { | 184 namespace ui_test_utils { |
|
tapted
2016/05/23 07:29:28
move this to the top of the file before the anonym
themblsha
2016/05/26 15:13:25
Done. Also removed the unneeded functions you've a
| |
| 15 | 185 |
| 16 void HideNativeWindow(gfx::NativeWindow window) { | 186 void HideNativeWindow(gfx::NativeWindow window) { |
| 17 [window orderOut:nil]; | 187 [window orderOut:nil]; |
| 18 } | 188 } |
| 19 | 189 |
| 20 bool ShowAndFocusNativeWindow(gfx::NativeWindow window) { | 190 bool ShowAndFocusNativeWindow(gfx::NativeWindow window) { |
| 21 // Make sure an unbundled program can get the input focus. | 191 // Make sure an unbundled program can get the input focus. |
| 22 ProcessSerialNumber psn = { 0, kCurrentProcess }; | 192 ProcessSerialNumber psn = { 0, kCurrentProcess }; |
| 23 TransformProcessType(&psn,kProcessTransformToForegroundApplication); | 193 TransformProcessType(&psn,kProcessTransformToForegroundApplication); |
| 24 SetFrontProcess(&psn); | 194 SetFrontProcess(&psn); |
| (...skipping 12 matching lines...) Expand all Loading... | |
| 37 // This is because normal AppKit menu updating does not get invoked when | 207 // This is because normal AppKit menu updating does not get invoked when |
| 38 // events are sent via ui_test_utils::SendKeyPressSync. | 208 // events are sent via ui_test_utils::SendKeyPressSync. |
| 39 BOOL notification_observed = [async_waiter wait]; | 209 BOOL notification_observed = [async_waiter wait]; |
| 40 base::RunLoop().RunUntilIdle(); // There may be other events queued. Flush. | 210 base::RunLoop().RunUntilIdle(); // There may be other events queued. Flush. |
| 41 NSMenu* file_menu = [[[NSApp mainMenu] itemWithTag:IDC_FILE_MENU] submenu]; | 211 NSMenu* file_menu = [[[NSApp mainMenu] itemWithTag:IDC_FILE_MENU] submenu]; |
| 42 [[file_menu delegate] menuNeedsUpdate:file_menu]; | 212 [[file_menu delegate] menuNeedsUpdate:file_menu]; |
| 43 | 213 |
| 44 return !async_waiter || notification_observed; | 214 return !async_waiter || notification_observed; |
| 45 } | 215 } |
| 46 | 216 |
| 217 void DragAndDrop(const std::list<DragAndDropOperation>& operations) { | |
| 218 const bool should_be_moved_by_system = | |
| 219 DragAndDropMoveOperations(operations).size() > 2; | |
| 220 | |
| 221 ScopedCGEventsEnabler cgevents_enabler; | |
| 222 | |
| 223 RunAtBackgroundQueue(^() { | |
| 224 std::list<DragAndDropOperation> mutable_operations(operations); | |
| 225 bool window_was_moved_by_system = false; | |
| 226 | |
| 227 while (!mutable_operations.empty()) { | |
|
tapted
2016/05/23 07:29:28
This can just iterate normally - I don't see any n
themblsha
2016/05/26 15:13:25
I think the code is simpler with a list, see the r
| |
| 228 DragAndDropOperation op = mutable_operations.front(); | |
| 229 mutable_operations.pop_front(); | |
| 230 const bool last_operation = mutable_operations.empty(); | |
| 231 const bool have_remaining_move_operations = | |
| 232 !DragAndDropMoveOperations(mutable_operations).empty(); | |
| 233 | |
| 234 switch (op.type()) { | |
| 235 case DragAndDropOperation::Type::Move: | |
| 236 case DragAndDropOperation::Type::MoveWithoutAck: | |
| 237 MouseMove(op.point(), op.delay()); | |
| 238 // During the drag a new window could be both detached and reattached, | |
| 239 // and if we check for WindowIsMovingBySystem() only at the very end, | |
| 240 // it will return false, as the original window was stationary. | |
| 241 window_was_moved_by_system |= WindowIsMovingBySystem(); | |
| 242 | |
| 243 if (!have_remaining_move_operations) { | |
| 244 // WaitForSystemWindowMoveToStop() is necessary to make sure window | |
| 245 // frame is final after the drag-n-drop operation. | |
| 246 window_was_moved_by_system |= WaitForSystemWindowMoveToStop(); | |
| 247 DCHECK_EQ(window_was_moved_by_system, should_be_moved_by_system); | |
| 248 } | |
| 249 break; | |
| 250 case DragAndDropOperation::Type::MouseDown: | |
| 251 MouseDown(); | |
| 252 break; | |
| 253 case DragAndDropOperation::Type::MouseUp: | |
| 254 MouseUp(); | |
| 255 | |
| 256 if (last_operation) { | |
| 257 DCHECK(!WindowIsMovingBySystem()); | |
| 258 } | |
| 259 break; | |
| 260 case DragAndDropOperation::Type::SetMousePositionOverride: | |
| 261 ui_controls::SetMousePositionOverride(true, op.point()); | |
| 262 break; | |
| 263 case DragAndDropOperation::Type::UnsetMousePositionOverride: | |
| 264 ui_controls::SetMousePositionOverride(false, gfx::Point()); | |
| 265 break; | |
| 266 case DragAndDropOperation::Type::DebugDelay: | |
| 267 usleep(op.delay().InMicroseconds()); | |
| 268 break; | |
| 269 } | |
| 270 } | |
| 271 }); | |
| 272 } | |
| 273 | |
| 274 void DragAndDrop(const gfx::Point& from, const gfx::Point& to, int steps) { | |
| 275 DCHECK_GE(steps, 1); | |
| 276 std::list<DragAndDropOperation> operations; | |
| 277 operations.push_back(DragAndDropOperation::Move(from)); | |
| 278 operations.push_back(DragAndDropOperation::MouseDown()); | |
| 279 | |
| 280 for (int i = 1; i <= steps; ++i) { | |
| 281 const double progress = static_cast<double>(i) / steps; | |
| 282 operations.push_back(DragAndDropOperation::Move( | |
| 283 gfx::Point(gfx::Tween::IntValueBetween(progress, from.x(), to.x()), | |
| 284 gfx::Tween::IntValueBetween(progress, from.y(), to.y())))); | |
| 285 } | |
| 286 | |
| 287 operations.push_back(DragAndDropOperation::MouseUp()); | |
| 288 DragAndDrop(operations); | |
| 289 } | |
| 290 | |
| 291 // static | |
| 292 DragAndDropOperation DragAndDropOperation::Move(const gfx::Point& p) { | |
| 293 return DragAndDropOperation(Type::Move, p); | |
| 294 } | |
| 295 | |
| 296 // static | |
| 297 DragAndDropOperation DragAndDropOperation::MoveWithoutAck( | |
| 298 const gfx::Point& p, | |
| 299 const base::TimeDelta& delay) { | |
| 300 return DragAndDropOperation(Type::MoveWithoutAck, p, delay); | |
| 301 } | |
| 302 | |
| 303 // static | |
| 304 DragAndDropOperation DragAndDropOperation::MouseDown() { | |
| 305 return DragAndDropOperation(Type::MouseDown, gfx::Point()); | |
| 306 } | |
| 307 | |
| 308 // static | |
| 309 DragAndDropOperation DragAndDropOperation::MouseUp() { | |
| 310 return DragAndDropOperation(Type::MouseUp, gfx::Point()); | |
| 311 } | |
| 312 | |
| 313 // static | |
| 314 DragAndDropOperation DragAndDropOperation::SetMousePositionOverride( | |
| 315 const gfx::Point& p) { | |
| 316 return DragAndDropOperation(Type::SetMousePositionOverride, p); | |
| 317 } | |
| 318 | |
| 319 // static | |
| 320 DragAndDropOperation DragAndDropOperation::UnsetMousePositionOverride() { | |
| 321 return DragAndDropOperation(Type::UnsetMousePositionOverride, gfx::Point()); | |
| 322 } | |
| 323 | |
| 324 // static | |
| 325 DragAndDropOperation DragAndDropOperation::DebugDelay() { | |
| 326 return DragAndDropOperation(Type::DebugDelay, gfx::Point(), | |
| 327 base::TimeDelta::FromSeconds(1)); | |
| 328 } | |
| 329 | |
| 47 } // namespace ui_test_utils | 330 } // namespace ui_test_utils |
| OLD | NEW |