Index: ui/wm/core/focus_controller.cc |
diff --git a/ui/wm/core/focus_controller.cc b/ui/wm/core/focus_controller.cc |
index f4d3f3fb8feaa1502400d40ca3c0266cce9bab95..37af32e6ea2f17130be79b5d0d0745c408077274 100644 |
--- a/ui/wm/core/focus_controller.cc |
+++ b/ui/wm/core/focus_controller.cc |
@@ -10,6 +10,7 @@ |
#include "ui/aura/client/focus_change_observer.h" |
#include "ui/aura/env.h" |
#include "ui/aura/window_tracker.h" |
+#include "ui/base/ime/text_input_focus_manager.h" |
#include "ui/events/event.h" |
#include "ui/wm/core/focus_rules.h" |
#include "ui/wm/core/window_util.h" |
@@ -230,6 +231,15 @@ void FocusController::SetFocusedWindow(aura::Window* window) { |
base::AutoReset<bool> updating_focus(&updating_focus_, true); |
aura::Window* lost_focus = focused_window_; |
+ |
+ // |window| is going to get the focus, so reset the text input client. |
+ // OnWindowFocused() may set a proper text input client if the implementation |
+ // supports text input. |
+ ui::TextInputFocusManager* text_input_focus_manager = |
+ ui::TextInputFocusManager::GetInstance(); |
+ if (window) |
+ text_input_focus_manager->FocusTextInputClient(NULL); |
+ |
// Allow for the window losing focus to be deleted during dispatch. If it is |
// deleted pass NULL to observers instead of a deleted window. |
aura::WindowTracker window_tracker; |
@@ -261,6 +271,10 @@ void FocusController::SetFocusedWindow(aura::Window* window) { |
focused_window_, |
window_tracker.Contains(lost_focus) ? lost_focus : NULL); |
} |
+ |
+ // Ensure that the text input client is reset when the window loses the focus. |
+ if (!window) |
+ text_input_focus_manager->FocusTextInputClient(NULL); |
msw
2014/05/02 18:46:03
nit: the value of |window| doesn't change from lin
Yuki
2014/05/07 05:58:02
Some observers above might change the focused text
|
} |
void FocusController::SetActiveWindow(aura::Window* requested_window, |