Index: ui/wm/core/focus_controller_unittest.cc |
diff --git a/ui/wm/core/focus_controller_unittest.cc b/ui/wm/core/focus_controller_unittest.cc |
index d4601008c4c1d6070b902087bad34f27d6dbc9dd..69e76c2c5969807e6de44e5c93d25f10289d276e 100644 |
--- a/ui/wm/core/focus_controller_unittest.cc |
+++ b/ui/wm/core/focus_controller_unittest.cc |
@@ -16,6 +16,8 @@ |
#include "ui/aura/window.h" |
#include "ui/aura/window_event_dispatcher.h" |
#include "ui/aura/window_tracker.h" |
+#include "ui/base/ime/dummy_text_input_client.h" |
+#include "ui/base/ime/text_input_focus_manager.h" |
#include "ui/events/event_handler.h" |
#include "ui/wm/core/base_focus_rules.h" |
#include "ui/wm/core/wm_state.h" |
@@ -252,6 +254,25 @@ class ScopedTargetFocusNotificationObserver : public FocusNotificationObserver { |
DISALLOW_COPY_AND_ASSIGN(ScopedTargetFocusNotificationObserver); |
}; |
+class ScopedFocusedTextInputClientChanger |
+ : public ScopedFocusNotificationObserver { |
+ public: |
+ ScopedFocusedTextInputClientChanger(aura::Window* root_window, |
+ ui::TextInputClient* text_input_client) |
+ : ScopedFocusNotificationObserver(root_window), |
+ text_input_client_(text_input_client) {} |
+ |
+ private: |
+ // Overridden from aura::client::FocusChangeObserver: |
+ virtual void OnWindowFocused(aura::Window* gained_focus, |
+ aura::Window* lost_focus) OVERRIDE { |
+ ui::TextInputFocusManager::GetInstance()->FocusTextInputClient( |
+ text_input_client_); |
+ } |
+ |
+ ui::TextInputClient* text_input_client_; |
+}; |
+ |
class FocusShiftingActivationObserver |
: public aura::client::ActivationChangeObserver { |
public: |
@@ -500,20 +521,43 @@ class FocusControllerDirectTestBase : public FocusControllerTestBase { |
ScopedFocusNotificationObserver root_observer(root_window()); |
ScopedTargetFocusNotificationObserver observer1(root_window(), 1); |
ScopedTargetFocusNotificationObserver observer2(root_window(), 2); |
+ ui::TextInputFocusManager* text_input_focus_manager = |
msw
2014/05/02 18:46:03
nit: would this new test code be better suited by
Yuki
2014/05/07 05:58:02
Done. Created FocusedTextInputClient as a test fu
|
+ ui::TextInputFocusManager::GetInstance(); |
+ ui::DummyTextInputClient text_input_client; |
+ ui::TextInputClient* null_text_input_client = NULL; |
root_observer.ExpectCounts(0, 0); |
observer1.ExpectCounts(0, 0); |
observer2.ExpectCounts(0, 0); |
+ EXPECT_EQ(null_text_input_client, |
+ text_input_focus_manager->GetFocusedTextInputClient()); |
+ text_input_focus_manager->FocusTextInputClient(&text_input_client); |
FocusWindowById(1); |
root_observer.ExpectCounts(1, 1); |
observer1.ExpectCounts(1, 1); |
observer2.ExpectCounts(0, 0); |
- |
+ // The focused text input client gets cleared when a window gets focused |
+ // unless any of observers sets the focused text input client. |
+ EXPECT_EQ(null_text_input_client, |
+ text_input_focus_manager->GetFocusedTextInputClient()); |
+ |
+ ScopedFocusedTextInputClientChanger text_input_focus_changer( |
+ root_window(), &text_input_client); |
+ EXPECT_EQ(null_text_input_client, |
+ text_input_focus_manager->GetFocusedTextInputClient()); |
FocusWindowById(2); |
root_observer.ExpectCounts(2, 2); |
observer1.ExpectCounts(2, 2); |
observer2.ExpectCounts(1, 1); |
+ // |text_input_focus_changer| sets the focused text input client. |
+ EXPECT_EQ(&text_input_client, |
+ text_input_focus_manager->GetFocusedTextInputClient()); |
+ |
+ FocusWindow(NULL); |
+ // The focused text input client gets cleared when a window loses the focus. |
+ EXPECT_EQ(null_text_input_client, |
+ text_input_focus_manager->GetFocusedTextInputClient()); |
} |
virtual void DuplicateFocusEvents() OVERRIDE { |
// Focusing an existing focused window should not resend focus events. |