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Side by Side Diff: ui/wm/core/focus_controller.cc

Issue 173803002: Redesigns the text input focus handling. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Addressed review comments from sky. Created 6 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/wm/core/focus_controller.h" 5 #include "ui/wm/core/focus_controller.h"
6 6
7 #include "base/auto_reset.h" 7 #include "base/auto_reset.h"
8 #include "ui/aura/client/aura_constants.h" 8 #include "ui/aura/client/aura_constants.h"
9 #include "ui/aura/client/capture_client.h" 9 #include "ui/aura/client/capture_client.h"
10 #include "ui/aura/client/focus_change_observer.h" 10 #include "ui/aura/client/focus_change_observer.h"
11 #include "ui/aura/env.h" 11 #include "ui/aura/env.h"
12 #include "ui/aura/window_tracker.h" 12 #include "ui/aura/window_tracker.h"
13 #include "ui/base/ime/text_input_focus_manager.h"
13 #include "ui/events/event.h" 14 #include "ui/events/event.h"
14 #include "ui/wm/core/focus_rules.h" 15 #include "ui/wm/core/focus_rules.h"
15 #include "ui/wm/core/window_util.h" 16 #include "ui/wm/core/window_util.h"
16 #include "ui/wm/public/activation_change_observer.h" 17 #include "ui/wm/public/activation_change_observer.h"
17 18
18 namespace wm { 19 namespace wm {
19 namespace { 20 namespace {
20 21
21 // When a modal window is activated, we bring its entire transient parent chain 22 // When a modal window is activated, we bring its entire transient parent chain
22 // to the front. This function must be called before the modal transient is 23 // to the front. This function must be called before the modal transient is
(...skipping 200 matching lines...) Expand 10 before | Expand all | Expand 10 after
223 224
224 void FocusController::SetFocusedWindow(aura::Window* window) { 225 void FocusController::SetFocusedWindow(aura::Window* window) {
225 if (updating_focus_ || window == focused_window_) 226 if (updating_focus_ || window == focused_window_)
226 return; 227 return;
227 DCHECK(rules_->CanFocusWindow(window)); 228 DCHECK(rules_->CanFocusWindow(window));
228 if (window) 229 if (window)
229 DCHECK_EQ(window, rules_->GetFocusableWindow(window)); 230 DCHECK_EQ(window, rules_->GetFocusableWindow(window));
230 231
231 base::AutoReset<bool> updating_focus(&updating_focus_, true); 232 base::AutoReset<bool> updating_focus(&updating_focus_, true);
232 aura::Window* lost_focus = focused_window_; 233 aura::Window* lost_focus = focused_window_;
234
235 // |window| is going to get the focus, so reset the text input client.
236 // OnWindowFocused() may set a proper text input client if the implementation
237 // supports text input.
238 ui::TextInputFocusManager* text_input_focus_manager =
239 ui::TextInputFocusManager::GetInstance();
240 if (window)
241 text_input_focus_manager->FocusTextInputClient(NULL);
242
233 // Allow for the window losing focus to be deleted during dispatch. If it is 243 // Allow for the window losing focus to be deleted during dispatch. If it is
234 // deleted pass NULL to observers instead of a deleted window. 244 // deleted pass NULL to observers instead of a deleted window.
235 aura::WindowTracker window_tracker; 245 aura::WindowTracker window_tracker;
236 if (lost_focus) 246 if (lost_focus)
237 window_tracker.Add(lost_focus); 247 window_tracker.Add(lost_focus);
238 if (focused_window_ && observer_manager_.IsObserving(focused_window_) && 248 if (focused_window_ && observer_manager_.IsObserving(focused_window_) &&
239 focused_window_ != active_window_) { 249 focused_window_ != active_window_) {
240 observer_manager_.Remove(focused_window_); 250 observer_manager_.Remove(focused_window_);
241 } 251 }
242 focused_window_ = window; 252 focused_window_ = window;
(...skipping 11 matching lines...) Expand all
254 if (observer) 264 if (observer)
255 observer->OnWindowFocused(focused_window_, lost_focus); 265 observer->OnWindowFocused(focused_window_, lost_focus);
256 } 266 }
257 aura::client::FocusChangeObserver* observer = 267 aura::client::FocusChangeObserver* observer =
258 aura::client::GetFocusChangeObserver(focused_window_); 268 aura::client::GetFocusChangeObserver(focused_window_);
259 if (observer) { 269 if (observer) {
260 observer->OnWindowFocused( 270 observer->OnWindowFocused(
261 focused_window_, 271 focused_window_,
262 window_tracker.Contains(lost_focus) ? lost_focus : NULL); 272 window_tracker.Contains(lost_focus) ? lost_focus : NULL);
263 } 273 }
274
275 // Ensure that the text input client is reset when the window loses the focus.
276 if (!window)
277 text_input_focus_manager->FocusTextInputClient(NULL);
msw 2014/05/02 18:46:03 nit: the value of |window| doesn't change from lin
Yuki 2014/05/07 05:58:02 Some observers above might change the focused text
264 } 278 }
265 279
266 void FocusController::SetActiveWindow(aura::Window* requested_window, 280 void FocusController::SetActiveWindow(aura::Window* requested_window,
267 aura::Window* window) { 281 aura::Window* window) {
268 if (updating_activation_) 282 if (updating_activation_)
269 return; 283 return;
270 284
271 if (window == active_window_) { 285 if (window == active_window_) {
272 if (requested_window) { 286 if (requested_window) {
273 FOR_EACH_OBSERVER(aura::client::ActivationChangeObserver, 287 FOR_EACH_OBSERVER(aura::client::ActivationChangeObserver,
(...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after
344 358
345 void FocusController::WindowFocusedFromInputEvent(aura::Window* window) { 359 void FocusController::WindowFocusedFromInputEvent(aura::Window* window) {
346 // Only focus |window| if it or any of its parents can be focused. Otherwise 360 // Only focus |window| if it or any of its parents can be focused. Otherwise
347 // FocusWindow() will focus the topmost window, which may not be the 361 // FocusWindow() will focus the topmost window, which may not be the
348 // currently focused one. 362 // currently focused one.
349 if (rules_->CanFocusWindow(GetToplevelWindow(window))) 363 if (rules_->CanFocusWindow(GetToplevelWindow(window)))
350 FocusWindow(window); 364 FocusWindow(window);
351 } 365 }
352 366
353 } // namespace wm 367 } // namespace wm
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