| Index: src/gpu/vk/GrVkCaps.cpp
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| diff --git a/src/gpu/vk/GrVkCaps.cpp b/src/gpu/vk/GrVkCaps.cpp
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| deleted file mode 100644
|
| index a9ad05c8997970e7aaa3986faa2e2a95b5151363..0000000000000000000000000000000000000000
|
| --- a/src/gpu/vk/GrVkCaps.cpp
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| +++ /dev/null
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| @@ -1,244 +0,0 @@
|
| -/*
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| - * Copyright 2015 Google Inc.
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| - *
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| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#include "GrVkCaps.h"
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| -
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| -#include "GrVkUtil.h"
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| -#include "glsl/GrGLSLCaps.h"
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| -#include "vk/GrVkInterface.h"
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| -
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| -GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
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| - VkPhysicalDevice physDev) : INHERITED(contextOptions) {
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| - /**************************************************************************
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| - * GrDrawTargetCaps fields
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| - **************************************************************************/
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| - fMipMapSupport = false; //TODO: figure this out
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| - fNPOTTextureTileSupport = false; //TODO: figure this out
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| - fTwoSidedStencilSupport = false; //TODO: figure this out
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| - fStencilWrapOpsSupport = false; //TODO: figure this out
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| - fDiscardRenderTargetSupport = false; //TODO: figure this out
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| - fReuseScratchTextures = true; //TODO: figure this out
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| - fGpuTracingSupport = false; //TODO: figure this out
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| - fCompressedTexSubImageSupport = false; //TODO: figure this out
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| - fOversizedStencilSupport = false; //TODO: figure this out
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| -
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| - fUseDrawInsteadOfClear = false; //TODO: figure this out
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| -
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| - fMapBufferFlags = kNone_MapFlags; //TODO: figure this out
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| - fGeometryBufferMapThreshold = SK_MaxS32; //TODO: figure this out
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| -
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| - fMaxRenderTargetSize = 4096; // minimum required by spec
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| - fMaxTextureSize = 4096; // minimum required by spec
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| - fMaxColorSampleCount = 4; // minimum required by spec
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| - fMaxStencilSampleCount = 4; // minimum required by spec
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| -
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| -
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| - fShaderCaps.reset(new GrGLSLCaps(contextOptions));
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| -
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| - /**************************************************************************
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| - * GrVkCaps fields
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| - **************************************************************************/
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| - fMaxSampledTextures = 16; // Spec requires a minimum of 16 sampled textures per stage
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| -
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| - this->init(contextOptions, vkInterface, physDev);
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| -}
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| -
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| -void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
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| - VkPhysicalDevice physDev) {
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| -
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| - this->initGLSLCaps(vkInterface, physDev);
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| - this->initConfigTexturableTable(vkInterface, physDev);
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| - this->initConfigRenderableTable(vkInterface, physDev);
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| - this->initStencilFormats(vkInterface, physDev);
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| -
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| - VkPhysicalDeviceProperties properties;
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| - GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties));
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| -
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| - // We could actually querey and get a max size for each config, however maxImageDimension2D will
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| - // give the minimum max size across all configs. So for simplicity we will use that for now.
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| - fMaxRenderTargetSize = properties.limits.maxImageDimension2D;
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| - fMaxTextureSize = properties.limits.maxImageDimension2D;
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| -
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| - this->initSampleCount(properties);
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| -
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| - fMaxSampledTextures = SkTMin(properties.limits.maxPerStageDescriptorSampledImages,
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| - properties.limits.maxPerStageDescriptorSamplers);
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| -
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| - this->applyOptionsOverrides(contextOptions);
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| - // need to friend GrVkCaps in GrGLSLCaps.h
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| - // GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get());
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| - // glslCaps->applyOptionsOverrides(contextOptions);
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| -}
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| -
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| -int get_max_sample_count(VkSampleCountFlags flags) {
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| - SkASSERT(flags & VK_SAMPLE_COUNT_1_BIT);
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| - if (!(flags & VK_SAMPLE_COUNT_2_BIT)) {
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| - return 0;
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| - }
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| - if (!(flags & VK_SAMPLE_COUNT_4_BIT)) {
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| - return 2;
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| - }
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| - if (!(flags & VK_SAMPLE_COUNT_8_BIT)) {
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| - return 4;
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| - }
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| - if (!(flags & VK_SAMPLE_COUNT_16_BIT)) {
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| - return 8;
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| - }
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| - if (!(flags & VK_SAMPLE_COUNT_32_BIT)) {
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| - return 16;
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| - }
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| - if (!(flags & VK_SAMPLE_COUNT_64_BIT)) {
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| - return 32;
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| - }
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| - return 64;
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| -}
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| -
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| -void GrVkCaps::initSampleCount(const VkPhysicalDeviceProperties& properties) {
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| - VkSampleCountFlags colorSamples = properties.limits.framebufferColorSampleCounts;
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| - VkSampleCountFlags stencilSamples = properties.limits.framebufferStencilSampleCounts;
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| -
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| - fMaxColorSampleCount = get_max_sample_count(colorSamples);
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| - fMaxStencilSampleCount = get_max_sample_count(stencilSamples);
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| -}
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| -
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| -void GrVkCaps::initGLSLCaps(const GrVkInterface* interface, VkPhysicalDevice physDev) {
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| - GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get());
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| - // TODO: actually figure out a correct version here
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| - glslCaps->fVersionDeclString = "#version 140\n";
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| -
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| - // fConfigOutputSwizzle will default to RGBA so we only need to set it for alpha only config.
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| - for (int i = 0; i < kGrPixelConfigCnt; ++i) {
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| - GrPixelConfig config = static_cast<GrPixelConfig>(i);
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| - if (GrPixelConfigIsAlphaOnly(config)) {
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| - glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR();
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| - glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA();
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| - } else {
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| - glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA();
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| - }
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| - }
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| -}
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| -
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| -static void format_supported_for_feature(const GrVkInterface* interface,
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| - VkPhysicalDevice physDev,
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| - VkFormat format,
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| - VkFormatFeatureFlagBits featureBit,
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| - bool* linearSupport,
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| - bool* optimalSupport) {
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| - VkFormatProperties props;
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| - memset(&props, 0, sizeof(VkFormatProperties));
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| - GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
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| - *linearSupport = SkToBool(props.linearTilingFeatures & featureBit);
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| - *optimalSupport = SkToBool(props.optimalTilingFeatures & featureBit);
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| -}
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| -
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| -static void config_supported_for_feature(const GrVkInterface* interface,
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| - VkPhysicalDevice physDev,
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| - GrPixelConfig config,
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| - VkFormatFeatureFlagBits featureBit,
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| - bool* linearSupport,
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| - bool* optimalSupport) {
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| - VkFormat format;
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| - if (!GrPixelConfigToVkFormat(config, &format)) {
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| - *linearSupport = false;
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| - *optimalSupport = false;
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| - return;
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| - }
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| - format_supported_for_feature(interface, physDev, format, featureBit,
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| - linearSupport, optimalSupport);
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| -}
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| -
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| -// Currently just assumeing if something can be rendered to without MSAA it also works for MSAAA
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| -#define SET_CONFIG_IS_RENDERABLE(config) \
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| - config_supported_for_feature(interface, \
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| - physDev, \
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| - config, \
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| - VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, \
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| - &fConfigLinearRenderSupport[config][kNo_MSAA], \
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| - &fConfigRenderSupport[config][kNo_MSAA] ); \
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| - fConfigRenderSupport[config][kYes_MSAA] = fConfigRenderSupport[config][kNo_MSAA]; \
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| - fConfigLinearRenderSupport[config][kYes_MSAA] = fConfigLinearRenderSupport[config][kNo_MSAA];
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| -
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| -
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| -void GrVkCaps::initConfigRenderableTable(const GrVkInterface* interface, VkPhysicalDevice physDev) {
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| - enum {
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| - kNo_MSAA = 0,
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| - kYes_MSAA = 1,
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| - };
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| -
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| - // Base render support
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| - SET_CONFIG_IS_RENDERABLE(kAlpha_8_GrPixelConfig);
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| - SET_CONFIG_IS_RENDERABLE(kRGB_565_GrPixelConfig);
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| - SET_CONFIG_IS_RENDERABLE(kRGBA_4444_GrPixelConfig);
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| - SET_CONFIG_IS_RENDERABLE(kRGBA_8888_GrPixelConfig);
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| - SET_CONFIG_IS_RENDERABLE(kBGRA_8888_GrPixelConfig);
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| -
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| - SET_CONFIG_IS_RENDERABLE(kSRGBA_8888_GrPixelConfig);
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| -
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| - // Float render support
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| - SET_CONFIG_IS_RENDERABLE(kRGBA_float_GrPixelConfig);
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| - SET_CONFIG_IS_RENDERABLE(kRGBA_half_GrPixelConfig);
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| - SET_CONFIG_IS_RENDERABLE(kAlpha_half_GrPixelConfig);
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| -}
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| -
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| -#define SET_CONFIG_IS_TEXTURABLE(config) \
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| - config_supported_for_feature(interface, \
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| - physDev, \
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| - config, \
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| - VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, \
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| - &fConfigLinearTextureSupport[config], \
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| - &fConfigTextureSupport[config]);
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| -
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| -void GrVkCaps::initConfigTexturableTable(const GrVkInterface* interface, VkPhysicalDevice physDev) {
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| - // Base texture support
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| - SET_CONFIG_IS_TEXTURABLE(kAlpha_8_GrPixelConfig);
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| - SET_CONFIG_IS_TEXTURABLE(kRGB_565_GrPixelConfig);
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| - SET_CONFIG_IS_TEXTURABLE(kRGBA_4444_GrPixelConfig);
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| - SET_CONFIG_IS_TEXTURABLE(kRGBA_8888_GrPixelConfig);
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| - SET_CONFIG_IS_TEXTURABLE(kBGRA_8888_GrPixelConfig);
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| -
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| - SET_CONFIG_IS_TEXTURABLE(kIndex_8_GrPixelConfig);
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| - SET_CONFIG_IS_TEXTURABLE(kSRGBA_8888_GrPixelConfig);
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| -
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| - // Compressed texture support
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| - SET_CONFIG_IS_TEXTURABLE(kETC1_GrPixelConfig);
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| - SET_CONFIG_IS_TEXTURABLE(kLATC_GrPixelConfig);
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| - SET_CONFIG_IS_TEXTURABLE(kR11_EAC_GrPixelConfig);
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| - SET_CONFIG_IS_TEXTURABLE(kASTC_12x12_GrPixelConfig);
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| -
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| - // Float texture support
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| - SET_CONFIG_IS_TEXTURABLE(kRGBA_float_GrPixelConfig);
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| - SET_CONFIG_IS_TEXTURABLE(kRGBA_half_GrPixelConfig);
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| - SET_CONFIG_IS_TEXTURABLE(kAlpha_half_GrPixelConfig);
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| -}
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| -
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| -#define SET_CONFIG_CAN_STENCIL(config) \
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| - bool SK_MACRO_APPEND_LINE(linearSupported); \
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| - bool SK_MACRO_APPEND_LINE(optimalSupported); \
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| - format_supported_for_feature(interface, \
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| - physDev, \
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| - config.fInternalFormat, \
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| - VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT, \
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| - &SK_MACRO_APPEND_LINE(linearSupported), \
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| - &SK_MACRO_APPEND_LINE(optimalSupported)); \
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| - if (SK_MACRO_APPEND_LINE(linearSupported)) fLinearStencilFormats.push_back(config); \
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| - if (SK_MACRO_APPEND_LINE(optimalSupported)) fStencilFormats.push_back(config);
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| -
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| -void GrVkCaps::initStencilFormats(const GrVkInterface* interface, VkPhysicalDevice physDev) {
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| - // Build up list of legal stencil formats (though perhaps not supported on
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| - // the particular gpu/driver) from most preferred to least.
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| -
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| - static const StencilFormat
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| - // internal Format stencil bits total bits packed?
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| - gS8 = { VK_FORMAT_S8_UINT, 8, 8, false },
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| - gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true };
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| -
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| - // I'm simply assuming that these two will be supported since they are used in example code.
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| - // TODO: Actaully figure this out
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| - SET_CONFIG_CAN_STENCIL(gS8);
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| - SET_CONFIG_CAN_STENCIL(gD24S8);
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| -}
|
| -
|
|
|