Index: src/gpu/vk/GrVkCaps.cpp |
diff --git a/src/gpu/vk/GrVkCaps.cpp b/src/gpu/vk/GrVkCaps.cpp |
deleted file mode 100644 |
index a9ad05c8997970e7aaa3986faa2e2a95b5151363..0000000000000000000000000000000000000000 |
--- a/src/gpu/vk/GrVkCaps.cpp |
+++ /dev/null |
@@ -1,244 +0,0 @@ |
-/* |
- * Copyright 2015 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "GrVkCaps.h" |
- |
-#include "GrVkUtil.h" |
-#include "glsl/GrGLSLCaps.h" |
-#include "vk/GrVkInterface.h" |
- |
-GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface, |
- VkPhysicalDevice physDev) : INHERITED(contextOptions) { |
- /************************************************************************** |
- * GrDrawTargetCaps fields |
- **************************************************************************/ |
- fMipMapSupport = false; //TODO: figure this out |
- fNPOTTextureTileSupport = false; //TODO: figure this out |
- fTwoSidedStencilSupport = false; //TODO: figure this out |
- fStencilWrapOpsSupport = false; //TODO: figure this out |
- fDiscardRenderTargetSupport = false; //TODO: figure this out |
- fReuseScratchTextures = true; //TODO: figure this out |
- fGpuTracingSupport = false; //TODO: figure this out |
- fCompressedTexSubImageSupport = false; //TODO: figure this out |
- fOversizedStencilSupport = false; //TODO: figure this out |
- |
- fUseDrawInsteadOfClear = false; //TODO: figure this out |
- |
- fMapBufferFlags = kNone_MapFlags; //TODO: figure this out |
- fGeometryBufferMapThreshold = SK_MaxS32; //TODO: figure this out |
- |
- fMaxRenderTargetSize = 4096; // minimum required by spec |
- fMaxTextureSize = 4096; // minimum required by spec |
- fMaxColorSampleCount = 4; // minimum required by spec |
- fMaxStencilSampleCount = 4; // minimum required by spec |
- |
- |
- fShaderCaps.reset(new GrGLSLCaps(contextOptions)); |
- |
- /************************************************************************** |
- * GrVkCaps fields |
- **************************************************************************/ |
- fMaxSampledTextures = 16; // Spec requires a minimum of 16 sampled textures per stage |
- |
- this->init(contextOptions, vkInterface, physDev); |
-} |
- |
-void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface, |
- VkPhysicalDevice physDev) { |
- |
- this->initGLSLCaps(vkInterface, physDev); |
- this->initConfigTexturableTable(vkInterface, physDev); |
- this->initConfigRenderableTable(vkInterface, physDev); |
- this->initStencilFormats(vkInterface, physDev); |
- |
- VkPhysicalDeviceProperties properties; |
- GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties)); |
- |
- // We could actually querey and get a max size for each config, however maxImageDimension2D will |
- // give the minimum max size across all configs. So for simplicity we will use that for now. |
- fMaxRenderTargetSize = properties.limits.maxImageDimension2D; |
- fMaxTextureSize = properties.limits.maxImageDimension2D; |
- |
- this->initSampleCount(properties); |
- |
- fMaxSampledTextures = SkTMin(properties.limits.maxPerStageDescriptorSampledImages, |
- properties.limits.maxPerStageDescriptorSamplers); |
- |
- this->applyOptionsOverrides(contextOptions); |
- // need to friend GrVkCaps in GrGLSLCaps.h |
- // GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get()); |
- // glslCaps->applyOptionsOverrides(contextOptions); |
-} |
- |
-int get_max_sample_count(VkSampleCountFlags flags) { |
- SkASSERT(flags & VK_SAMPLE_COUNT_1_BIT); |
- if (!(flags & VK_SAMPLE_COUNT_2_BIT)) { |
- return 0; |
- } |
- if (!(flags & VK_SAMPLE_COUNT_4_BIT)) { |
- return 2; |
- } |
- if (!(flags & VK_SAMPLE_COUNT_8_BIT)) { |
- return 4; |
- } |
- if (!(flags & VK_SAMPLE_COUNT_16_BIT)) { |
- return 8; |
- } |
- if (!(flags & VK_SAMPLE_COUNT_32_BIT)) { |
- return 16; |
- } |
- if (!(flags & VK_SAMPLE_COUNT_64_BIT)) { |
- return 32; |
- } |
- return 64; |
-} |
- |
-void GrVkCaps::initSampleCount(const VkPhysicalDeviceProperties& properties) { |
- VkSampleCountFlags colorSamples = properties.limits.framebufferColorSampleCounts; |
- VkSampleCountFlags stencilSamples = properties.limits.framebufferStencilSampleCounts; |
- |
- fMaxColorSampleCount = get_max_sample_count(colorSamples); |
- fMaxStencilSampleCount = get_max_sample_count(stencilSamples); |
-} |
- |
-void GrVkCaps::initGLSLCaps(const GrVkInterface* interface, VkPhysicalDevice physDev) { |
- GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get()); |
- // TODO: actually figure out a correct version here |
- glslCaps->fVersionDeclString = "#version 140\n"; |
- |
- // fConfigOutputSwizzle will default to RGBA so we only need to set it for alpha only config. |
- for (int i = 0; i < kGrPixelConfigCnt; ++i) { |
- GrPixelConfig config = static_cast<GrPixelConfig>(i); |
- if (GrPixelConfigIsAlphaOnly(config)) { |
- glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR(); |
- glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA(); |
- } else { |
- glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA(); |
- } |
- } |
-} |
- |
-static void format_supported_for_feature(const GrVkInterface* interface, |
- VkPhysicalDevice physDev, |
- VkFormat format, |
- VkFormatFeatureFlagBits featureBit, |
- bool* linearSupport, |
- bool* optimalSupport) { |
- VkFormatProperties props; |
- memset(&props, 0, sizeof(VkFormatProperties)); |
- GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props)); |
- *linearSupport = SkToBool(props.linearTilingFeatures & featureBit); |
- *optimalSupport = SkToBool(props.optimalTilingFeatures & featureBit); |
-} |
- |
-static void config_supported_for_feature(const GrVkInterface* interface, |
- VkPhysicalDevice physDev, |
- GrPixelConfig config, |
- VkFormatFeatureFlagBits featureBit, |
- bool* linearSupport, |
- bool* optimalSupport) { |
- VkFormat format; |
- if (!GrPixelConfigToVkFormat(config, &format)) { |
- *linearSupport = false; |
- *optimalSupport = false; |
- return; |
- } |
- format_supported_for_feature(interface, physDev, format, featureBit, |
- linearSupport, optimalSupport); |
-} |
- |
-// Currently just assumeing if something can be rendered to without MSAA it also works for MSAAA |
-#define SET_CONFIG_IS_RENDERABLE(config) \ |
- config_supported_for_feature(interface, \ |
- physDev, \ |
- config, \ |
- VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, \ |
- &fConfigLinearRenderSupport[config][kNo_MSAA], \ |
- &fConfigRenderSupport[config][kNo_MSAA] ); \ |
- fConfigRenderSupport[config][kYes_MSAA] = fConfigRenderSupport[config][kNo_MSAA]; \ |
- fConfigLinearRenderSupport[config][kYes_MSAA] = fConfigLinearRenderSupport[config][kNo_MSAA]; |
- |
- |
-void GrVkCaps::initConfigRenderableTable(const GrVkInterface* interface, VkPhysicalDevice physDev) { |
- enum { |
- kNo_MSAA = 0, |
- kYes_MSAA = 1, |
- }; |
- |
- // Base render support |
- SET_CONFIG_IS_RENDERABLE(kAlpha_8_GrPixelConfig); |
- SET_CONFIG_IS_RENDERABLE(kRGB_565_GrPixelConfig); |
- SET_CONFIG_IS_RENDERABLE(kRGBA_4444_GrPixelConfig); |
- SET_CONFIG_IS_RENDERABLE(kRGBA_8888_GrPixelConfig); |
- SET_CONFIG_IS_RENDERABLE(kBGRA_8888_GrPixelConfig); |
- |
- SET_CONFIG_IS_RENDERABLE(kSRGBA_8888_GrPixelConfig); |
- |
- // Float render support |
- SET_CONFIG_IS_RENDERABLE(kRGBA_float_GrPixelConfig); |
- SET_CONFIG_IS_RENDERABLE(kRGBA_half_GrPixelConfig); |
- SET_CONFIG_IS_RENDERABLE(kAlpha_half_GrPixelConfig); |
-} |
- |
-#define SET_CONFIG_IS_TEXTURABLE(config) \ |
- config_supported_for_feature(interface, \ |
- physDev, \ |
- config, \ |
- VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, \ |
- &fConfigLinearTextureSupport[config], \ |
- &fConfigTextureSupport[config]); |
- |
-void GrVkCaps::initConfigTexturableTable(const GrVkInterface* interface, VkPhysicalDevice physDev) { |
- // Base texture support |
- SET_CONFIG_IS_TEXTURABLE(kAlpha_8_GrPixelConfig); |
- SET_CONFIG_IS_TEXTURABLE(kRGB_565_GrPixelConfig); |
- SET_CONFIG_IS_TEXTURABLE(kRGBA_4444_GrPixelConfig); |
- SET_CONFIG_IS_TEXTURABLE(kRGBA_8888_GrPixelConfig); |
- SET_CONFIG_IS_TEXTURABLE(kBGRA_8888_GrPixelConfig); |
- |
- SET_CONFIG_IS_TEXTURABLE(kIndex_8_GrPixelConfig); |
- SET_CONFIG_IS_TEXTURABLE(kSRGBA_8888_GrPixelConfig); |
- |
- // Compressed texture support |
- SET_CONFIG_IS_TEXTURABLE(kETC1_GrPixelConfig); |
- SET_CONFIG_IS_TEXTURABLE(kLATC_GrPixelConfig); |
- SET_CONFIG_IS_TEXTURABLE(kR11_EAC_GrPixelConfig); |
- SET_CONFIG_IS_TEXTURABLE(kASTC_12x12_GrPixelConfig); |
- |
- // Float texture support |
- SET_CONFIG_IS_TEXTURABLE(kRGBA_float_GrPixelConfig); |
- SET_CONFIG_IS_TEXTURABLE(kRGBA_half_GrPixelConfig); |
- SET_CONFIG_IS_TEXTURABLE(kAlpha_half_GrPixelConfig); |
-} |
- |
-#define SET_CONFIG_CAN_STENCIL(config) \ |
- bool SK_MACRO_APPEND_LINE(linearSupported); \ |
- bool SK_MACRO_APPEND_LINE(optimalSupported); \ |
- format_supported_for_feature(interface, \ |
- physDev, \ |
- config.fInternalFormat, \ |
- VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT, \ |
- &SK_MACRO_APPEND_LINE(linearSupported), \ |
- &SK_MACRO_APPEND_LINE(optimalSupported)); \ |
- if (SK_MACRO_APPEND_LINE(linearSupported)) fLinearStencilFormats.push_back(config); \ |
- if (SK_MACRO_APPEND_LINE(optimalSupported)) fStencilFormats.push_back(config); |
- |
-void GrVkCaps::initStencilFormats(const GrVkInterface* interface, VkPhysicalDevice physDev) { |
- // Build up list of legal stencil formats (though perhaps not supported on |
- // the particular gpu/driver) from most preferred to least. |
- |
- static const StencilFormat |
- // internal Format stencil bits total bits packed? |
- gS8 = { VK_FORMAT_S8_UINT, 8, 8, false }, |
- gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true }; |
- |
- // I'm simply assuming that these two will be supported since they are used in example code. |
- // TODO: Actaully figure this out |
- SET_CONFIG_CAN_STENCIL(gS8); |
- SET_CONFIG_CAN_STENCIL(gD24S8); |
-} |
- |