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Side by Side Diff: src/gpu/vk/GrVkCaps.cpp

Issue 1723503002: Revert of Add vulkan files into skia repo. (Closed) Base URL: https://skia.googlesource.com/skia.git@merge
Patch Set: Created 4 years, 10 months ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrVkCaps.h"
9
10 #include "GrVkUtil.h"
11 #include "glsl/GrGLSLCaps.h"
12 #include "vk/GrVkInterface.h"
13
14 GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
15 VkPhysicalDevice physDev) : INHERITED(contextOptions) {
16 /**************************************************************************
17 * GrDrawTargetCaps fields
18 **************************************************************************/
19 fMipMapSupport = false; //TODO: figure this out
20 fNPOTTextureTileSupport = false; //TODO: figure this out
21 fTwoSidedStencilSupport = false; //TODO: figure this out
22 fStencilWrapOpsSupport = false; //TODO: figure this out
23 fDiscardRenderTargetSupport = false; //TODO: figure this out
24 fReuseScratchTextures = true; //TODO: figure this out
25 fGpuTracingSupport = false; //TODO: figure this out
26 fCompressedTexSubImageSupport = false; //TODO: figure this out
27 fOversizedStencilSupport = false; //TODO: figure this out
28
29 fUseDrawInsteadOfClear = false; //TODO: figure this out
30
31 fMapBufferFlags = kNone_MapFlags; //TODO: figure this out
32 fGeometryBufferMapThreshold = SK_MaxS32; //TODO: figure this out
33
34 fMaxRenderTargetSize = 4096; // minimum required by spec
35 fMaxTextureSize = 4096; // minimum required by spec
36 fMaxColorSampleCount = 4; // minimum required by spec
37 fMaxStencilSampleCount = 4; // minimum required by spec
38
39
40 fShaderCaps.reset(new GrGLSLCaps(contextOptions));
41
42 /**************************************************************************
43 * GrVkCaps fields
44 **************************************************************************/
45 fMaxSampledTextures = 16; // Spec requires a minimum of 16 sampled textures per stage
46
47 this->init(contextOptions, vkInterface, physDev);
48 }
49
50 void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
51 VkPhysicalDevice physDev) {
52
53 this->initGLSLCaps(vkInterface, physDev);
54 this->initConfigTexturableTable(vkInterface, physDev);
55 this->initConfigRenderableTable(vkInterface, physDev);
56 this->initStencilFormats(vkInterface, physDev);
57
58 VkPhysicalDeviceProperties properties;
59 GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties));
60
61 // We could actually querey and get a max size for each config, however maxI mageDimension2D will
62 // give the minimum max size across all configs. So for simplicity we will u se that for now.
63 fMaxRenderTargetSize = properties.limits.maxImageDimension2D;
64 fMaxTextureSize = properties.limits.maxImageDimension2D;
65
66 this->initSampleCount(properties);
67
68 fMaxSampledTextures = SkTMin(properties.limits.maxPerStageDescriptorSampledI mages,
69 properties.limits.maxPerStageDescriptorSamplers );
70
71 this->applyOptionsOverrides(contextOptions);
72 // need to friend GrVkCaps in GrGLSLCaps.h
73 // GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get());
74 // glslCaps->applyOptionsOverrides(contextOptions);
75 }
76
77 int get_max_sample_count(VkSampleCountFlags flags) {
78 SkASSERT(flags & VK_SAMPLE_COUNT_1_BIT);
79 if (!(flags & VK_SAMPLE_COUNT_2_BIT)) {
80 return 0;
81 }
82 if (!(flags & VK_SAMPLE_COUNT_4_BIT)) {
83 return 2;
84 }
85 if (!(flags & VK_SAMPLE_COUNT_8_BIT)) {
86 return 4;
87 }
88 if (!(flags & VK_SAMPLE_COUNT_16_BIT)) {
89 return 8;
90 }
91 if (!(flags & VK_SAMPLE_COUNT_32_BIT)) {
92 return 16;
93 }
94 if (!(flags & VK_SAMPLE_COUNT_64_BIT)) {
95 return 32;
96 }
97 return 64;
98 }
99
100 void GrVkCaps::initSampleCount(const VkPhysicalDeviceProperties& properties) {
101 VkSampleCountFlags colorSamples = properties.limits.framebufferColorSampleCo unts;
102 VkSampleCountFlags stencilSamples = properties.limits.framebufferStencilSamp leCounts;
103
104 fMaxColorSampleCount = get_max_sample_count(colorSamples);
105 fMaxStencilSampleCount = get_max_sample_count(stencilSamples);
106 }
107
108 void GrVkCaps::initGLSLCaps(const GrVkInterface* interface, VkPhysicalDevice phy sDev) {
109 GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get());
110 // TODO: actually figure out a correct version here
111 glslCaps->fVersionDeclString = "#version 140\n";
112
113 // fConfigOutputSwizzle will default to RGBA so we only need to set it for a lpha only config.
114 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
115 GrPixelConfig config = static_cast<GrPixelConfig>(i);
116 if (GrPixelConfigIsAlphaOnly(config)) {
117 glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR();
118 glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA();
119 } else {
120 glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA();
121 }
122 }
123 }
124
125 static void format_supported_for_feature(const GrVkInterface* interface,
126 VkPhysicalDevice physDev,
127 VkFormat format,
128 VkFormatFeatureFlagBits featureBit,
129 bool* linearSupport,
130 bool* optimalSupport) {
131 VkFormatProperties props;
132 memset(&props, 0, sizeof(VkFormatProperties));
133 GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &pr ops));
134 *linearSupport = SkToBool(props.linearTilingFeatures & featureBit);
135 *optimalSupport = SkToBool(props.optimalTilingFeatures & featureBit);
136 }
137
138 static void config_supported_for_feature(const GrVkInterface* interface,
139 VkPhysicalDevice physDev,
140 GrPixelConfig config,
141 VkFormatFeatureFlagBits featureBit,
142 bool* linearSupport,
143 bool* optimalSupport) {
144 VkFormat format;
145 if (!GrPixelConfigToVkFormat(config, &format)) {
146 *linearSupport = false;
147 *optimalSupport = false;
148 return;
149 }
150 format_supported_for_feature(interface, physDev, format, featureBit,
151 linearSupport, optimalSupport);
152 }
153
154 // Currently just assumeing if something can be rendered to without MSAA it also works for MSAAA
155 #define SET_CONFIG_IS_RENDERABLE(config) \
156 config_supported_for_feature(interface, \
157 physDev, \
158 config, \
159 VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, \
160 &fConfigLinearRenderSupport[config][kNo_MSAA], \
161 &fConfigRenderSupport[config][kNo_MSAA] ); \
162 fConfigRenderSupport[config][kYes_MSAA] = fConfigRenderSupport[config][kNo_M SAA]; \
163 fConfigLinearRenderSupport[config][kYes_MSAA] = fConfigLinearRenderSupport[c onfig][kNo_MSAA];
164
165
166 void GrVkCaps::initConfigRenderableTable(const GrVkInterface* interface, VkPhysi calDevice physDev) {
167 enum {
168 kNo_MSAA = 0,
169 kYes_MSAA = 1,
170 };
171
172 // Base render support
173 SET_CONFIG_IS_RENDERABLE(kAlpha_8_GrPixelConfig);
174 SET_CONFIG_IS_RENDERABLE(kRGB_565_GrPixelConfig);
175 SET_CONFIG_IS_RENDERABLE(kRGBA_4444_GrPixelConfig);
176 SET_CONFIG_IS_RENDERABLE(kRGBA_8888_GrPixelConfig);
177 SET_CONFIG_IS_RENDERABLE(kBGRA_8888_GrPixelConfig);
178
179 SET_CONFIG_IS_RENDERABLE(kSRGBA_8888_GrPixelConfig);
180
181 // Float render support
182 SET_CONFIG_IS_RENDERABLE(kRGBA_float_GrPixelConfig);
183 SET_CONFIG_IS_RENDERABLE(kRGBA_half_GrPixelConfig);
184 SET_CONFIG_IS_RENDERABLE(kAlpha_half_GrPixelConfig);
185 }
186
187 #define SET_CONFIG_IS_TEXTURABLE(config) \
188 config_supported_for_feature(interface, \
189 physDev, \
190 config, \
191 VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, \
192 &fConfigLinearTextureSupport[config], \
193 &fConfigTextureSupport[config]);
194
195 void GrVkCaps::initConfigTexturableTable(const GrVkInterface* interface, VkPhysi calDevice physDev) {
196 // Base texture support
197 SET_CONFIG_IS_TEXTURABLE(kAlpha_8_GrPixelConfig);
198 SET_CONFIG_IS_TEXTURABLE(kRGB_565_GrPixelConfig);
199 SET_CONFIG_IS_TEXTURABLE(kRGBA_4444_GrPixelConfig);
200 SET_CONFIG_IS_TEXTURABLE(kRGBA_8888_GrPixelConfig);
201 SET_CONFIG_IS_TEXTURABLE(kBGRA_8888_GrPixelConfig);
202
203 SET_CONFIG_IS_TEXTURABLE(kIndex_8_GrPixelConfig);
204 SET_CONFIG_IS_TEXTURABLE(kSRGBA_8888_GrPixelConfig);
205
206 // Compressed texture support
207 SET_CONFIG_IS_TEXTURABLE(kETC1_GrPixelConfig);
208 SET_CONFIG_IS_TEXTURABLE(kLATC_GrPixelConfig);
209 SET_CONFIG_IS_TEXTURABLE(kR11_EAC_GrPixelConfig);
210 SET_CONFIG_IS_TEXTURABLE(kASTC_12x12_GrPixelConfig);
211
212 // Float texture support
213 SET_CONFIG_IS_TEXTURABLE(kRGBA_float_GrPixelConfig);
214 SET_CONFIG_IS_TEXTURABLE(kRGBA_half_GrPixelConfig);
215 SET_CONFIG_IS_TEXTURABLE(kAlpha_half_GrPixelConfig);
216 }
217
218 #define SET_CONFIG_CAN_STENCIL(config) \
219 bool SK_MACRO_APPEND_LINE(linearSupported); \
220 bool SK_MACRO_APPEND_LINE(optimalSupported); \
221 format_supported_for_feature(interface, \
222 physDev, \
223 config.fInternalFormat, \
224 VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT, \
225 &SK_MACRO_APPEND_LINE(linearSupported), \
226 &SK_MACRO_APPEND_LINE(optimalSupported)); \
227 if (SK_MACRO_APPEND_LINE(linearSupported)) fLinearStencilFormats.push_back(c onfig); \
228 if (SK_MACRO_APPEND_LINE(optimalSupported)) fStencilFormats.push_back(config );
229
230 void GrVkCaps::initStencilFormats(const GrVkInterface* interface, VkPhysicalDevi ce physDev) {
231 // Build up list of legal stencil formats (though perhaps not supported on
232 // the particular gpu/driver) from most preferred to least.
233
234 static const StencilFormat
235 // internal Format stencil bits total bits packed?
236 gS8 = { VK_FORMAT_S8_UINT, 8, 8, false },
237 gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true };
238
239 // I'm simply assuming that these two will be supported since they are used in example code.
240 // TODO: Actaully figure this out
241 SET_CONFIG_CAN_STENCIL(gS8);
242 SET_CONFIG_CAN_STENCIL(gD24S8);
243 }
244
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