Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(349)

Unified Diff: src/gpu/vk/GrVkCaps.h

Issue 1723503002: Revert of Add vulkan files into skia repo. (Closed) Base URL: https://skia.googlesource.com/skia.git@merge
Patch Set: Created 4 years, 10 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « src/gpu/vk/GrVkBuffer.cpp ('k') | src/gpu/vk/GrVkCaps.cpp » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: src/gpu/vk/GrVkCaps.h
diff --git a/src/gpu/vk/GrVkCaps.h b/src/gpu/vk/GrVkCaps.h
deleted file mode 100644
index 3135c9e46ea9097dcb123af0cdbda5bb77b81d50..0000000000000000000000000000000000000000
--- a/src/gpu/vk/GrVkCaps.h
+++ /dev/null
@@ -1,108 +0,0 @@
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrVkCaps_DEFINED
-#define GrVkCaps_DEFINED
-
-#include "GrCaps.h"
-#include "GrVkStencilAttachment.h"
-#include "vulkan/vulkan.h"
-
-struct GrVkInterface;
-class GrGLSLCaps;
-
-/**
- * Stores some capabilities of a Vk backend.
- */
-class GrVkCaps : public GrCaps {
-public:
- typedef GrVkStencilAttachment::Format StencilFormat;
-
- /**
- * Creates a GrVkCaps that is set such that nothing is supported. The init function should
- * be called to fill out the caps.
- */
- GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
- VkPhysicalDevice device);
-
- bool isConfigTexturable(GrPixelConfig config) const override {
- SkASSERT(kGrPixelConfigCnt > config);
- return fConfigTextureSupport[config];
- }
-
- bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override {
- SkASSERT(kGrPixelConfigCnt > config);
- return fConfigRenderSupport[config][withMSAA];
- }
-
- bool isConfigRenderableLinearly(GrPixelConfig config, bool withMSAA) const {
- SkASSERT(kGrPixelConfigCnt > config);
- return fConfigLinearRenderSupport[config][withMSAA];
- }
-
- bool isConfigTexurableLinearly(GrPixelConfig config) const {
- SkASSERT(kGrPixelConfigCnt > config);
- return fConfigLinearTextureSupport[config];
- }
-
- /**
- * Gets an array of legal stencil formats. These formats are not guaranteed to be supported by
- * the driver but are legal VK_TEXTURE_FORMATs.
- */
- const SkTArray<StencilFormat, true>& stencilFormats() const {
- return fStencilFormats;
- }
-
- /**
- * Gets an array of legal stencil formats. These formats are not guaranteed to be supported by
- * the driver but are legal VK_TEXTURE_FORMATs.
- */
- const SkTArray<StencilFormat, true>& linearStencilFormats() const {
- return fLinearStencilFormats;
- }
-
- /**
- * Returns the max number of sampled textures we can use in a program. This number is the max of
- * max samplers and max sampled images. This number is technically the max sampled textures we
- * can have per stage, but we'll use it for the whole program since for now we only do texture
- * lookups in the fragment shader.
- */
- int maxSampledTextures() const {
- return fMaxSampledTextures;
- }
-
-
- GrGLSLCaps* glslCaps() const { return reinterpret_cast<GrGLSLCaps*>(fShaderCaps.get()); }
-
-private:
- void init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
- VkPhysicalDevice device);
- void initSampleCount(const VkPhysicalDeviceProperties& properties);
- void initGLSLCaps(const GrVkInterface* interface, VkPhysicalDevice physDev);
- void initConfigRenderableTable(const GrVkInterface* interface, VkPhysicalDevice physDev);
- void initConfigTexturableTable(const GrVkInterface* interface, VkPhysicalDevice physDev);
- void initStencilFormats(const GrVkInterface* interface, VkPhysicalDevice physDev);
-
-
- bool fConfigTextureSupport[kGrPixelConfigCnt];
- // For Vulkan we track whether a config is supported linearly (without need for swizzling)
- bool fConfigLinearTextureSupport[kGrPixelConfigCnt];
-
- // The first entry for each config is without msaa and the second is with.
- bool fConfigRenderSupport[kGrPixelConfigCnt][2];
- // The first entry for each config is without msaa and the second is with.
- bool fConfigLinearRenderSupport[kGrPixelConfigCnt][2];
-
- SkTArray<StencilFormat, true> fLinearStencilFormats;
- SkTArray<StencilFormat, true> fStencilFormats;
-
- int fMaxSampledTextures;
-
- typedef GrCaps INHERITED;
-};
-
-#endif
« no previous file with comments | « src/gpu/vk/GrVkBuffer.cpp ('k') | src/gpu/vk/GrVkCaps.cpp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698