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Unified Diff: src/gpu/vk/GrVkProgramDataManager.cpp

Issue 1723503002: Revert of Add vulkan files into skia repo. (Closed) Base URL: https://skia.googlesource.com/skia.git@merge
Patch Set: Created 4 years, 10 months ago
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Index: src/gpu/vk/GrVkProgramDataManager.cpp
diff --git a/src/gpu/vk/GrVkProgramDataManager.cpp b/src/gpu/vk/GrVkProgramDataManager.cpp
deleted file mode 100644
index 0ca03ad0b13cc90cf064ef038472b24775348d09..0000000000000000000000000000000000000000
--- a/src/gpu/vk/GrVkProgramDataManager.cpp
+++ /dev/null
@@ -1,315 +0,0 @@
-/*
-* Copyright 2016 Google Inc.
-*
-* Use of this source code is governed by a BSD-style license that can be
-* found in the LICENSE file.
-*/
-
-#include "GrVkProgramDataManager.h"
-
-#include "GrVkGpu.h"
-#include "GrVkUniformBuffer.h"
-
-GrVkProgramDataManager::GrVkProgramDataManager(const UniformInfoArray& uniforms,
- uint32_t vertexUniformSize,
- uint32_t fragmentUniformSize)
- : fVertexUniformSize(vertexUniformSize)
- , fFragmentUniformSize(fragmentUniformSize) {
- fVertexUniformData.reset(vertexUniformSize);
- fFragmentUniformData.reset(fragmentUniformSize);
- int count = uniforms.count();
- fUniforms.push_back_n(count);
- // We must add uniforms in same order is the UniformInfoArray so that UniformHandles already
- // owned by other objects will still match up here.
- for (int i = 0; i < count; i++) {
- Uniform& uniform = fUniforms[i];
- const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i];
- SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() ||
- uniformInfo.fVariable.getArrayCount() > 0);
- SkDEBUGCODE(
- uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();
- uniform.fType = uniformInfo.fVariable.getType();
- );
- uniform.fBinding = uniformInfo.fBinding;
- uniform.fOffset = uniformInfo.fUBOffset;
- SkDEBUGCODE(
- uniform.fSetNumber = uniformInfo.fSetNumber;
- );
- }
-}
-
-void GrVkProgramDataManager::set1f(UniformHandle u, float v0) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kFloat_GrSLType);
- SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
- void* buffer;
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
- buffer = fVertexUniformData.get();
- } else {
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
- buffer = fFragmentUniformData.get();
- }
- buffer = static_cast<char*>(buffer) + uni.fOffset;
- SkASSERT(sizeof(float) == 4);
- memcpy(buffer, &v0, sizeof(float));
-}
-
-void GrVkProgramDataManager::set1fv(UniformHandle u,
- int arrayCount,
- const float v[]) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kFloat_GrSLType);
- SkASSERT(arrayCount > 0);
- SkASSERT(arrayCount <= uni.fArrayCount ||
- (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
-
- void* buffer;
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
- buffer = fVertexUniformData.get();
- } else {
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
- buffer = fFragmentUniformData.get();
- }
- buffer = static_cast<char*>(buffer) + uni.fOffset;
- SkASSERT(sizeof(float) == 4);
- memcpy(buffer, v, arrayCount * sizeof(float));
-}
-
-void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kVec2f_GrSLType);
- SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
- void* buffer;
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
- buffer = fVertexUniformData.get();
- } else {
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
- buffer = fFragmentUniformData.get();
- }
- buffer = static_cast<char*>(buffer) + uni.fOffset;
- SkASSERT(sizeof(float) == 4);
- float v[2] = { v0, v1 };
- memcpy(buffer, v, 2 * sizeof(float));
-}
-
-void GrVkProgramDataManager::set2fv(UniformHandle u,
- int arrayCount,
- const float v[]) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kVec2f_GrSLType);
- SkASSERT(arrayCount > 0);
- SkASSERT(arrayCount <= uni.fArrayCount ||
- (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
-
- void* buffer;
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
- buffer = fVertexUniformData.get();
- } else {
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
- buffer = fFragmentUniformData.get();
- }
- buffer = static_cast<char*>(buffer) + uni.fOffset;
- SkASSERT(sizeof(float) == 4);
- memcpy(buffer, v, arrayCount * 2* sizeof(float));
-}
-
-void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kVec3f_GrSLType);
- SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
- void* buffer;
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
- buffer = fVertexUniformData.get();
- } else {
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
- buffer = fFragmentUniformData.get();
- }
- buffer = static_cast<char*>(buffer) + uni.fOffset;
- SkASSERT(sizeof(float) == 4);
- float v[3] = { v0, v1, v2 };
- memcpy(buffer, v, 3 * sizeof(float));
-}
-
-void GrVkProgramDataManager::set3fv(UniformHandle u,
- int arrayCount,
- const float v[]) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kVec3f_GrSLType);
- SkASSERT(arrayCount > 0);
- SkASSERT(arrayCount <= uni.fArrayCount ||
- (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
-
- void* buffer;
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
- buffer = fVertexUniformData.get();
- } else {
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
- buffer = fFragmentUniformData.get();
- }
- buffer = static_cast<char*>(buffer) + uni.fOffset;
- SkASSERT(sizeof(float) == 4);
- memcpy(buffer, v, arrayCount * 3 * sizeof(float));
-}
-
-void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2, float v3) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kVec4f_GrSLType);
- SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
- void* buffer;
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
- buffer = fVertexUniformData.get();
- } else {
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
- buffer = fFragmentUniformData.get();
- }
- buffer = static_cast<char*>(buffer) + uni.fOffset;
- SkASSERT(sizeof(float) == 4);
- float v[4] = { v0, v1, v2, v3 };
- memcpy(buffer, v, 4 * sizeof(float));
-}
-
-void GrVkProgramDataManager::set4fv(UniformHandle u,
- int arrayCount,
- const float v[]) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kVec4f_GrSLType);
- SkASSERT(arrayCount > 0);
- SkASSERT(arrayCount <= uni.fArrayCount ||
- (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
-
- void* buffer;
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
- buffer = fVertexUniformData.get();
- } else {
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
- buffer = fFragmentUniformData.get();
- }
- buffer = static_cast<char*>(buffer) + uni.fOffset;
- SkASSERT(sizeof(float) == 4);
- memcpy(buffer, v, arrayCount * 4 * sizeof(float));
-}
-
-void GrVkProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kMat33f_GrSLType);
- SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
- void* buffer;
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
- buffer = fVertexUniformData.get();
- } else {
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
- buffer = fFragmentUniformData.get();
- }
-
- SkASSERT(sizeof(float) == 4);
- buffer = static_cast<char*>(buffer) + uni.fOffset;
- memcpy(buffer, &matrix[0], 3 * sizeof(float));
- buffer = static_cast<char*>(buffer) + 4*sizeof(float);
- memcpy(buffer, &matrix[3], 3 * sizeof(float));
- buffer = static_cast<char*>(buffer) + 4 * sizeof(float);
- memcpy(buffer, &matrix[6], 3 * sizeof(float));
-}
-
-void GrVkProgramDataManager::setMatrix3fv(UniformHandle u,
- int arrayCount,
- const float matrices[]) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kMat33f_GrSLType);
- SkASSERT(arrayCount > 0);
- SkASSERT(arrayCount <= uni.fArrayCount ||
- (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
-
- void* buffer;
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
- buffer = fVertexUniformData.get();
- } else {
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
- buffer = fFragmentUniformData.get();
- }
- SkASSERT(sizeof(float) == 4);
- buffer = static_cast<char*>(buffer)+uni.fOffset;
- for (int i = 0; i < arrayCount; ++i) {
- const float* matrix = &matrices[9 * i];
- memcpy(buffer, &matrix[0], 3 * sizeof(float));
- buffer = static_cast<char*>(buffer)+4 * sizeof(float);
- memcpy(buffer, &matrix[3], 3 * sizeof(float));
- buffer = static_cast<char*>(buffer)+4 * sizeof(float);
- memcpy(buffer, &matrix[6], 3 * sizeof(float));
- buffer = static_cast<char*>(buffer)+4 * sizeof(float);
- }
-}
-
-
-void GrVkProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kMat44f_GrSLType);
- SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
- void* buffer;
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
- buffer = fVertexUniformData.get();
- } else {
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
- buffer = fFragmentUniformData.get();
- }
- buffer = static_cast<char*>(buffer) + uni.fOffset;
- SkASSERT(sizeof(float) == 4);
- memcpy(buffer, matrix, 16 * sizeof(float));
-}
-
-void GrVkProgramDataManager::setMatrix4fv(UniformHandle u,
- int arrayCount,
- const float matrices[]) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kMat44f_GrSLType);
- SkASSERT(arrayCount > 0);
- SkASSERT(arrayCount <= uni.fArrayCount ||
- (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
-
- void* buffer;
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
- buffer = fVertexUniformData.get();
- } else {
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
- buffer = fFragmentUniformData.get();
- }
- buffer = static_cast<char*>(buffer) + uni.fOffset;
- SkASSERT(sizeof(float) == 4);
- memcpy(buffer, matrices, arrayCount * 16 * sizeof(float));
-}
-
-void GrVkProgramDataManager::uploadUniformBuffers(const GrVkGpu* gpu,
- GrVkUniformBuffer* vertexBuffer,
- GrVkUniformBuffer* fragmentBuffer) const {
- if (vertexBuffer) {
- vertexBuffer->addMemoryBarrier(gpu,
- VK_ACCESS_UNIFORM_READ_BIT,
- VK_ACCESS_HOST_WRITE_BIT,
- VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
- VK_PIPELINE_STAGE_HOST_BIT,
- false);
- SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), fVertexUniformSize));
- }
-
- if (fragmentBuffer) {
- fragmentBuffer->addMemoryBarrier(gpu,
- VK_ACCESS_UNIFORM_READ_BIT,
- VK_ACCESS_HOST_WRITE_BIT,
- VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
- VK_PIPELINE_STAGE_HOST_BIT,
- false);
- SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(),
- fFragmentUniformSize));
- }
-}
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