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Unified Diff: src/gpu/vk/GrVkProgramDesc.h

Issue 1723503002: Revert of Add vulkan files into skia repo. (Closed) Base URL: https://skia.googlesource.com/skia.git@merge
Patch Set: Created 4 years, 10 months ago
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Index: src/gpu/vk/GrVkProgramDesc.h
diff --git a/src/gpu/vk/GrVkProgramDesc.h b/src/gpu/vk/GrVkProgramDesc.h
deleted file mode 100644
index 1767a051babb70e22e401b8adadf3b19b5615c73..0000000000000000000000000000000000000000
--- a/src/gpu/vk/GrVkProgramDesc.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrVkProgramDesc_DEFINED
-#define GrVkProgramDesc_DEFINED
-
-#include "GrColor.h"
-#include "GrProgramDesc.h"
-#include "GrGpu.h"
-#include "GrTypesPriv.h"
-
-#include "shaderc/shaderc.h"
-#include "vulkan/vulkan.h"
-
-class GrVkGpu;
-class GrVkProgramDescBuilder;
-
-class GrVkProgramDesc : public GrProgramDesc {
-private:
- friend class GrVkProgramDescBuilder;
-};
-
-/**
- * This class can be used to build a GrProgramDesc. It also provides helpers for accessing
- * GL specific info in the header.
- */
-class GrVkProgramDescBuilder {
-public:
- typedef GrProgramDesc::KeyHeader KeyHeader;
- // The key, stored in fKey, is composed of five parts(first 2 are defined in the key itself):
- // 1. uint32_t for total key length.
- // 2. uint32_t for a checksum.
- // 3. Header struct defined above.
- // 4. Backend-specific information including per-processor keys and their key lengths.
- // Each processor's key is a variable length array of uint32_t.
- enum {
- // Part 3.
- kHeaderOffset = GrVkProgramDesc::kHeaderOffset,
- kHeaderSize = SkAlign4(sizeof(KeyHeader)),
- // Part 4.
- // This is the offset into the backenend specific part of the key, which includes
- // per-processor keys.
- kProcessorKeysOffset = kHeaderOffset + kHeaderSize,
- };
-
- /**
- * Builds a GL specific program descriptor
- *
- * @param GrPrimitiveProcessor The geometry
- * @param GrPipeline The optimized drawstate. The descriptor will represent a program
- * which this optstate can use to draw with. The optstate contains
- * general draw information, as well as the specific color, geometry,
- * and coverage stages which will be used to generate the GL Program for
- * this optstate.
- * @param GrVkGpu A GL Gpu, the caps and Gpu object are used to output processor specific
- * parts of the descriptor.
- * @param GrProgramDesc The built and finalized descriptor
- **/
- static bool Build(GrProgramDesc*,
- const GrPrimitiveProcessor&,
- const GrPipeline&,
- const GrGLSLCaps&);
-};
-
-#endif
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