| Index: src/gpu/vk/GrVkProgramDataManager.h
|
| diff --git a/src/gpu/vk/GrVkProgramDataManager.h b/src/gpu/vk/GrVkProgramDataManager.h
|
| deleted file mode 100644
|
| index a0684df025f4a3273fb49cbf7d2b07a5411585e5..0000000000000000000000000000000000000000
|
| --- a/src/gpu/vk/GrVkProgramDataManager.h
|
| +++ /dev/null
|
| @@ -1,70 +0,0 @@
|
| -/*
|
| -* Copyright 2016 Google Inc.
|
| -*
|
| -* Use of this source code is governed by a BSD-style license that can be
|
| -* found in the LICENSE file.
|
| -*/
|
| -
|
| -#ifndef GrVkProgramDataManager_DEFINED
|
| -#define GrVkProgramDataManager_DEFINED
|
| -
|
| -#include "glsl/GrGLSLProgramDataManager.h"
|
| -
|
| -#include "vk/GrVkUniformHandler.h"
|
| -
|
| -class GrVkGpu;
|
| -class GrVkUniformBuffer;
|
| -
|
| -class GrVkProgramDataManager : public GrGLSLProgramDataManager {
|
| -public:
|
| - typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray;
|
| -
|
| - GrVkProgramDataManager(const UniformInfoArray&,
|
| - uint32_t vertexUniformSize,
|
| - uint32_t fragmentUniformSize);
|
| -
|
| - void set1f(UniformHandle, float v0) const override;
|
| - void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
|
| - void set2f(UniformHandle, float, float) const override;
|
| - void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
|
| - void set3f(UniformHandle, float, float, float) const override;
|
| - void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
|
| - void set4f(UniformHandle, float, float, float, float) const override;
|
| - void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
|
| - // matrices are column-major, the first two upload a single matrix, the latter two upload
|
| - // arrayCount matrices into a uniform array.
|
| - void setMatrix3f(UniformHandle, const float matrix[]) const override;
|
| - void setMatrix4f(UniformHandle, const float matrix[]) const override;
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| - void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
|
| - void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
|
| -
|
| - // for nvpr only
|
| - void setPathFragmentInputTransform(VaryingHandle u, int components,
|
| - const SkMatrix& matrix) const override {
|
| - SkFAIL("Only supported in NVPR, which is not in vulkan");
|
| - }
|
| -
|
| - void uploadUniformBuffers(const GrVkGpu* gpu,
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| - GrVkUniformBuffer* vertexBuffer,
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| - GrVkUniformBuffer* fragmentBuffer) const;
|
| -private:
|
| - struct Uniform {
|
| - uint32_t fBinding;
|
| - uint32_t fOffset;
|
| - SkDEBUGCODE(
|
| - GrSLType fType;
|
| - int fArrayCount;
|
| - uint32_t fSetNumber;
|
| - );
|
| - };
|
| -
|
| - uint32_t fVertexUniformSize;
|
| - uint32_t fFragmentUniformSize;
|
| -
|
| - SkTArray<Uniform, true> fUniforms;
|
| -
|
| - mutable SkAutoMalloc fVertexUniformData;
|
| - mutable SkAutoMalloc fFragmentUniformData;
|
| -};
|
| -
|
| -#endif
|
|
|