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| 1 /* | |
| 2 * Copyright 2016 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "GrVkResourceProvider.h" | |
| 9 | |
| 10 #include "GrVkCommandBuffer.h" | |
| 11 #include "GrVkPipeline.h" | |
| 12 #include "GrVkRenderPass.h" | |
| 13 #include "GrVkUtil.h" | |
| 14 | |
| 15 #ifdef SK_TRACE_VK_RESOURCES | |
| 16 SkTDynamicHash<GrVkResource, uint32_t> GrVkResource::fTrace; | |
| 17 SkRandom GrVkResource::fRandom; | |
| 18 #endif | |
| 19 | |
| 20 GrVkResourceProvider::GrVkResourceProvider(GrVkGpu* gpu) : fGpu(gpu) { | |
| 21 } | |
| 22 | |
| 23 GrVkResourceProvider::~GrVkResourceProvider() { | |
| 24 SkASSERT(0 == fSimpleRenderPasses.count()); | |
| 25 } | |
| 26 | |
| 27 GrVkPipeline* GrVkResourceProvider::createPipeline(const GrPipeline& pipeline, | |
| 28 const GrPrimitiveProcessor& p
rimProc, | |
| 29 VkPipelineShaderStageCreateIn
fo* shaderStageInfo, | |
| 30 int shaderStageCount, | |
| 31 GrPrimitiveType primitiveType
, | |
| 32 const GrVkRenderPass& renderP
ass, | |
| 33 VkPipelineLayout layout) { | |
| 34 | |
| 35 return GrVkPipeline::Create(fGpu, pipeline, primProc, shaderStageInfo, shade
rStageCount, | |
| 36 primitiveType, renderPass, layout); | |
| 37 } | |
| 38 | |
| 39 | |
| 40 // To create framebuffers, we first need to create a simple RenderPass that is | |
| 41 // only used for framebuffer creation. When we actually render we will create | |
| 42 // RenderPasses as needed that are compatible with the framebuffer. | |
| 43 const GrVkRenderPass* | |
| 44 GrVkResourceProvider::findOrCreateCompatibleRenderPass(const GrVkRenderTarget& t
arget) { | |
| 45 for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { | |
| 46 GrVkRenderPass* renderPass = fSimpleRenderPasses[i]; | |
| 47 if (renderPass->isCompatible(target)) { | |
| 48 renderPass->ref(); | |
| 49 return renderPass; | |
| 50 } | |
| 51 } | |
| 52 | |
| 53 GrVkRenderPass* renderPass = new GrVkRenderPass(); | |
| 54 renderPass->initSimple(fGpu, target); | |
| 55 fSimpleRenderPasses.push_back(renderPass); | |
| 56 renderPass->ref(); | |
| 57 return renderPass; | |
| 58 } | |
| 59 | |
| 60 GrVkDescriptorPool* GrVkResourceProvider::findOrCreateCompatibleDescriptorPool( | |
| 61 const GrVkDescriptorPool::DescriptorTypeC
ounts& typeCounts) { | |
| 62 return new GrVkDescriptorPool(fGpu, typeCounts); | |
| 63 } | |
| 64 | |
| 65 GrVkCommandBuffer* GrVkResourceProvider::createCommandBuffer() { | |
| 66 GrVkCommandBuffer* cmdBuffer = GrVkCommandBuffer::Create(fGpu, fGpu->cmdPool
()); | |
| 67 fActiveCommandBuffers.push_back(cmdBuffer); | |
| 68 cmdBuffer->ref(); | |
| 69 return cmdBuffer; | |
| 70 } | |
| 71 | |
| 72 void GrVkResourceProvider::checkCommandBuffers() { | |
| 73 for (int i = fActiveCommandBuffers.count()-1; i >= 0; --i) { | |
| 74 if (fActiveCommandBuffers[i]->finished(fGpu)) { | |
| 75 fActiveCommandBuffers[i]->unref(fGpu); | |
| 76 fActiveCommandBuffers.removeShuffle(i); | |
| 77 } | |
| 78 } | |
| 79 } | |
| 80 | |
| 81 void GrVkResourceProvider::destroyResources() { | |
| 82 // release our current command buffers | |
| 83 for (int i = 0; i < fActiveCommandBuffers.count(); ++i) { | |
| 84 SkASSERT(fActiveCommandBuffers[i]->finished(fGpu)); | |
| 85 SkASSERT(fActiveCommandBuffers[i]->unique()); | |
| 86 fActiveCommandBuffers[i]->unref(fGpu); | |
| 87 } | |
| 88 fActiveCommandBuffers.reset(); | |
| 89 | |
| 90 // loop over all render passes to make sure we destroy all the internal VkRe
nderPasses | |
| 91 for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { | |
| 92 fSimpleRenderPasses[i]->unref(fGpu); | |
| 93 } | |
| 94 fSimpleRenderPasses.reset(); | |
| 95 | |
| 96 #ifdef SK_TRACE_VK_RESOURCES | |
| 97 SkASSERT(0 == GrVkResource::fTrace.count()); | |
| 98 #endif | |
| 99 | |
| 100 } | |
| 101 | |
| 102 void GrVkResourceProvider::abandonResources() { | |
| 103 // release our current command buffers | |
| 104 for (int i = 0; i < fActiveCommandBuffers.count(); ++i) { | |
| 105 SkASSERT(fActiveCommandBuffers[i]->finished(fGpu)); | |
| 106 fActiveCommandBuffers[i]->unrefAndAbandon(); | |
| 107 } | |
| 108 fActiveCommandBuffers.reset(); | |
| 109 | |
| 110 for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { | |
| 111 fSimpleRenderPasses[i]->unrefAndAbandon(); | |
| 112 } | |
| 113 fSimpleRenderPasses.reset(); | |
| 114 | |
| 115 #ifdef SK_TRACE_VK_RESOURCES | |
| 116 SkASSERT(0 == GrVkResource::fTrace.count()); | |
| 117 #endif | |
| 118 } | |
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