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1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "GrVkResourceProvider.h" | |
9 | |
10 #include "GrVkCommandBuffer.h" | |
11 #include "GrVkPipeline.h" | |
12 #include "GrVkRenderPass.h" | |
13 #include "GrVkUtil.h" | |
14 | |
15 #ifdef SK_TRACE_VK_RESOURCES | |
16 SkTDynamicHash<GrVkResource, uint32_t> GrVkResource::fTrace; | |
17 SkRandom GrVkResource::fRandom; | |
18 #endif | |
19 | |
20 GrVkResourceProvider::GrVkResourceProvider(GrVkGpu* gpu) : fGpu(gpu) { | |
21 } | |
22 | |
23 GrVkResourceProvider::~GrVkResourceProvider() { | |
24 SkASSERT(0 == fSimpleRenderPasses.count()); | |
25 } | |
26 | |
27 GrVkPipeline* GrVkResourceProvider::createPipeline(const GrPipeline& pipeline, | |
28 const GrPrimitiveProcessor& p
rimProc, | |
29 VkPipelineShaderStageCreateIn
fo* shaderStageInfo, | |
30 int shaderStageCount, | |
31 GrPrimitiveType primitiveType
, | |
32 const GrVkRenderPass& renderP
ass, | |
33 VkPipelineLayout layout) { | |
34 | |
35 return GrVkPipeline::Create(fGpu, pipeline, primProc, shaderStageInfo, shade
rStageCount, | |
36 primitiveType, renderPass, layout); | |
37 } | |
38 | |
39 | |
40 // To create framebuffers, we first need to create a simple RenderPass that is | |
41 // only used for framebuffer creation. When we actually render we will create | |
42 // RenderPasses as needed that are compatible with the framebuffer. | |
43 const GrVkRenderPass* | |
44 GrVkResourceProvider::findOrCreateCompatibleRenderPass(const GrVkRenderTarget& t
arget) { | |
45 for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { | |
46 GrVkRenderPass* renderPass = fSimpleRenderPasses[i]; | |
47 if (renderPass->isCompatible(target)) { | |
48 renderPass->ref(); | |
49 return renderPass; | |
50 } | |
51 } | |
52 | |
53 GrVkRenderPass* renderPass = new GrVkRenderPass(); | |
54 renderPass->initSimple(fGpu, target); | |
55 fSimpleRenderPasses.push_back(renderPass); | |
56 renderPass->ref(); | |
57 return renderPass; | |
58 } | |
59 | |
60 GrVkDescriptorPool* GrVkResourceProvider::findOrCreateCompatibleDescriptorPool( | |
61 const GrVkDescriptorPool::DescriptorTypeC
ounts& typeCounts) { | |
62 return new GrVkDescriptorPool(fGpu, typeCounts); | |
63 } | |
64 | |
65 GrVkCommandBuffer* GrVkResourceProvider::createCommandBuffer() { | |
66 GrVkCommandBuffer* cmdBuffer = GrVkCommandBuffer::Create(fGpu, fGpu->cmdPool
()); | |
67 fActiveCommandBuffers.push_back(cmdBuffer); | |
68 cmdBuffer->ref(); | |
69 return cmdBuffer; | |
70 } | |
71 | |
72 void GrVkResourceProvider::checkCommandBuffers() { | |
73 for (int i = fActiveCommandBuffers.count()-1; i >= 0; --i) { | |
74 if (fActiveCommandBuffers[i]->finished(fGpu)) { | |
75 fActiveCommandBuffers[i]->unref(fGpu); | |
76 fActiveCommandBuffers.removeShuffle(i); | |
77 } | |
78 } | |
79 } | |
80 | |
81 void GrVkResourceProvider::destroyResources() { | |
82 // release our current command buffers | |
83 for (int i = 0; i < fActiveCommandBuffers.count(); ++i) { | |
84 SkASSERT(fActiveCommandBuffers[i]->finished(fGpu)); | |
85 SkASSERT(fActiveCommandBuffers[i]->unique()); | |
86 fActiveCommandBuffers[i]->unref(fGpu); | |
87 } | |
88 fActiveCommandBuffers.reset(); | |
89 | |
90 // loop over all render passes to make sure we destroy all the internal VkRe
nderPasses | |
91 for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { | |
92 fSimpleRenderPasses[i]->unref(fGpu); | |
93 } | |
94 fSimpleRenderPasses.reset(); | |
95 | |
96 #ifdef SK_TRACE_VK_RESOURCES | |
97 SkASSERT(0 == GrVkResource::fTrace.count()); | |
98 #endif | |
99 | |
100 } | |
101 | |
102 void GrVkResourceProvider::abandonResources() { | |
103 // release our current command buffers | |
104 for (int i = 0; i < fActiveCommandBuffers.count(); ++i) { | |
105 SkASSERT(fActiveCommandBuffers[i]->finished(fGpu)); | |
106 fActiveCommandBuffers[i]->unrefAndAbandon(); | |
107 } | |
108 fActiveCommandBuffers.reset(); | |
109 | |
110 for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { | |
111 fSimpleRenderPasses[i]->unrefAndAbandon(); | |
112 } | |
113 fSimpleRenderPasses.reset(); | |
114 | |
115 #ifdef SK_TRACE_VK_RESOURCES | |
116 SkASSERT(0 == GrVkResource::fTrace.count()); | |
117 #endif | |
118 } | |
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