| Index: src/gpu/effects/GrRRectEffect.cpp
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| diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..a2a6af7924881f6c0d29bd6466cbdd76caa92ac1
|
| --- /dev/null
|
| +++ b/src/gpu/effects/GrRRectEffect.cpp
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| @@ -0,0 +1,155 @@
|
| +/*
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| + * Copyright 2014 Google Inc.
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| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "GrRRectEffect.h"
|
| +
|
| +#include "gl/GrGLEffect.h"
|
| +#include "gl/GrGLSL.h"
|
| +#include "GrTBackendEffectFactory.h"
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| +
|
| +#include "SkPath.h"
|
| +
|
| +// This effect only supports circular corner rrects where all corners have the same radius
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| +// which must be <= kRadiusMin.
|
| +static const SkScalar kRadiusMin = 0.5;
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| +
|
| +//////////////////////////////////////////////////////////////////////////////
|
| +class GrGLRRectEffect : public GrGLEffect {
|
| +public:
|
| + GrGLRRectEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
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| +
|
| + virtual void emitCode(GrGLShaderBuilder* builder,
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| + const GrDrawEffect& drawEffect,
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| + EffectKey key,
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| + const char* outputColor,
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| + const char* inputColor,
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| + const TransformedCoordsArray&,
|
| + const TextureSamplerArray&) SK_OVERRIDE;
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| +
|
| + static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0; }
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| +
|
| + virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
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| +
|
| +private:
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| + GrGLUniformManager::UniformHandle fInnerRectUniform;
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| + GrGLUniformManager::UniformHandle fRadiusPlusHalfUniform;
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| + SkRRect fPrevRRect;
|
| + typedef GrGLEffect INHERITED;
|
| +};
|
| +
|
| +GrGLRRectEffect::GrGLRRectEffect(const GrBackendEffectFactory& factory,
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| + const GrDrawEffect& drawEffect)
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| + : INHERITED (factory) {
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| + fPrevRRect.setEmpty();
|
| +}
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| +
|
| +void GrGLRRectEffect::emitCode(GrGLShaderBuilder* builder,
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| + const GrDrawEffect& drawEffect,
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| + EffectKey key,
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| + const char* outputColor,
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| + const char* inputColor,
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| + const TransformedCoordsArray&,
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| + const TextureSamplerArray& samplers) {
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| + const char *rectName;
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| + const char *radiusPlusHalfName;
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| + // The inner rect is the rrect bounds inset by the radius. Its top, left, right, and bottom
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| + // edges correspond to components x, y, z, and w, respectively.
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| + fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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| + kVec4f_GrSLType,
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| + "innerRect",
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| + &rectName);
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| + fRadiusPlusHalfUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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| + kFloat_GrSLType,
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| + "radiusPlusHalf",
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| + &radiusPlusHalfName);
|
| + const char* fragmentPos = builder->fragmentPosition();
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| + // At each quarter-circle corner we compute a vector that is the offset of the fragment position
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| + // from the circle center. The vector is pinned in x and y to be in the quarter-plane relevant
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| + // to that corner. This means that points near the interior near the rrect top edge will have
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| + // a vector that points straight up for both the TL left and TR corners. Computing an
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| + // alpha from this vector at either the TR or TL corner will give the correct result. Similarly,
|
| + // fragments near the other three edges will get the correct AA. Fragments in the interior of
|
| + // the rrect will have a (0,0) vector at all four corners. So long as the radius > 0.5 they will
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| + // correctly produce an alpha value of 1 at all four corners. We take the min of all the alphas.
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| + // The code below is a simplified version of the above that performs maxs on the vector
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| + // components before computing distances and alpha values so that only one distance computation
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| + // need be computed to determine the min alpha.
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| + builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
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| + builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
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| + builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
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| + builder->fsCodeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.0, 1.0);\n",
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| + radiusPlusHalfName);
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| +
|
| + builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor,
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| + (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
|
| +}
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| +
|
| +void GrGLRRectEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
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| + const GrRRectEffect& rre = drawEffect.castEffect<GrRRectEffect>();
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| + const SkRRect& rrect = rre.getRRect();
|
| + if (rrect != fPrevRRect) {
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| + SkASSERT(rrect.isSimpleCircular());
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| + SkRect rect = rrect.getBounds();
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| + SkScalar radius = rrect.getSimpleRadii().fX;
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| + SkASSERT(radius >= kRadiusMin);
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| + rect.inset(radius, radius);
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| + uman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
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| + uman.set1f(fRadiusPlusHalfUniform, radius + 0.5f);
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| + fPrevRRect = rrect;
|
| + }
|
| +}
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| +
|
| +//////////////////////////////////////////////////////////////////////////////
|
| +
|
| +GrEffectRef* GrRRectEffect::Create(const SkRRect& rrect) {
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| + if (!rrect.isSimpleCircular()) {
|
| + return NULL;
|
| + }
|
| + if (rrect.getSimpleRadii().fX < kRadiusMin) {
|
| + return NULL;
|
| + }
|
| + return CreateEffectRef(AutoEffectUnref(SkNEW_ARGS(GrRRectEffect, (rrect))));
|
| +}
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| +
|
| +GrRRectEffect::~GrRRectEffect() {}
|
| +
|
| +void GrRRectEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
|
| + *validFlags = 0;
|
| +}
|
| +
|
| +const GrBackendEffectFactory& GrRRectEffect::getFactory() const {
|
| + return GrTBackendEffectFactory<GrRRectEffect>::getInstance();
|
| +}
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| +
|
| +GrRRectEffect::GrRRectEffect(const SkRRect& rrect)
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| + : fRRect(rrect) {
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| + SkASSERT(rrect.isSimpleCircular());
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| + SkASSERT(rrect.getSimpleRadii().fX >= kRadiusMin);
|
| + this->setWillReadFragmentPosition();
|
| +}
|
| +
|
| +bool GrRRectEffect::onIsEqual(const GrEffect& other) const {
|
| + const GrRRectEffect& rre = CastEffect<GrRRectEffect>(other);
|
| + return fRRect == rre.fRRect;
|
| +}
|
| +
|
| +//////////////////////////////////////////////////////////////////////////////
|
| +
|
| +GR_DEFINE_EFFECT_TEST(GrRRectEffect);
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| +
|
| +GrEffectRef* GrRRectEffect::TestCreate(SkRandom* random,
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| + GrContext*,
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| + const GrDrawTargetCaps& caps,
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| + GrTexture*[]) {
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| + SkScalar w = random->nextRangeScalar(20.f, 1000.f);
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| + SkScalar h = random->nextRangeScalar(20.f, 1000.f);
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| + SkScalar r = random->nextRangeF(kRadiusMin, 9.f);
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| + SkRRect rrect;
|
| + rrect.setRectXY(SkRect::MakeWH(w, h), r, r);
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| +
|
| + return GrRRectEffect::Create(rrect);
|
| +}
|
|
|