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| 1 /* |
| 2 * Copyright 2014 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "GrRRectEffect.h" |
| 9 |
| 10 #include "gl/GrGLEffect.h" |
| 11 #include "gl/GrGLSL.h" |
| 12 #include "GrTBackendEffectFactory.h" |
| 13 |
| 14 #include "SkPath.h" |
| 15 |
| 16 // This effect only supports circular corner rrects where all corners have the s
ame radius |
| 17 // which must be <= kRadiusMin. |
| 18 static const SkScalar kRadiusMin = 0.5; |
| 19 |
| 20 ////////////////////////////////////////////////////////////////////////////// |
| 21 class GrGLRRectEffect : public GrGLEffect { |
| 22 public: |
| 23 GrGLRRectEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 24 |
| 25 virtual void emitCode(GrGLShaderBuilder* builder, |
| 26 const GrDrawEffect& drawEffect, |
| 27 EffectKey key, |
| 28 const char* outputColor, |
| 29 const char* inputColor, |
| 30 const TransformedCoordsArray&, |
| 31 const TextureSamplerArray&) SK_OVERRIDE; |
| 32 |
| 33 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { retur
n 0; } |
| 34 |
| 35 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; |
| 36 |
| 37 private: |
| 38 GrGLUniformManager::UniformHandle fInnerRectUniform; |
| 39 GrGLUniformManager::UniformHandle fRadiusPlusHalfUniform; |
| 40 SkRRect fPrevRRect; |
| 41 typedef GrGLEffect INHERITED; |
| 42 }; |
| 43 |
| 44 GrGLRRectEffect::GrGLRRectEffect(const GrBackendEffectFactory& factory, |
| 45 const GrDrawEffect& drawEffect) |
| 46 : INHERITED (factory) { |
| 47 fPrevRRect.setEmpty(); |
| 48 } |
| 49 |
| 50 void GrGLRRectEffect::emitCode(GrGLShaderBuilder* builder, |
| 51 const GrDrawEffect& drawEffect, |
| 52 EffectKey key, |
| 53 const char* outputColor, |
| 54 const char* inputColor, |
| 55 const TransformedCoordsArray&, |
| 56 const TextureSamplerArray& samplers) { |
| 57 const char *rectName; |
| 58 const char *radiusPlusHalfName; |
| 59 // The inner rect is the rrect bounds inset by the radius. Its top, left, ri
ght, and bottom |
| 60 // edges correspond to components x, y, z, and w, respectively. |
| 61 fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibil
ity, |
| 62 kVec4f_GrSLType, |
| 63 "innerRect", |
| 64 &rectName); |
| 65 fRadiusPlusHalfUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Vi
sibility, |
| 66 kFloat_GrSLType, |
| 67 "radiusPlusHalf", |
| 68 &radiusPlusHalfName); |
| 69 const char* fragmentPos = builder->fragmentPosition(); |
| 70 // At each quarter-circle corner we compute a vector that is the offset of t
he fragment position |
| 71 // from the circle center. The vector is pinned in x and y to be in the quar
ter-plane relevant |
| 72 // to that corner. This means that points near the interior near the rrect t
op edge will have |
| 73 // a vector that points straight up for both the TL left and TR corners. Com
puting an |
| 74 // alpha from this vector at either the TR or TL corner will give the correc
t result. Similarly, |
| 75 // fragments near the other three edges will get the correct AA. Fragments i
n the interior of |
| 76 // the rrect will have a (0,0) vector at all four corners. So long as the ra
dius > 0.5 they will |
| 77 // correctly produce an alpha value of 1 at all four corners. We take the mi
n of all the alphas. |
| 78 // The code below is a simplified version of the above that performs maxs on
the vector |
| 79 // components before computing distances and alpha values so that only one d
istance computation |
| 80 // need be computed to determine the min alpha. |
| 81 builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmen
tPos); |
| 82 builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rect
Name); |
| 83 builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n"); |
| 84 builder->fsCodeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.0, 1.0);
\n", |
| 85 radiusPlusHalfName); |
| 86 |
| 87 builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor, |
| 88 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_st
r()); |
| 89 } |
| 90 |
| 91 void GrGLRRectEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect
& drawEffect) { |
| 92 const GrRRectEffect& rre = drawEffect.castEffect<GrRRectEffect>(); |
| 93 const SkRRect& rrect = rre.getRRect(); |
| 94 if (rrect != fPrevRRect) { |
| 95 SkASSERT(rrect.isSimpleCircular()); |
| 96 SkRect rect = rrect.getBounds(); |
| 97 SkScalar radius = rrect.getSimpleRadii().fX; |
| 98 SkASSERT(radius >= kRadiusMin); |
| 99 rect.inset(radius, radius); |
| 100 uman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.f
Bottom); |
| 101 uman.set1f(fRadiusPlusHalfUniform, radius + 0.5f); |
| 102 fPrevRRect = rrect; |
| 103 } |
| 104 } |
| 105 |
| 106 ////////////////////////////////////////////////////////////////////////////// |
| 107 |
| 108 GrEffectRef* GrRRectEffect::Create(const SkRRect& rrect) { |
| 109 if (!rrect.isSimpleCircular()) { |
| 110 return NULL; |
| 111 } |
| 112 if (rrect.getSimpleRadii().fX < kRadiusMin) { |
| 113 return NULL; |
| 114 } |
| 115 return CreateEffectRef(AutoEffectUnref(SkNEW_ARGS(GrRRectEffect, (rrect)))); |
| 116 } |
| 117 |
| 118 GrRRectEffect::~GrRRectEffect() {} |
| 119 |
| 120 void GrRRectEffect::getConstantColorComponents(GrColor* color, uint32_t* validFl
ags) const { |
| 121 *validFlags = 0; |
| 122 } |
| 123 |
| 124 const GrBackendEffectFactory& GrRRectEffect::getFactory() const { |
| 125 return GrTBackendEffectFactory<GrRRectEffect>::getInstance(); |
| 126 } |
| 127 |
| 128 GrRRectEffect::GrRRectEffect(const SkRRect& rrect) |
| 129 : fRRect(rrect) { |
| 130 SkASSERT(rrect.isSimpleCircular()); |
| 131 SkASSERT(rrect.getSimpleRadii().fX >= kRadiusMin); |
| 132 this->setWillReadFragmentPosition(); |
| 133 } |
| 134 |
| 135 bool GrRRectEffect::onIsEqual(const GrEffect& other) const { |
| 136 const GrRRectEffect& rre = CastEffect<GrRRectEffect>(other); |
| 137 return fRRect == rre.fRRect; |
| 138 } |
| 139 |
| 140 ////////////////////////////////////////////////////////////////////////////// |
| 141 |
| 142 GR_DEFINE_EFFECT_TEST(GrRRectEffect); |
| 143 |
| 144 GrEffectRef* GrRRectEffect::TestCreate(SkRandom* random, |
| 145 GrContext*, |
| 146 const GrDrawTargetCaps& caps, |
| 147 GrTexture*[]) { |
| 148 SkScalar w = random->nextRangeScalar(20.f, 1000.f); |
| 149 SkScalar h = random->nextRangeScalar(20.f, 1000.f); |
| 150 SkScalar r = random->nextRangeF(kRadiusMin, 9.f); |
| 151 SkRRect rrect; |
| 152 rrect.setRectXY(SkRect::MakeWH(w, h), r, r); |
| 153 |
| 154 return GrRRectEffect::Create(rrect); |
| 155 } |
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