Index: Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp |
diff --git a/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp b/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp |
index b5d3bb20d4e62e60ff754ee068e620d1b21373ad..d40c0f29adac8623f4cd383eeb7c7bade2a3de66 100644 |
--- a/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp |
+++ b/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp |
@@ -33,6 +33,7 @@ |
#include "V8ANGLEInstancedArrays.h" |
#include "V8EXTFragDepth.h" |
+#include "V8EXTShaderTextureLOD.h" |
#include "V8EXTTextureFilterAnisotropic.h" |
#include "V8HTMLCanvasElement.h" |
#include "V8HTMLImageElement.h" |
@@ -191,6 +192,10 @@ static v8::Handle<v8::Value> toV8Object(WebGLExtension* extension, v8::Handle<v8 |
extensionObject = toV8(static_cast<EXTFragDepth*>(extension), contextObject, isolate); |
referenceName = "extFragDepthName"; |
break; |
+ case EXTShaderTextureLODName: |
+ extensionObject = toV8(static_cast<EXTShaderTextureLOD*>(extension), contextObject, isolate); |
+ referenceName = "extShaderTextureLODName"; |
+ break; |
case EXTTextureFilterAnisotropicName: |
extensionObject = toV8(static_cast<EXTTextureFilterAnisotropic*>(extension), contextObject, isolate); |
referenceName = "extTextureFilterAnisotropicName"; |